Jump to content

Failed to load screenshot


Skinjack

Recommended Posts

Please send us the savegame itself (ideally through our feedback system)

 

It's best if you do this, you can send feedback from the 3 dots in the top right -> Send Feedback. Attachments can be added at the bottom of the form.

 

 

Hi Pickysaurus, sorry about the delay. Aparently Sam's Club didn't have what she wanted so we wound up at three other stores.

 

So here is a picture with the "More" listed. They all say the same thing, minus the actual save paths. They do go to the same folder, just different ending names.

https://imgur.com/bU7o50i

I can expand them all if you need them.

 

The images DO appear in the save/load screensshots in game. I hadn't thought to check that, so at least that is working. It just has an issue with them appearing in VORTEX, apparently. Should I try "updating" VORTEX, even though I already have it updated, to see if it is just missing a file somehow?

 

EDIT: I just found the diagnostic files in VORTEX. Here is a link to it in a WORD document. I highlighted in yellow at the end where it is having an issue. Apparently it cannot read the 'long' of undefined, stack=error. No idea what that means, but here it is:

 

http://www.mediafire.com/file/xvx5crocwek1fkp/Diagnostic_Files.docx/file

 

That error is actually related to another extension, it's already fixed internally for the next update.

Link to comment
Share on other sites

Hi Tannin, I didn't expect you to be surfing around. I sent the ess/skse files of my latest save, along with the vortex log and NetScriptFramework log on the feedback system under Bugs. Mostly because it wouldn't let me send it under Questions, but I'm not quite sure it is a Bug as much as user error. Not sure what you needed beyond the gamesaves and vortex log, but I guess anything I can send might help in the diagnosis. I also put my avatar name in the title in case you needed to reference this question, although I did try to report anything I have done here in the Bug report. Thank you for pointing me in the right direction. I usually tough it out until I figure it out so I have never used the feedback system before, and this one has me stumped.

 

EDIT: Hi again Tannin. Pickysaurus stated above that this case has been resolved for a future update, so if that is true ignore my feedback Bug report. He was posting as I was writing, so I didn't see his response.

Link to comment
Share on other sites

Thank you Pickysaurus. I'll edit my above post so Tannin and crew know that this issue has been potentially fixed. Now, any idea when the next update occurs? Not a big deal, really. This is more of a nitpicking annoyance than anything else now that I know the game actually displays the screenshot, so thank you for that.

Link to comment
Share on other sites

Very curious. Can you think of anything that would be different in your game, system or your configuration?

What language variant of the game are you using?

 

That savegame uses zlib compression whereas every other SSE savegame we've come across so far was using LZ4 for its compression (if any). This is also true for Mod Organizer 2 which is also not equipped to deal with such saves.

I have no clue what would trigger the game to use that compression, surely the engine isn't just throwing the dice?

Link to comment
Share on other sites

I am using the English version of the game. Now that you mention the zlib compression and LZ4 compression, it brings me back to another recent post I made where I was directed to change the SSE Engine Fixes .toml file because I had issues going through doors into the outside world without CTDs. Basically SaveGameMaxSize=true, and optionally uiCompression=1 (for zlib). I may have changed both options. I originally had 0 (no compression) there. But I also recently found that the mod Immersive Waterways was causing huge stack issues in ReSaver, so I deleted it after I made this change. This was at the beginning of a game around the Helgen Cave and Riverwood.

 

I will try switching the .toml file back to what it was, or at least the uiCompression. It could be that (for me) Immersive Waterways was what was causing the issue all along. What SHOULD I be changing my uiCompression to? A 0 for none, or 2 for default?

 

EDIT: Sorry, uiCompression is in the Skyrim.ini. SaveGameMaxSize is in the .toml

 

EDIT 2: I went ahead and changed the uiCompression to 2 instead of 1 and so far things seem to be working fine. I have run from the Helgen cave to Riverwood, entered Alvor's house, and then exited after he assigned the quest without any issues. Before it would crash when I tried to exit. So it seems to be a compression type issue, or Immersive Waterways. I don't know why that particular mod would be affecting me this far from the Whiterun waterways that it affects, so maybe it was a compression issue after all. I'm going to check my latest vortex.log and see that I can confirm it is using LZ4. And maybe try installing Immersive Waterways again to see if I still get ReSaver issues.

 

But I would like to confirm that #2 is the number I should be using for the compression type. I think my game is too modded to use no compression anymore (I just crossed the 700+ threshhold), especially in Riverwood. I use JK's Riverwood, T'Skyrim Riverwood, Riverwood Forest, and Blubbo's trees with only minor conflicts that I can disable, so it's probably a good thing to use compression. Seriously, though, thank you for raising the compression issues. I don't really like to delve too far into .ini's and the .toml because I am beyond ignorant about them, so I really didn't know what was causing the issue.

 

On a side not because I can't find zlib or lz4 in this log, what does this line mean?

Wed, 09 Dec 2020 14:46:06 GMT - info: memory usage growing fast usage=818.8 MB, previous=658.6 MB, max=4.05 GB

 

I thought Skyrim SE had worked beyond that 4GB limit for memory (I have 64GB, extendable up to 256GB) so I'm either remembering incorrectly or that line is not what I think it is for.

Link to comment
Share on other sites

Hmm, I didn't know about the uiCompression parameter yet, thanks for bringing this to our attention.

The default for this key seems to be 2 which would be the usual lz4 compression.

As I said: I was not aware of this parameter before but I would be surprised if it made a difference to the stability of the game, rather it would be weird if the default setting, which logically would by far the more thoroughly tested one, wasn't _more_ stable.

But since this is Bethesda we're talking about, logical reasoning isn't necessary the right approach...

 

So, umm, yeah, try switching it back, would love to hear back from you whether that makes any difference to stability for you.

 

I will implement zlib compression for 1.4 though, so from there on either should be fine as far as we're concerned.

Link to comment
Share on other sites

Sorry, I edited the comment above for my results and added a question. Resetting uiCompression to 2 seems to have worked so far. But you did answer my question for the default setting. Mine was 0.

And no problem letting you know about the uiCompression, even if it was in a haphazard "can you help me" sort of way. I swear, I could screw up a wet dream. :wallbash:

 

EDIT: I did reload Immersive Waterways and its giving me 11000 plus stack errors again in ReSaver. So I guess I know there is a problem with that mod and my setup. It may work fine for others, just not in my load order. I have no idea why, so I'm back to disabling it for now.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...