saladinbobbins Posted November 5, 2020 Share Posted November 5, 2020 When I first heard that from Piper I had visions of Escape from New York's sewer dwellers that came out after nightfall. Unfortunately night time is no more - or less - dangerous than day time. Is it possible to change that? Is there a way to make certain NPC baddies to be nocturnal? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 5, 2020 Share Posted November 5, 2020 What do you mean by that? Make them do more damage at night?There is a perk like that for the player, if I remember correctly. You could use that and apply it to the enemies that you would like to change. Or make them just appear at night?That would require a script that enables the actors at a certain time and disables them at another time. Link to comment Share on other sites More sharing options...
niston Posted November 5, 2020 Share Posted November 5, 2020 Sounds like a use case for my scheduler :p Link to comment Share on other sites More sharing options...
PJMail Posted November 5, 2020 Share Posted November 5, 2020 What about mods like "Ferals after dark" and "night of the creeps" for at least more nocturnal ghouls. Link to comment Share on other sites More sharing options...
pra Posted November 5, 2020 Share Posted November 5, 2020 Probably possible in one way or another. Maybe through ai package editing, but absolutely no idea how that works. IIRC the ambush markers are furniture. One approach would be to make them return to it if it's day, then setting them to unaggressive, so they just stay there. Or maybe just disable them. Then during night, set them to aggressive again/enable them. As for how exactly to actually make them do things like "walk to marker and use it", no idea... Link to comment Share on other sites More sharing options...
SKKmods Posted November 5, 2020 Share Posted November 5, 2020 Time of day schedule is already in AI package conditions, its how non guard settlers go to bed at night. Look at the packages in WorkshopParent quest WorkshopActorApply alias. Day/Night packages with separate LinkedRef or Idle targets. Link to comment Share on other sites More sharing options...
saladinbobbins Posted November 5, 2020 Author Share Posted November 5, 2020 What about mods like "Ferals after dark" and "night of the creeps" for at least more nocturnal ghouls. I'll take a look, thanks. It was just an idea I was thinking about last night. Link to comment Share on other sites More sharing options...
saladinbobbins Posted November 5, 2020 Author Share Posted November 5, 2020 Time of day schedule is already in AI package conditions, its how non guard settlers go to bed at night. Look at the packages in WorkshopParent quest WorkshopActorApply alias. Day/Night packages with separate LinkedRef or Idle targets. Of course, the scheduler! Now you mention it the answer is glaringly obvious. Just swap their routine so they sleep in daylight hours and activate during night. Thank you, now I feel like a dunce. I was trying to over complicate it. Link to comment Share on other sites More sharing options...
Zorkaz Posted November 5, 2020 Share Posted November 5, 2020 Another attempt on this would be via an Onload() Event that checks if it's day or nightttime and enables/disables them accordingly. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 5, 2020 Share Posted November 5, 2020 Another attempt on this would be via an Onload() Event that checks if it's day or nightttime and enables/disables them accordingly.No.For example in Bunker Hill, the player can enter the cell at day, rent a bed at the inn there and then sleep a while.The ghouls that are in the streets nearby got loaded at day, so they would be disabled.But after the player has slept for a few hours, it might be night.And the ghouls in the streets near bunker hill would still be disabled (because the cell got loaded at daytime.) Link to comment Share on other sites More sharing options...
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