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Problem with a specific mod (CotW 2)


gameknight102xx

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So after wrestling with this problem all night I'm completely out of ideas, so I'm hoping someone here has an answer for me.

 

I managed to find a copy of the long-removed Children of the Wasteland 2 mod from reddit (not sure if I'm allowed to post external links so I won't). At first it was a huge hassle to even get the thing to run. The console kept returning the error (plugin ...\Fallout New Vegas\Data\NVSE\Plugins\\cotw_nvse.dll (00000001 cotw_nvse 00000002) reported as incompatible during query). So the specific steps I took to fix this were:

 

1. Extract all the files from the original zip folder for CotW

 

2. Put all the bsa files into one folder along with the fomod folder and the NVSE folder, making sure to delete the extraneous TTW esm since I don't play with TTW.

 

3. Re-zip as is and download (I use MO2 as my mod organizer)

 

This got me past the first hurdle somehow, it was honestly a complete fluke. When I tried to boot up the game again the console was screaming at me about asset warnings and record warnings about another one of my mods (Mikoto's beauty), but I'm pretty confident this isn't the cause of the issue. The issue being that my cursor completely disappeared.

 

It's still there, and with great effort I can sort of guess where the cursor is and rely on the mouseover highlighting to tell me its vague position, but it's completely invisible. Obviously, this makes the game almost unplayable. I was barely able to struggle through the character creation process to confirm the mod was working (it is).

 

Solutions I have tried so far:

 

1. Going into the fallout.ini (through MO2, not directly the files themselves) and editing the variable bBackground Mouse from 0 to 1 and then back to 0 again. No luck.

 

2. Disabling Mikoto's Beauty entirely. Again no luck. This is why I'm pretty sure this isn't a compatibility issue. I'm currently working off the assumption that this is an issue purely with and within CotW 2.

 

3. Trying to reinstall the mod through various other means, including an "easier to install" version that the OP of the reddit post made for someone in the comments. I just ran right back into the first hurdle, the nvse.dll incompatible thing. So that was a step backwards, not forwards.

 

I've included a list of my mods and mod order below, although I re-iterate I don't think this is a compatibility issue. And yes, I know I should have replaced EVE with EXE a long time ago, especially since I have WMIMNV, but it hadn't caused me problems so far. If it is the issue I'll fix it post-haste.

Edited by gameknight102xx
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What do you have installed that is not shown on the load list you provided?

 

If you do not have the FNV Mod Limit Fix, you have too many files you are trying to load.

Is that so? I had thought the maximum amount of mods was 255. Perhaps I misunderstood something. Either way, yes I have it downloaded, along with mostly empty mods that don't have anything that could conflict and certainly did not cause my cursor to vanish until now. Anyway here is the list you asked for.

JKjYPWP.png

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What do you have installed that is not shown on the load list you provided?

 

If you do not have the FNV Mod Limit Fix, you have too many files you are trying to load.

Is that so? I had thought the maximum amount of mods was 255. Perhaps I misunderstood something. Either way, yes I have it downloaded, along with mostly empty mods that don't have anything that could conflict and certainly did not cause my cursor to vanish until now. Anyway here is the list you asked for.

 

 

 

 

Not with Fallout New Vegas, due to a bug, in New Vegas the mod limit is something around 125 - 127

 

IF you're going to use all those mods, then you need the mod M48A5 mentioned

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It seems you didn't understand my question. What do you have installed that does not show in your load order?

 

Mods like, 4GB Enabler, NV Mod Limit Fix, NVSE, NVTF, NVSR, NVAC, texture replacers, etc?

 

You also need to clean out the unused mods. they still count against the number of files you can have installed. Just because they are not active, doesn't mean they aren't counted.

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It seems you didn't understand my question.ÃÂ What do you have installed that does not show in your load order?

 

Mods like, 4GB Enabler, NV Mod Limit Fix, NVSE, NVTF, NVSR, NVAC, texture replacers, etc?

 

You also need to clean out the unused mods. they still count against the number of files you can have installed.ÃÂ Just because they are not active, doesn't mean they aren't counted.

ÃÂ

Ah, I understand. I'm honestly not sure if this is the complete list, but I do remember most of them.

 

1. 4GB enabler, the one by Luthien

 

2. JIP LN + JohnnyGuitar

 

3. NVSE

 

4. Mod Limit Fix as shown on the list

 

5. NVTF

 

6. ENB with Dynamo preset

 

7. Stewie's Tweaks

 

That's all the ones I can think of. Everything else is on the list.

Edited by gameknight102xx
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That load order is not sorted correctly. And the mod in question (Children of the Wasteland 2) is not "active".

 

But beyond that the error: "plugin ...cotw_nvse.dll (00000001 cotw_nvse 00000002) reported as incompatible during query" means exactly that. The mod includes a DLL plugin (a binary file) which is incompatible with the version of NVSE you have installed. One reason for that is that NVSE changed the way it reported it's version number to inquiring plugins like this, so they will think it is either not installed or incompatible. That can only be "fixed" by recompiling the DLL file. (Strongly suspect this is why the mod was removed but that's just a guess.)

When troubleshooting we REALLY need to see a sorted "load order" (such as produced by "LOOT"); to include the main game and DLC files. (Screenshots don't work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".

-Dubious-

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