Jump to content

Zahkrii Do Dovahkiin - Hidden DLC Dragonborn Sword


pmnavatar

Recommended Posts

I thought of this but the sword is meant for dragonborns and only they can wield it, maybe he has the key to a chest with it in it?

 

Regarding this:

 

I think what the legend means is that only a Dovahkiin can use the sword to its fullest capacity, while in the hands of any other mortal it's just a normal sword.

Link to comment
Share on other sites

  • Replies 340
  • Created
  • Last Reply

Top Posters In This Topic

Hey Guys!

I just found this thread and thought: "Damn I wanna help!" So I thought how I could, I know that I can neither script nor any other kind of modding so I thought I could make the Story of the sword, cuz I'm pretty good at story writting. I have relatively much free time, so I could write a quest story and a bit of lore:)

Luaps

 

(I'll excuse for every mistake I make in advance, cuz I don't speak english natively)

Link to comment
Share on other sites

  • 1 month later...

An Idea for the quest: In the rubble of the western watchtower, something akin to the Rosetta Stone is uncovered, covered in the dragon language, the falmer language, and an archaic version of common. When Calcelmo translates it, he finds that it points to a mysterious location in Skyrim where "the sword slumbers until it is awakened by the thu'um of it's master." These are the complications to the quest: It is in the possesion of a unique Dragon Priest who isn't going to let it go without a fight; the Thalmor learn about it and try to get there first; the words that grant it power are buried in challenging draugr crypts; and the weapon is the only thing that can defeat a certain dragon.

 

I only see two problems with this idea. One is that Calcemo's got more of a jonesing for the Dwemer than dragons, so to have him translate it (even just the Falmer part, since he's an expert in that), seems a little out-of-the-ordinary. Besides, his 'falmer translations' for G's journal didn't come from a simple "Hey...can you tell me what this says?' request, but rather from us breaking into his lab to steal his notes. Might seem a bit off for someone playing on a clean playthrough to find the stone that early, get him to translate it, but not to translate the journal.

 

Second problem I see is the voice acting. True, a talented audiophile might be able to splice whole words and phoenetics together, but that would probably still seem 'choppy'.

 

My thought is that you find the stone somewhere (maybe not as early as the watchtower...perhaps find a way to add it to the loot of the skeletal dragon in Blackreach?) and have two or three scattered voiced NPCs, each who can read a little bit of it. Maybe someone at the College sends you to find each guy/gal? That finally leads you back to Solstiem (sp...it's 2 am) where you complete the search (since the sword came in the Dragonborn DLC, after all). This would help tie it into both the main and Dragonborn questlines without having to have finished one/both before getting the sword, so that you have the chance to use it on Alduin/Miraak. :D

 

Just my $.02

 

(Just saying, on the quest givers/helpers, new voice actors for new NPCs would be easier than trying to 'make it fit' with existing NPCs...lol)

Link to comment
Share on other sites

Some of the comments in this thread irritate me. The sword is end-game, it needs to be put somewhere CHALLENGING and HARD. Same with the quest, it needs to start somewhere hard and complicated, perhaps like in Blackreach? My two cents here

Link to comment
Share on other sites

If this is the signature sword of the Dragonborn, I personally think that you should have to forge it yourself. However, I agree that it needs to be challenging to acquire. Perhaps a compromise could be something like this:

 

To forge the blade, you must have Dragon Smithing, the materials for a normal Dragonbone Sword or Greatsword and a few special items:

 

A clouded emerald (the small gem on Ghosu's blade) that can be found on an especially powerful Falmer wandering Blackreach. For extra challenge, the Falmer could be immune to magic.

 

Meteoric Iron Ore: The reason the blade looks silver, one ore can be found somewhere on Solstheim surrounded by cultists who are trying to recover the iron for Miraak. You need two however, and the other is in Labyrinthian's exterior being guarded by a special Frost Troll. For extra challenge, it could be immune to physical damage.

 

Finally, the weapon can only be forged on the Skyforge and you must have a book called 'Dragonbone and the Forge', a book that must either be stolen from the Winterhold College or bought from the librarian at an extremely high cost. The book would also have hints regarding the location of the emerald and the iron ore.

 

The advantages of this method are as follows:

 

-No official quest. This means you get to avoid all the difficulties involved with adding a new quest to Skyrim.

-No voice acting, meaning less people are needed to bring the mod to fruition and also means you don't have to fiddle with revoicing vanilla characters.

-Challenges the player by forcing them to track down the blade components themselves.

-Makes the item truly 'endgame' by requiring you to travel across the land to complete the weapon and defeat powerful foes.

-If the two immunities are added, forces the player to be a true master Dragonborn by displaying great skill with both a physical weapon and magic.

Link to comment
Share on other sites

If this is the signature sword of the Dragonborn, I personally think that you should have to forge it yourself. However, I agree that it needs to be challenging to acquire. Perhaps a compromise could be something like this:

 

To forge the blade, you must have Dragon Smithing, the materials for a normal Dragonbone Sword or Greatsword and a few special items:

 

A clouded emerald (the small gem on Ghosu's blade) that can be found on an especially powerful Falmer wandering Blackreach. For extra challenge, the Falmer could be immune to magic.

 

Meteoric Iron Ore: The reason the blade looks silver, one ore can be found somewhere on Solstheim surrounded by cultists who are trying to recover the iron for Miraak. You need two however, and the other is in Labyrinthian's exterior being guarded by a special Frost Troll. For extra challenge, it could be immune to physical damage.

 

Finally, the weapon can only be forged on the Skyforge and you must have a book called 'Dragonbone and the Forge', a book that must either be stolen from the Winterhold College or bought from the librarian at an extremely high cost. The book would also have hints regarding the location of the emerald and the iron ore.

 

The advantages of this method are as follows:

 

-No official quest. This means you get to avoid all the difficulties involved with adding a new quest to Skyrim.

-No voice acting, meaning less people are needed to bring the mod to fruition and also means you don't have to fiddle with revoicing vanilla characters.

-Challenges the player by forcing them to track down the blade components themselves.

-Makes the item truly 'endgame' by requiring you to travel across the land to complete the weapon and defeat powerful foes.

-If the two immunities are added, forces the player to be a true master Dragonborn by displaying great skill with both a physical weapon and magic.

 

I like that line of thinking. Also, perhaps tie Akatosh into it (as he has no Daedric quest already, plus people believe him to be the father of Alduin or something, right?) Maybe the book leads you to a forge other than the Skyforge, a place whose door/entrance isn't even opened until you possess all of the items (not checked off via quest, but rather keeping them all in your inventory), if that's possible), where Akatosh has a forge set up that will allow you to craft that particular item?

Link to comment
Share on other sites

  • 3 months later...

I'm not letting this mod die simply because its such an awesome idea. I'm currently taking on the task of finishing Ghosu's sword, sorry twizzler, but his is more complete. The other person who finished it left a bunch of stuff missing. I'm gonna try to do as much as I can with this but i'm pretty new to modding. Here's what i think needs to be done regarding the sword:

 

1) The shout that ghosu made makes the sword glow. However, this works on any weapon. The shout needs to be set up to only trigger when the sword is equipped.

 

2) The shout also needs to do something more than glow obviously. I'm liking the army of ancients idea. Maybe 5 or 6 are summoned for a short period of time.

 

3) I think it would be pretty awesome if the sword had the Bloodskal effect when activated.

 

 

Now regarding the sword's reaction to shouts, here's what i'm thinking:

 

There are a few shouts that have associated enchantments (ie. Fire breath and Fire Damage). When these shouts are used the sword should recieve the proper enchantment for a few seconds. The glowmap should adjust color accordingly.

 

I'm currently working on the first two points specifically and could use a little advice if anyone knows how to make these things work.

Edited by Catman030
Link to comment
Share on other sites

Finally, some info on WTF this sword does. I thought it part of Immersive Weapons at first, since I saw it in the forge list in-game, but then found it in the CK.

 

I know there's already a Shout to summon Ancient Dragonborn, so the "missing Script" could simply be a linker that connects the two.

 

As for where you get the Shout, there's a half-buried Word Wall in Sovngarde. If it were uncovered.........

Link to comment
Share on other sites

The shout is there indeed, so to speak. The actual effect with the summon isn't however. I created it. I also added a nifty little effect similar to the dragon aspect armour except it is red instead of the orange/blue/white. It goes with the sword well. I'll make a video after a little more progress since now i know at least someone is interested lol.

 

EDIT: Just realized what you were talking about. The shout to summon ancient dragonborn you're referring to is called dragon aspect. It only summons one, however. I actually didn't use it since the manipulation of the script wasn't worth my time. I actually went ahead and reworked the ancient dragonborn themselves so that they could be made to be different then the ones from Dragon Aspect (different weapons, colors, etc.)

Edited by Catman030
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...