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Re-Generating PreCombines for "scrap everything mods"?


YouDoNotKnowMyName

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Oh ok ....

Yeah I thought those mods replace "regular" meshes with "scrappable" ones ...

But I don't really know how the game determines what makes an object "scrappable".

Maybe everything that isn't part of precombines is scrappable?

In that case, regenerating precombines would make it a "scrap nothing" mod :laugh:

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Yeah I thought those mods replace "regular" meshes with "scrappable" ones ...

No, scrap-mods only set a flag, "don't use the optimization system".

But I don't really know how the game determines what makes an object "scrappable".

The game determines nothing. The Dev, MA, CK determines it and the game executes it.

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But I don't really know how the game determines what makes an object "scrappable".

 

The game determines nothing. The Dev, MA, CK determines it and the game executes it.

 

 

You know what I mean ...

But technically you are right!

(Although the CK also does not determine anything. It just takes the user input and puts it into a plugin file ...)

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