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Crazy head/eye/mouth sync


Ulfric1

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I just deleted all my mods and game and did a fresh install and got this craziness.

 

This is my load order.

0 0 Oblivion.esm
1 1 CM Partners.esm
2 2 Unofficial Oblivion Patch.esp
3 3 Oblivion Citadel Door Fix.esp
4 4 UOP Vampire Aging & Face Fix.esp
5 5 DLCShiveringIsles.esp
6 6 Unofficial Shivering Isles Patch.esp
7 7 DLCHorseArmor.esp
8 8 DLCHorseArmor - Unofficial Patch.esp
9 9 DLCOrrery.esp
10 a DLCOrrery - Unofficial Patch.esp
11 b DLCVileLair.esp
12 c DLCVileLair - Unofficial Patch.esp
13 d DLCMehrunesRazor.esp
14 e DLCMehrunesRazor - Unofficial Patch.esp
15 f DLCSpellTomes.esp
16 10 DLCThievesDen.esp
17 11 DLCThievesDen - Unofficial Patch.esp
18 12 DLCThievesDen - Unofficial Patch - SSSB.esp
19 13 DLCBattlehornCastle.esp
20 14 DLCBattlehornCastle - Unofficial Patch.esp
21 15 DLCFrostcrag.esp
22 16 DLCFrostcrag - Unofficial Patch.esp
23 17 Knights.esp
24 18 Knights - Unofficial Patch.esp
25 19 Oblivion_Character_Overhaul.esp
26 1a Oblivion Character Overhaul Hair Edition.esp
27 1b NPC Hair Matches Beard.esp
28 1c Harvest [Flora].esp
29 1d Harvest [Flora] - DLCVileLair.esp
30 1e Harvest [Flora] - Shivering Isles.esp
31 1f EVE_KnightsoftheNine.esp
32 20 EVE_StockEquipmentReplacer.esp
33 21 RealisticForceMedium.esp
34 22 bgMagicEV.esp
35 23 CM Partners.esp
36 24 CM Partners More NPCs NE.esp
37 25 CM Partners NPC NE.esp
38 26 Harvest [Flora] - DLCFrostcrag.esp
39 27 [sR] Khats & Args.esp
40 28 Maskar's Oblivion Overhaul.esp[\s]

Edited by Ulfric1
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So you get this problem without using any mod?

 

In this case delete your Oblivion\Data\meshes\characters\_male folder and check if the problem remains.

No, I'm using the list I gave under the picture. I think it might be an issue with OCO but I'm not sure whats causing the issue. I'm using the seamless Roberts/HGEC body with the integrated hair, new eyes, new brows, and better mouth for OCO.

 

I found out what it is. I uninstalled the universal skeleton and it fixed it. Not sure why that was messing things up. I still have that flat all white texture on Joesiah's hair mod though. I'm using archive invalidation so I know the textures are there and should be working.

Edited by Ulfric1
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Yeapp, well it adds a lot of weapons and different creatures. There's a page as well on Nexus, that has older patches that are now worthless a bd I cannot find it any longer, but it had some screenies and info but it adds a lot of different creatures and also a lot nice weapons and armors and MOO ini will handle the spawns for it. Here's another usefull patch that fixes arena. I did wonder why that gate did not work properly?

 

I did a youtube search and found this

 

He do change the armors for the Imperials to traditional roman ones and also makes the different mages have their own nice styles of robes, so all healers have grey robes, conjurers blue and so on, different themes for the different guildhalls. It makes the game to have more options and I do find spawns after a long time of playing that I have never seen before, so I still gets surprised when I am out strolling in the landscape. The list of animals is huge.

 

Wac's shops can also make you raise your eyebrow's... One shop has 2 very odd shopkeepers for sure

Edited by Pellape
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