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@PETNOS

Hehe, that kinda reminded me of SCP-682. :3

Also, do you mean you're using the Apachii SkyHair Wigs, or what? (http://www.nexusmods.com/skyrim/mods/43673/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D43673%26preview%3D&pUp=1)

Edit: Nevermind...I forgot you said you modified it yourself. >.> But just curious if this works too. Haven't tried it yet though.

Edited by BlackenedVulpine
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This... may be a silly question, but I'd like to be sure.

Will UBR be using a custom skeleton for its digitigrade feet?

I've been using a custom one all this time and wanna know if I'm gonna have to fiddle around with a new one once UBR gets out.

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So we have a new digitigrade mod.

http://www.nexusmods.com/skyrim/mods/50637/?

When I saw this, I was like "wow so is this possible just with a quick skeleton edit, without modifying the body model and every armor in the game?".

But looking closely at the screens, and testing it myself... The body looks quite misshapen and ugly. Not that good imo. While Senviro's models are really good.

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So I stumbled upon this by accident when I was looking for some mods for my beasts. I have to say ...HOLY ARGONIAN!!!

 

I started back on page 1 and ran up to around 26ish before I realized its still gona be while. I downloaded the test version and after fiddling with the texture folder (that extra UBR folder was really throwing me off) I was able to get it working. I ran round, stood around, killed some things and I have to say it certainly makes the Argonians more appealing. I was concerned about the skeleton due to my use of Dual sheath redu, I tested out a couple things and my beast skeleton worked just fine. I was able to keep my beefiness and new feet.

 

Really looking forward to the finished product.

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Good to see this is still going. Sometimes it pays to walk away from a wip thread till you forget about it only to be surprised by what seems like HUGE progress later ;D

 

 

so any news on the khajiits D:

 

 

 

To my knowledge, the Khajiit need a few things.

 

Derok will need to finish importing them, and he'll need take a few screenshots, so we can see if there is anything wrong. Likewise, they'll need normal maps, and most likely, due to their current shape, a bunch more tweaks to the meshes.

Basically, the Khajiit are only their feet and their textures. They use the same models as the argonians (minus the head and the feet, as mentioned). Getting them in-game won't be hard, since Derok can simply import the new feet, copy the Argonian bodies, and attach the feet/textures to them through the Creation Kit.

 

But, in my opinion, they've got quite a bit more production time to go. Although I made them, the Khajiit feet just look... wrong. There's something I'm missing in their design and anatomy, but again, I'll need to see them in-game in order to judge exactly what that is.

 

 

Looking at your images I might have a few suggestions. Anatomy wise, it's important to remember that the rear paw (the part that touches the ground at least) of a feline are their toes and the ball of their foot - and they will spread those toes for more balance and traction if they're standing on their hind paws, so you might want to widen the toes and increase definition between them.

 

It might help if you think of them like a woman wearing high heels without her toes being confined into a narrow shape by the shoe.

 

I found this image showing an x-ray of a woman's foot in heels next to an anatomy photo of a dog's paw, not a perfect parallel but it might help with your anatomy issues.

 

http://weknowmemes.com/wp-content/uploads/2012/09/womans-foot-wearing-high-heals-vs-a-dogs-foot.jpg

 

Hopefully that's helpful. Looking forward to popping back in in a few months and seeing giant progress ;D

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