wilwhitt56 Posted March 6, 2021 Share Posted March 6, 2021 Hello, im trying to make interactions for certain items or triggers. Like if you walk into a triggerbox or touch an object, it will state something. Example: You go to an old set of doors and touch them, a box pops up stating thats it's locked and needs a key. Link to comment Share on other sites More sharing options...
wilwhitt56 Posted March 8, 2021 Author Share Posted March 8, 2021 anyone? Link to comment Share on other sites More sharing options...
MFitz56 Posted March 8, 2021 Share Posted March 8, 2021 Per anyone?Perhaps you should look at this: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World Link to comment Share on other sites More sharing options...
wilwhitt56 Posted March 9, 2021 Author Share Posted March 9, 2021 I've made one, but it doesn't seem to be working Scriptname Interact01 extends ObjectReference {Scriptname Interact01 Extends ObjectReference(The foul smell of stagnant water and rotting food permeates from the door. ) Event OnActivate(ObjectReference akActionRef) Debug.MessageBox("Sup mah Dude")endEvent} Link to comment Share on other sites More sharing options...
greyday01 Posted March 10, 2021 Share Posted March 10, 2021 Try getting rid of the second line or add a bracket at the end of it. I think it needs 2.Make sure the activator is not at a 0 degree angle. Add a decimal to each degree value.Other than that I think your script should work. Link to comment Share on other sites More sharing options...
wilwhitt56 Posted March 12, 2021 Author Share Posted March 12, 2021 i got it working Link to comment Share on other sites More sharing options...
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