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Posted

Since there's no IsWalking() or IsStanding() does anyone know a good condition to check specifically if the Actor is walking or not?

 

Not running() and sprinting() btw. but walking

Posted

Does FO4 have a way to check for movement key presses (possibly with a script extender)? If yes, then it should be possible to listen for the key presses and check that the player is not running, not sprinting and not swimming as the only remaining movement would then be walking. Might also have to make sure the player is not riding something as well.

Posted

Could use a magic effect somehow, with conditions IsMoving = 1, IsRunning = 0, IsSprinting = 0, IsSwimming = 0, IsRidingMount = 0 (think that one covers vertibird). Not sure how to rule out jetpack being used, maybe GetIsFlying? Though that may be for vertibird.

Posted

The above was actually my first thought, too.
Think about IsTurning and IsJumping in there also...iirc (forget which is which when it comes condition functions versus Papyrus conditions sometimes).

Can also look at (though, this is def in CK as condition functions), MovementIdleMatches = lalala,

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