Zorkaz Posted November 12, 2020 Share Posted November 12, 2020 Since there's no IsWalking() or IsStanding() does anyone know a good condition to check specifically if the Actor is walking or not? Not running() and sprinting() btw. but walking Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 12, 2020 Share Posted November 12, 2020 Does FO4 have a way to check for movement key presses (possibly with a script extender)? If yes, then it should be possible to listen for the key presses and check that the player is not running, not sprinting and not swimming as the only remaining movement would then be walking. Might also have to make sure the player is not riding something as well. Link to comment Share on other sites More sharing options...
octodecoy Posted November 12, 2020 Share Posted November 12, 2020 Could use a magic effect somehow, with conditions IsMoving = 1, IsRunning = 0, IsSprinting = 0, IsSwimming = 0, IsRidingMount = 0 (think that one covers vertibird). Not sure how to rule out jetpack being used, maybe GetIsFlying? Though that may be for vertibird. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 12, 2020 Share Posted November 12, 2020 The above was actually my first thought, too.Think about IsTurning and IsJumping in there also...iirc (forget which is which when it comes condition functions versus Papyrus conditions sometimes).Can also look at (though, this is def in CK as condition functions), MovementIdleMatches = lalala, Link to comment Share on other sites More sharing options...
Zorkaz Posted November 13, 2020 Author Share Posted November 13, 2020 Thanks you all. I forgot that CK Conditions were something extra from the Actor Script Link to comment Share on other sites More sharing options...
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