jackdc071 Posted April 13, 2013 Share Posted April 13, 2013 (edited) A calling card in skyrim is usually left after something is stolen or someone is killed, even just a bandit chief of a camp, a assassination, clearing a dungeon, anything! I want to find out what you people use as your calling cards, my calling card is to leave a nightshade on the boss of a dungeon after clearing it out, of course completely stealthy, and i grow them in my garden, so whats yours? And yes, it can be an action, or simply leaving an item! Edited April 13, 2013 by jackdc071 Link to comment Share on other sites More sharing options...
foxhoman Posted April 13, 2013 Share Posted April 13, 2013 I leave an iron dagger on the bed of people who's house I've just burglarized (or beside, if they're sleeping on it. no need to wake them). kind of as in a 'I could have killed you... but I didn't.' attitude ;) Link to comment Share on other sites More sharing options...
gsmanners Posted April 13, 2013 Share Posted April 13, 2013 Hmm... Interesting. My "calling card" is the fact that I leave nothing behind. I loot everything, but then I am experimenting with a mod that removes all the clutter in the game. Link to comment Share on other sites More sharing options...
Valtyr989 Posted April 14, 2013 Share Posted April 14, 2013 One of my past characters, for every contract killing he had, left a Nightshade flower on the person's chest. Only fitting because his name was Nightshade. Prepare Yourself For The Shades of Night... Link to comment Share on other sites More sharing options...
jackdc071 Posted April 14, 2013 Author Share Posted April 14, 2013 I leave an iron dagger on the bed of people who's house I've just burglarized (or beside, if they're sleeping on it. no need to wake them). kind of as in a 'I could have killed you... but I didn't.' attitude :wink:whats that say, it says I am something Link to comment Share on other sites More sharing options...
Mewness Posted April 14, 2013 Share Posted April 14, 2013 My idea when I started playing a stealthy archer with a bound bow was to leave no signs behind at all. (I don't steal anything, either.) But those bound arrows can be remarkably persistent... Link to comment Share on other sites More sharing options...
dwellufool Posted April 14, 2013 Share Posted April 14, 2013 i play my character based on my all-time favorite gamehttp://i.imgur.com/oU3yW5P.pnghttp://i.imgur.com/oKZvlPc.png you cannot escape my fantastic flavor and affordable prices i am the sneak king Link to comment Share on other sites More sharing options...
modder3434 Posted April 14, 2013 Share Posted April 14, 2013 i always leave a few septims on the dead boss of whatever dungeon or contract for the brotherhood. I always picture myself saying "here...this funeral is on me" then i walk off Link to comment Share on other sites More sharing options...
fortie Posted April 14, 2013 Share Posted April 14, 2013 I use two mods that let me leave calling cards. One is for the dark brotherhood similar to the "we know" except I changed it into something like "your sims have been repaid in your blood and death"And for theft I use a mod that lets you make a small silver fox which I leave behind Otherwise I leave For murdersDeathbell/dragons tongue/bleeding crown/bear claws. Whatever one I have at the time. For thefts2 empty wine bottles, 1 ruined book, 2 lock picks and a basket And for every murder/death I make I add 1 skull to my inventory using console commands Link to comment Share on other sites More sharing options...
Bhanqwa Posted April 14, 2013 Share Posted April 14, 2013 When completing a contract I decapitate the target, if the required killmove doesn't trigger I equip my target with an Equippable Decapitated Head, then use the console to add a skull to my inventory (and get the corpse to equip said decap head).After that I leave a note with the DB hand and the text "mahfaeraak vahriin wah vokun" in place where the head used to be, and use void salts as paper weight. Link to comment Share on other sites More sharing options...
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