Mishkax Posted March 7, 2021 Share Posted March 7, 2021 welp,this is more to my race thread but i figured this problem was odd enough to deserve a quick thread. i made a custom hair mesh in blender,loaded and saved via nifskope,adding in the right texture,fine tuning the UV coordinates. i added it to my custom race in the CSE. but when i load it in character creation,not only will it not show up at all,but when i go to switch her eye colr a moment later she turns completely bald,and subsequent hair switches dont fix the problem ive got the hair mesh and texture ready to go if anyone wants to be super nice and help fix it for me Link to comment Share on other sites More sharing options...
Pellape Posted March 7, 2021 Share Posted March 7, 2021 (edited) Well one thought I have is to make the hair into a helmet or wig and that way you do not need to cover her head with anything else. I use wigs as helmets myself for both my char and all companions. They do have very very strong hair... :wink: Not only that as it do looks very good as well, much better than using helmets really. Edited March 7, 2021 by Pellape Link to comment Share on other sites More sharing options...
Mishkax Posted March 7, 2021 Author Share Posted March 7, 2021 wait, there must be a way to make more hairstylesto make the egm,tri,and egt files in addition to the nif. i see plenty of fancy hairstyles out there,sometimes as part of race packs that can be selected from the hair switch in character creation Link to comment Share on other sites More sharing options...
Mishkax Posted March 7, 2021 Author Share Posted March 7, 2021 well i found out an extra program i need to make the extra files work,one question though,and this is one you should know,how do you combine multiple trishapes in nifskope? Link to comment Share on other sites More sharing options...
Mishkax Posted March 7, 2021 Author Share Posted March 7, 2021 ok,ive been awake for far too long,im have to call it a night.the generated files fro mthe conformulator program dont work,everytime i try to load it up in the cse it causes it to crash. if you come up with any ideas or want to see the files and/or mesh,let me know Link to comment Share on other sites More sharing options...
Mishkax Posted March 7, 2021 Author Share Posted March 7, 2021 ehm,not sure what to make of this.but this is the first time with this mesh ive been able to coax it into the cse without the cse crashing. so progress i guess?still though,there is more work to be done Link to comment Share on other sites More sharing options...
Mishkax Posted March 8, 2021 Author Share Posted March 8, 2021 welp,im getting closer,the magic bullet so far has been shoving my custom trishapedata into the darkelfmane hair file,which for some odd reason is allowing me to reposition the whole mess effectively in blender Link to comment Share on other sites More sharing options...
Pellape Posted March 8, 2021 Share Posted March 8, 2021 Well it looks like you are on the right track Link to comment Share on other sites More sharing options...
Mishkax Posted March 9, 2021 Author Share Posted March 9, 2021 welp. there is good news and frustrating news. the good news is that i got it functional ingame. the frustrating news is it looks alot clunkier and ugly ingame compared to blender,and i cant get the vertex coloring to function,how to fix then? Link to comment Share on other sites More sharing options...
Mishkax Posted March 9, 2021 Author Share Posted March 9, 2021 fixed and prettied up a great deal. still have some rough edges to fix up,but the main part of it,like 98% is done,even got vertex coloring to work :D Link to comment Share on other sites More sharing options...
Recommended Posts