YouDoNotKnowMyName Posted December 26, 2020 Author Share Posted December 26, 2020 Have you tried producing your own variant of those travel packages?I ask because you can specify anything you want as the destination of the dismount - for example an xmarker.The destination is a location and a radius - isn't that exactly what you want? Dismount and move to a location?Well, the regular "dismount" would place the actor at the furniture exit marker, right?(If the furniture exit marker is not acessible, like in the void or in another object, that won't work)As far as I understand it, that package will make the actor exit the furniture and them have them walk to the specified location, right? Link to comment Share on other sites More sharing options...
PJMail Posted December 27, 2020 Share Posted December 27, 2020 I see your point, you are concerned if the funiture exit is someplace strange.Well, all I can say is 'give it a try'. There seems to be lots of 'warping' going on if Actors can't get to where they should go... Link to comment Share on other sites More sharing options...
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