shaggy08251993 Posted November 25, 2020 Share Posted November 25, 2020 I spent a number of years making an ultimate overhaul for Fallout 4. I think my modding/splicing days are over, so I want to show everyone what could have been, since it never actually will be. Too many authors with sticks where the sun don't shine.You won't find download links, because I'm not about to break copyright rules, but here's a concept that could have potentially been one of the biggest overhauls for Fallout 4. Fallout 4 Ultimate Overhaul – One mod to rule them all (wordpress.com) Link to comment Share on other sites More sharing options...
HeyYou Posted November 26, 2020 Share Posted November 26, 2020 What concept? All I see are installation instructions.... and that you require some CC content, and FOSE..... Says very little about what it actually would have done. That said, are you familiar with tools like wabbajack? Or automatron? They can use a set of pre-written instructions to install a list of mods...... For premium members here, it will even automagically download them. Non-premium members would have to download them manually. Of course, creation club doesn't support that functionality, as ya gotta pay for those...... so, those would have to be acquired in the usual fashion. (thru the in-game mods menu? or whatever?? I don't think there is any other legal way to get them.....) Link to comment Share on other sites More sharing options...
CHA0Szen Posted December 2, 2020 Share Posted December 2, 2020 There is no "One Mod To Rule Them All". Just the same, no single individual's mod list will have all of the features that every, (or even many) players will want, without several added features that somebody would not want. There are many mods which I use faithfully for a select few features, while respectfully declining about half or more of the mod's "options" and capabilities. Of course, I could make my own extensive mod (or overhaul) to do all of the things I would like, exactly the way I want them, but alas, much of it depends on very time consuming work with deconstructing and editing every vanilla outfit, creating modified duplicates of outfits and armors, and having to live with a completely unmodded vanilla version of the game for the year or more it would take me to even get to that point... so, after the first attempt (in Skyrim) about 7 years ago, I came to the realization that I do not have the time, nor the level of coding skill or experience that would be required in order to make it happen. Perhaps it would be better to append a name to distinguish one person's overhaul from another's, but we should always be mindful that the details of any person's desired gameplay will be different from nearly any other player. Trying to cater to too many different features will only result in a heavily bloated mod, negatively impacted performance, and an overwhelmed MCM or mod menu handler. Link to comment Share on other sites More sharing options...
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