Vogul Posted January 2, 2015 Share Posted January 2, 2015 Considering I use the mod, It's possible, but unlikely. That's a LOT of armor to convert. If I can get an armor shape conversion team together, or a quicker way to do it, we can get it together easily.Dang.... Maybe few of the more badass looking ones perhaps? Link to comment Share on other sites More sharing options...
Drohung Posted January 2, 2015 Share Posted January 2, 2015 It depends on what everyone wants. Link to comment Share on other sites More sharing options...
niravair Posted January 2, 2015 Share Posted January 2, 2015 Is your custom armor going to be included? Link to comment Share on other sites More sharing options...
nekollx Posted January 2, 2015 Share Posted January 2, 2015 you know i had to install like 3 different mods to get my khajiit and argonans to look like half the stuff on your feature list. As for Khajiit ifi had to suggest something beside Digigrade feet i wonder if it would be possible to make the installer give you options for the player and have variants for the world since Khajiit do have a wide variety of shapes from full beasts to near human be kinda nice if the npcs at least has a mix from digigrade (with multiple breasts maybe?) all the way up to near human platigrade "Catgirl" style. Would it be possible to add a retexture of the wolf hide as a loot for leveled lists for npcs argonians and Khajiit, there is supposed to be a underground black market for Khajit fur trading be kinda nice for less savory characters if when killing Khajiit and argonians we could loot their skin, tail, ears, eyes. But that's probably beyond the scope of this mod right? Link to comment Share on other sites More sharing options...
antiname Posted January 2, 2015 Share Posted January 2, 2015 you know i had to install like 3 different mods to get my khajiit and argonans to look like half the stuff on your feature list. As for Khajiit ifi had to suggest something beside Digigrade feet i wonder if it would be possible to make the installer give you options for the player and have variants for the world since Khajiit do have a wide variety of shapes from full beasts to near human be kinda nice if the npcs at least has a mix from digigrade (with multiple breasts maybe?) all the way up to near human platigrade "Catgirl" style. Would it be possible to add a retexture of the wolf hide as a loot for leveled lists for npcs argonians and Khajiit, there is supposed to be a underground black market for Khajit fur trading be kinda nice for less savory characters if when killing Khajiit and argonians we could loot their skin, tail, ears, eyes. But that's probably beyond the scope of this mod right? From the front page   This mod will not mess up with gameplay, it's just about the look of Beast Races. So probably not. Link to comment Share on other sites More sharing options...
nekollx Posted January 2, 2015 Share Posted January 2, 2015 thats what i figured, but my other commets are valid about Khajiit, id love to see some varity of khajiit from very beast like to very human like as well thats the lore Link to comment Share on other sites More sharing options...
Senviro Posted January 2, 2015 Share Posted January 2, 2015 The main issue with that, Nekollx, is that it would be simple. Adding a new race of khajiit isn't all that hard; simply copy the race in the CK. Nor is assigning the proper textures to the bodies; simply duplicate all of the body data and change the entries to the new files for the new linked race. Nor is linking the proper tail; just change the new race's tail file to the new/different nif. Nor is retexturing an existing head mesh for the less beast-like khajiit; simply paint over it in photoshop or gimp or, to make it easier, open the head in nifskope, export it to obj, import it to zbrush, then paint the new texture there - then export the texture and convert it back into dds format. Nor is assigning a vanilla voice type for the race; about 5 minutes in the CK should do it. Nor is assigning the new races of khajiit to existing npcs; simple drop-down menu under the sheets of npcs you wish to change. Nor is checking all of the dialogue individually to ensure there are no tags restricting lines to being said by vanilla khajiit, and vanilla only. Nor is pressing ctrl+f4 for all of the faces to undo the gray-skin error on any edited npcs. Nor is talking to every npc changed to ensure the race changes didn't break any quests or dialogue options. Problem is... that sure is a heap of simple stuff that would need doing, then testing, then fixing. It's a lot of stuff that, frankly, not many people have the time to do. Link to comment Share on other sites More sharing options...
nekollx Posted January 2, 2015 Share Posted January 2, 2015 fair enough, but the op did ask what should be done of Khajiit and i like the idea of varity cause Khajiit are very variable, just like some people prefer their argonians without breasts. Heck id be happy if the installer just whole sale replaced all Khajiit, it still be cool if there was a few varations to choose from though is all i"m saying. Link to comment Share on other sites More sharing options...
Derok Posted January 2, 2015 Author Share Posted January 2, 2015 Senviro depends on what you are trying to do. Yes, randomized variants for vanilla khajiits would be cool, but I'm sure the setting would take a while but not alot. Anyway I'm no asking that to you.Anyway, if people are really interested, there's that half human khajiit race, so all we need is create a new race like the vanilla one.Argonians could have variants too if Bethesda didnt change their lore. There's a human like Argonian race (dunno why are so famous, but I'm happy they exist), now all we may need are argonian tribes. I'd only take the cooler ones like Naga.I'm not saying I'm going to do this, but could be a nice direction to take for UBR. Link to comment Share on other sites More sharing options...
starfis Posted January 2, 2015 Share Posted January 2, 2015 I'm really excited that the release seems to be so close, and also little afraid that all these new requests and compatibility patches delay it. What about Damian? I was looking at his profile and he was active not so long ago. Link to comment Share on other sites More sharing options...
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