Ragnazelle Posted December 18, 2020 Share Posted December 18, 2020 (edited) i got this problem when i try to install things from project nevada (patches,convergence,etc.),when i entered new vegas,there's no menu,only the ncr ranger image when you play FNV,and i gotta say i think i made the problem worse for myself and i think i need to reinstall the game and i had poor experiences with FNVedit,i just can't see what's wrong,i'm just being stupid at this point but at least i want to know the core of the problem,if you can help,it'll be much apreciatted!mod load order 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a SomeguySeries.esm 11 b FOOK - New Vegas.esm 12 c FOOK - New Vegas DLCs.esm 13 d enclavebunker.esm 14 e HonestHearts2.esp 15 f Project Nevada - Core.esm 16 10 Project Nevada - Equipment.esm 17 11 Project Nevada - Rebalance.esp 18 12 Project Nevada - Cyberware.esp 19 13 More Perks.esm 20 14 Weapons.of.the.New.Millenia.esm 21 15 Project Nevada - Extra Options.esm Project Nevada - Honest Hearts.esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp 22 16 HonestHearts2b.esp 23 17 FOOK - New Vegas.esp 24 18 FOOK - New Vegas DLCs.esp 25 19 Project Nevada - Rebalance Complete.esp 26 1a Project Nevada - All DLC.esp 27 1b FOOK-PN Convergence.esp 28 1c WeaponModsExpanded.esp 29 1d FOOK-PN-WME-WMX-EVE Convergence.esp 30 1e Project Nevada - WMX.esp Project Nevada - Old World Blues.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Dead Money (Rebalance).esp Project Nevada - Gun Runners' Arsenal (Rebalance).esp 31 1f More Perks Update.esp 32 20 TfaT2.esp 33 21 Weapons.of.the.New.Millenia.Store.esp 34 22 The Storyteller.esp 35 23 NewVegasBounties.esp 36 24 NewVegasBountiesII.esp 37 25 NewVegasBountiesIII.esp 38 26 Project Nevada - Cyberware Additions.esp 39 27 TeslaWeaponsPack.esp 40 28 TheBetterAngels.esp 41 29 shogo_laser_katana.esp 42 2a courierpowerarmor.esp 43 2b M200.esp 44 2c AirForceArmorT57C.esp 45 2d m110.esp 46 2e Carbonek_Mod.esp 47 2f Aliens Pulse Rifle NV.esp 48 30 EliteCrit1.esp 49 31 Laser Snipere Rifle.esp 50 32 L96.esp 51 33 Elite Elite Armor.esp OWB-Path Lights - Darker Nights.esp 52 34 OWB-Path Lights.esp 53 35 Readius_NV.esp 54 36 OldCourierDuster_Replacer.esp 55 37 Donta1979 MK117 Prototype Armor.esp 56 38 StoryTellerUA.esp 57 39 OldWorldBlues - Light Stealth Suit MKII no NVSE.esp 58 3a Lonesome Road EDE FIX 2.esp 59 3b dD - Enhanced Blood Main NV.esp 60 3c Project Alpha Sniper Zoom.esp 61 3d PerkEveryLevel.esp 62 3e PhotonLaserWeapons.esp 63 3f MW19GhostAzrael.esp 64 40 AMAC1500.esp 65 41 M82.esp 66 42 UnlimitedCompanions.esp 67 43 OldWorldBlues - Improved Transportalponder.esp 68 44 TacticalLaserRifle.esp 69 45 SVU.esp 70 46 DEagle.esp 71 47 CZ805.esp 72 48 MSR556.esp 73 49 FAMAS.esp 74 4a BT87.esp 75 4b FalloutNV_lang.esp 76 4c Weapons.of.the.New.Millenia.Leveled.Lists.esp 77 4d Plugin.esp 78 4e The Mod Configuration Menu.esp 79 4f Project Nevada - Rebalance Uncapped Max Level.esp Edited December 18, 2020 by Ragnazelle Link to comment Share on other sites More sharing options...
HadToRegister Posted December 18, 2020 Share Posted December 18, 2020 I ran into this too, it has something to do with the Cyberware addon, it expects to find a master that doesn't exist Link to comment Share on other sites More sharing options...
iSkylight Posted December 18, 2020 Share Posted December 18, 2020 Unless I install your mod list, (and/or play NV, which I don't) there's no way I can know what mod is missing a master.If you're using MO2, then all you have to do is mouse over the plugin that is throwing the "missing master" error and it will tell you what "master" you are missing. Once you determine which plugin is missing which master, the job is easy. If you already have the plugin master that is supposedly "missing," then you simple need to rearrange the "master" to load before the dependent mod. If you do not have the mod that is the "master," you must download it. Link to comment Share on other sites More sharing options...
M48A5 Posted December 18, 2020 Share Posted December 18, 2020 You have a large compatibility patch, but I don't see EVE or Weapons Mod Expansion loading before the patch. This will give you the missing master error. Link to comment Share on other sites More sharing options...
Ragnazelle Posted December 19, 2020 Author Share Posted December 19, 2020 (edited) You have a large compatibility patch, but I don't see EVE or Weapons Mod Expansion loading before the patch. This will give you the missing master error.so,should i install those patches to get it working? i didn't install EVE/WME so i don't see the point of downloading it Edited December 19, 2020 by Ragnazelle Link to comment Share on other sites More sharing options...
Ragnazelle Posted December 19, 2020 Author Share Posted December 19, 2020 I ran into this too, it has something to do with the Cyberware addon, it expects to find a master that does'nt exist.i'll try to check off the cyberware addons and see if it works Link to comment Share on other sites More sharing options...
M48A5 Posted December 19, 2020 Share Posted December 19, 2020 You have a large compatibility patch, but I don't see EVE or Weapons Mod Expansion loading before the patch. This will give you the missing master error.so,should i install those patches to get it working? i didn't install EVE/WME so i don't see the point of downloading it You have a patch to allow Weapons Mod Expanded, EVE, Project Nevada and Weapons Mod Expansion to work with FOOK. That means the masters for the patch are Weapons Mod Expanded, EVE, Project Nevada Weapons Mod Expansion and FOOK. If you are missing any of these (you are), you will get a missing master error and the game will not launch. No, you don't have to use Weapons Mod Expansion and EVE if you don't want to. But, you cannot use a patch that has them as a master file, your game will crash with the error message of having a missing master. Since you don't have the missing masters, you cannot use that patch. You will have to find another patch. You also need to actually read the mod pages before downloading and installing any mods. You also need to actually read you load order. To avoid problems like this, don't download and install a bunch of mod files, install them at once and expect to have a stable game. You need to install each mod individually and check in the game to ensure it will run. Yes, it takes time, but it is the only way to make sure you have the mod installed correctly and the game will run. Getting a stable game takes work and a lot of patience. If you are in a hurry to play the game, play it without mods. Link to comment Share on other sites More sharing options...
Ragnazelle Posted December 19, 2020 Author Share Posted December 19, 2020 You have a large compatibility patch, but I don't see EVE or Weapons Mod Expansion loading before the patch. This will give you the missing master error.so,should i install those patches to get it working? i didn't install EVE/WME so i don't see the point of downloading it You have a patch to allow Weapons Mod Expanded, EVE, Project Nevada and Weapons Mod Expansion to work with FOOK. That means the masters for the patch are Weapons Mod Expanded, EVE, Project Nevada Weapons Mod Expansion and FOOK. If you are missing any of these (you are), you will get a missing master error and the game will not launch. No, you don't have to use Weapons Mod Expansion and EVE if you don't want to. But, you cannot use a patch that has them as a master file, your game will crash with the error message of having a missing master. Since you don't have the missing masters, you cannot use that patch. You will have to find another patch. You also need to actually read the mod pages before downloading and installing any mods. You also need to actually read you load order. To avoid problems like this, don't download and install a bunch of mod files, install them at once and expect to have a stable game. You need to install each mod individually and check in the game to ensure it will run. Yes, it takes time, but it is the only way to make sure you have the mod installed correctly and the game will run. Getting a stable game takes work and a lot of patience. If you are in a hurry to play the game, play it without mods. well you just hit my feelings hard,but true,i'm just installing random stuff at this point i'm being blind,thank you for the reply! Link to comment Share on other sites More sharing options...
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