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Cant upload archives on Bethesda.Net anymore on my mod, I dont understand


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Hi everyone,

I have a mod in particular which was working fine, on my previous update, I didnt notice that the archives didnt upload, then today, I realize that, and I try to fix it, so I open the ESP, I upload... And the CK tell me that an archive is probably not needed, do I want to add files manually ? But, I dont care, I already have 2 BA2 files names correctly (triple checked), and, in the past, it was working fine, why now it doesnt work anymore ?

I really dont understand, and now people start to complain that my mod doesnt work anymore... I really dont understand it's so bothering to not having a button "upload the file X/Y/Z"...

This happen on the Xbox upload, and only on this one (I didnt check on PC because my previous update, last year, worked fine).
Where is the damn button "force upload" or "force load BA2 files" ?

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Is the ba2 in your data/XB1 directory? This is where the CK puts it before upload. It only considers you need one if you reference assets in your esp that are changed versions of base game assets, ot entirely new ones. These assets also need to be 'loose files' in your data/... files (not in a ba2)

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