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Script: Making Markers visible /invisible


Zorkaz

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Do you mean map markers?

If so, I think enabling / disabling them should work ...

(You need to have the map marker set as "visible", so that it is always visible, but your script will enable or disable it)

 

If you mean other markers like X-Markers, X-Marker-Hadings, colission markers, ...

I don't think so ...

If the checkboy "is marker" is checked in the static object edit menu, it is always invisible, as far as I know ...

 

(But I don't know every scripting function there is, so there might be some undocumented thing that only the scripting gods know about ...)

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I certainly make my NPC tracking mapmarker visible and invisible via enable/disable (in script). I set it to 'isvisible' (addtomap()) only when I first use it and leave it at from then on, as .enable() and .disable() is sufficient control.

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