Dimitrisgb Posted December 2, 2020 Share Posted December 2, 2020 Does anyone know how can I change the skni colour of creatures, like goblins, lions etc? Link to comment Share on other sites More sharing options...
KatsAwful Posted December 2, 2020 Share Posted December 2, 2020 Find the texture and change the color in PhotoShop or GIMP Link to comment Share on other sites More sharing options...
Pellape Posted December 6, 2020 Share Posted December 6, 2020 (edited) To be able to change the textures, you need to install DDS plugins to PS or Gimp and I use Gimp and used it for 25 years now I guess, since v0.95 an it is free under the GNU license as it first came to Linux or any *nix really. Which one do you use? DDS plugin for Gimp The original textures are packed in *.bsa files and they are inside the "Oblivion - Textures - Compressed.bsa" so you must unpack those you want to edit as well and OBMM are able to do it. I looked for guides as that is best to follow as we will not write one here for you, thats for sure.... :wink: And I found this one: https://steamcommunity.com/sharedfiles/filedetails/?id=816839147 and it doesnt matter if it is TES 3, 4 or 5 as you do exactly the same in all 3 when it comes to textures, except that I do not think Morrowind can handle dxt5... :wink: CS Wiki has loads of guides for everything modding related and the texturing section is here Use DXTtoBMP to see which dds version the texture has that you want to edit and the version number shows up in the top drag list, so you save it in the same version as otherwise the textures will not have the same colors or rather same color properties. Body textures in Oblivion are usually DXT5 but DXT1 in Morrowind and the normals has an alpha channel that soften the reflection and makes the skin look more natural, but use the same normal file and you will be fine. :D Edited December 6, 2020 by Pellape Link to comment Share on other sites More sharing options...
Dimitrisgb Posted December 8, 2020 Author Share Posted December 8, 2020 To be able to change the textures, you need to install DDS plugins to PS or Gimp and I use Gimp and used it for 25 years now I guess, since v0.95 an it is free under the GNU license as it first came to Linux or any *nix really. Which one do you use? DDS plugin for Gimp The original textures are packed in *.bsa files and they are inside the "Oblivion - Textures - Compressed.bsa" so you must unpack those you want to edit as well and OBMM are able to do it. I looked for guides as that is best to follow as we will not write one here for you, thats for sure.... :wink: And I found this one: https://steamcommunity.com/sharedfiles/filedetails/?id=816839147 and it doesnt matter if it is TES 3, 4 or 5 as you do exactly the same in all 3 when it comes to textures, except that I do not think Morrowind can handle dxt5... :wink: CS Wiki has loads of guides for everything modding related and the texturing section is here Use DXTtoBMP to see which dds version the texture has that you want to edit and the version number shows up in the top drag list, so you save it in the same version as otherwise the textures will not have the same colors or rather same color properties. Body textures in Oblivion are usually DXT5 but DXT1 in Morrowind and the normals has an alpha channel that soften the reflection and makes the skin look more natural, but use the same normal file and you will be fine. :D Wow, thanx a lot. That is much information. Link to comment Share on other sites More sharing options...
Pellape Posted December 8, 2020 Share Posted December 8, 2020 You are most welcome. I hope it goes well, otherwise just add more questions. :) Link to comment Share on other sites More sharing options...
Dimitrisgb Posted December 27, 2020 Author Share Posted December 27, 2020 You are most welcome. I hope it goes well, otherwise just add more questions. :) There is no original conpressed.bsa file. Link to comment Share on other sites More sharing options...
Striker879 Posted December 27, 2020 Share Posted December 27, 2020 Oblivion - Textures - Compressed.bsa (for vanilla assets ... meshes of course are in Oblivion - Meshes.bsa). - Edit - If you have "hide file extensions for known file types" turned on the Windows Explorer you won't see the .bsa part of the file name. Right click on any file and select Properties and you will see the full file name including extension shown in the Properties dialogue. Link to comment Share on other sites More sharing options...
Pellape Posted December 27, 2020 Share Posted December 27, 2020 You also need a bsa unpacker and OBMM will do fine. So I associated bsa extension to OBMM. Click the [sort] button in the lower right corner, otherwise you will find nothing... ;) Link to comment Share on other sites More sharing options...
Striker879 Posted December 27, 2020 Share Posted December 27, 2020 Or use BSA Unpacker ... same tool just without all the other OBMM stuff. Link to comment Share on other sites More sharing options...
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