YouDoNotKnowMyName Posted October 29, 2020 Share Posted October 29, 2020 Good evening everybody! I know that scrapping mods break PreCombines.And I know for that reason "you sholdn't use them". :mad: But why not just re - generate the Precombines? Wouldn't that "fix" this? Link to comment Share on other sites More sharing options...
HeyYou Posted October 29, 2020 Share Posted October 29, 2020 Scrap Everything only touches precombines in settlement zones. Regenerating those precombines defeats the entire purpose of scrap everything. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 29, 2020 Author Share Posted October 29, 2020 Oh ok ....Yeah I thought those mods replace "regular" meshes with "scrappable" ones ...But I don't really know how the game determines what makes an object "scrappable".Maybe everything that isn't part of precombines is scrappable?In that case, regenerating precombines would make it a "scrap nothing" mod :laugh: Link to comment Share on other sites More sharing options...
markusm1000 Posted October 30, 2020 Share Posted October 30, 2020 Yeah I thought those mods replace "regular" meshes with "scrappable" ones ...No, scrap-mods only set a flag, "don't use the optimization system".But I don't really know how the game determines what makes an object "scrappable".The game determines nothing. The Dev, MA, CK determines it and the game executes it. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 30, 2020 Author Share Posted October 30, 2020 But I don't really know how the game determines what makes an object "scrappable". The game determines nothing. The Dev, MA, CK determines it and the game executes it. You know what I mean ...But technically you are right!(Although the CK also does not determine anything. It just takes the user input and puts it into a plugin file ...) Link to comment Share on other sites More sharing options...
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