Zorkaz Posted November 14, 2020 Share Posted November 14, 2020 I wanted to create a Glowing One but he's orange instead of green. But the Glow texture is gray, so I thought maybe it's handled via a greyscale palette. But it isn't, it's just gray. Can anyone tell me what I'm missing here? Link to comment Share on other sites More sharing options...
robotized Posted November 14, 2020 Share Posted November 14, 2020 I think all the material setting are inside the nif file. There are at least 3 tri morphs for the body. The grey texture is somehow colored with a palette texture, and there is another palette texture for a flashing effect. I can't understand much about these settings. Better take a look at the nif. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 14, 2020 Share Posted November 14, 2020 Or maybe the "material file".I think lots of the "glowing" stuff gets handled by that ... Link to comment Share on other sites More sharing options...
Zorkaz Posted November 14, 2020 Author Share Posted November 14, 2020 No it's not in the material file as far as I can see, that's the issue. No greyscale no nothing. Emittance is set to be gray as well Thanks Robotized I will look into it Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 16, 2020 Share Posted November 16, 2020 You sure it's not the greyscale texture under the BSEffectShaderProperty?That's where I'd expect to find it. Link to comment Share on other sites More sharing options...
Zorkaz Posted November 16, 2020 Author Share Posted November 16, 2020 This is the material file regarding the ghoul. I haven't come to take a look at the .nif but I assume it's being handled there.Confusing thing is that the Glowing Ghoul.nif (The Skin) doesn't use this material file in any way. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 16, 2020 Share Posted November 16, 2020 Yeah, I hate it when they have the textures set up in the NIF instead of the maerial file...Then you can't just do a material swap, you have to make a copy of the NIF and edit that.That "institute cleanroom suit"-thing or the lab-coat also have the textures defined in the NIFs instead of the material files ... Just another instance of bethesda's inconsistency, I guess ... Link to comment Share on other sites More sharing options...
VIitS Posted November 16, 2020 Share Posted November 16, 2020 "Grayscale to palette scale" is what is used for determining which part of the palette to use. If there are no palette textures described in the material file, it is probably linked in the Race record. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 16, 2020 Share Posted November 16, 2020 Took a quick look.Greyscale texture in the BSEffectShaderProperty as expected. Textures defined in the Nif for lightingShaderproperties is one thing, and not generally necessary, youâre right.Textures defined for BSEffectShaderProperties is entirely a different and sometimes very necessary to work correctly. ...but, yeah, I know it can be a pain. :( Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted November 17, 2020 Share Posted November 17, 2020 I'm rereading here and I'm wondering if there might be a misunderstanding of what we're talking about (my fault if so, likely, hehe).When done on the nif, in the BSEffectShaderProperty, the Greyscale Texture is the grad, then the Source Texture is used to define where the color on the grad is and how brightly the color shows.The whiter the grey in the Source Texture, the lower on the grad texture. The blacker, the higher on the grad.The opaqueness is how much is shows/bright it glows.So, if you're colors are too orange (high on that partiicualr grad) and you want more green, lighten the source texture up a bit til you get where you want (lower on the grad)....iirc, of course, it's been a while....and if I'm understanding what's being asked, hehe. Link to comment Share on other sites More sharing options...
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