ACEofACE Posted March 24, 2013 Share Posted March 24, 2013 i want to try and edit it so i get carry weight point when i chose health and/or magicka, but it didt Work, but how and what to edit to get i to Work?this is how i try to make it Work Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=0 i chance (under health) the "default value to 1 and the bUseCarryWeightAtHealthLevelUp=" to 30ind my mind that should have done it because i enable it and set to gain in carry wieght i would get, but i didt work so what in that file do i have to change to be able to get moore carry wieght when i chose health or magickai have read wiki and post in a fourm called dark creation but i i didt really got it right, my english isent great and my knowledge or edit files are lets say not very good -_- Link to comment Share on other sites More sharing options...
deadpuppy Posted March 26, 2013 Share Posted March 26, 2013 (edited) Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=0;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=0 i chance (under health) the "default value to 1 and the bUseCarryWeightAtHealthLevelUp=" to 30 It's obvious you don't fully understand how an ini file works. First thing you need to understand is in the uncapper, everything that comes after a semicolon does not affect the program. In other words anything that comes after ; is just to be read. so when the file says;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0These lines are not going to affect the program they are just instructions for you. It's saying Hey buddy if you was to get "Carry Weight" points when stamina is selected enable it by changing bUseCarryWeightAtStaminaLevelUp=0 to bUseCarryWeightAtStaminaLevelUp=1 See how I changed the 0 to a 1. If you read how to manipulate an ini file you would have realized that changing it to 30 in ineffective. and by ME changing just that one 0 to a 1 it activates THAT LINE ONLY. so now you will get whatever the capper is set to, NOT DEFAULT. i chance (under health) the "default value to 1 when you did that you changed nothing. you just changed wording that was only meant to be read. If you still have question marks above your head from reading the brief description I gave you you probably should try some youtube videos.This video is something I found and it IS NOT FOR this ini file but it may help you understand what I said. Start about 3:18 and just listen to how the ; affects the file and everything else that affects the file. If that is too much try this:http://www.reddit.com/r/skyrimmods/comments/131wpg/skyrim_community_uncapper_lacking_documentation/ And if you still don't get it just copy this and paste this over the part of the ini file this copies. You want 30# of carry weight per health and magic level up right? ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen;Default value = 0bUseCarryWeightAtHealthLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen;Default value = 0bUseCarryWeightAtMagickaLevelUp=1 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen;Default value = 0bUseCarryWeightAtStaminaLevelUp=1 and then copy this at the bottom and paste it over the same part on your file. [CarryWeightAtHealthLevelUp];Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;2=30 [CarryWeightAtMagickaLevelUp];Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 0 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;2=30 [CarryWeightAtStaminaLevelUp];Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.;Default game value is 5 points per level; Level (2..10000) = Points (0..10000);;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above;2=30 BEFORE YOU DO THIS COPY YOUR ini FILE AND MAKE A BACK UP JUST IN CASE YOU f*#@ IT UP. ALWAYS ALWAYS ALWAYS MAKE A BACK-UP. if you do it right you will get 30 pounds per level no matter what you pick, health, magic, or stamina. Edited March 26, 2013 by deadpuppy Link to comment Share on other sites More sharing options...
GrimyBunyip Posted March 27, 2013 Share Posted March 27, 2013 wouldn't this all be so much simpler with SkyTweak? ;) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 27, 2013 Share Posted March 27, 2013 wouldn't this all be so much simpler with SkyTweak? :wink:Actually no. The Uncapper doesn't modify things that can be modified with the CK or with scripting. The Uncapper injects new values into the running executable via SKSE. These are values that are considered hard coded and untouchable by normal means. If you were to check the list of settings configurable by SkyTweak, you would notice that there is no overlap between Uncapper & SkyTweak. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted March 27, 2013 Share Posted March 27, 2013 wouldn't this all be so much simpler with SkyTweak? :wink:Actually no. The Uncapper doesn't modify things that can be modified with the CK or with scripting. The Uncapper injects new values into the running executable via SKSE. These are values that are considered hard coded and untouchable by normal means. If you were to check the list of settings configurable by SkyTweak, you would notice that there is no overlap between Uncapper & SkyTweak.Oh sorry, I thought we were talking about carry weight per stamina level up, not health. My bad. Link to comment Share on other sites More sharing options...
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