nognow Posted March 14, 2021 Share Posted March 14, 2021 I tried adding glow maps to weapons I'm working on, but nothing seems to change.How do they work? which of the following examples is in the appropriate form for fake LEDs on a weapon (two-tone black and white, greyscale, regular RGB, Transparent background RGB)? Link to comment Share on other sites More sharing options...
HadToRegister Posted March 14, 2021 Share Posted March 14, 2021 Did you edit the NIF mesh in order to make it illuminate? Link to comment Share on other sites More sharing options...
nognow Posted March 14, 2021 Author Share Posted March 14, 2021 Did you edit the NIF mesh in order to make it illuminate?no, how is it done? Link to comment Share on other sites More sharing options...
HadToRegister Posted March 15, 2021 Share Posted March 15, 2021 Did you edit the NIF mesh in order to make it illuminate?no, how is it done? You need to use nifskope to edit the mesh file, by adding luminance to it.There are plenty of tutorials on how to make glow maps, I used to make them for Fallout 3, ad "maybe" New Vegas (I don't remember) Link to comment Share on other sites More sharing options...
nognow Posted March 15, 2021 Author Share Posted March 15, 2021  Did you edit the NIF mesh in order to make it illuminate?no, how is it done?   You need to use nifskope to edit the mesh file, by adding luminance to it.There are plenty of tutorials on how to make glow maps, I used to make them for Fallout 3, ad "maybe" New Vegas (I don't remember) Could you please give a bit more details about the nifskope part? How do I add luminescence to a mesh?There are plenty of tutorials but I couldn't find anything specific to FNV/FO3. Since everything about this engine is so unusual, I figured it can't be as simple as a run of the mill glow map; there must be some quirk. Link to comment Share on other sites More sharing options...
KiCHo666 Posted March 15, 2021 Share Posted March 15, 2021 Look for NiMaterialProperty (it's inside of NiTriShape or NiTriStrip) and inside there's Emit Mult as well as color of emission you can change (by default it's black), just below Specular color (you can't change specular color btw). Link to comment Share on other sites More sharing options...
HadToRegister Posted March 15, 2021 Share Posted March 15, 2021  Did you edit the NIF mesh in order to make it illuminate?no, how is it done?   You need to use nifskope to edit the mesh file, by adding luminance to it.There are plenty of tutorials on how to make glow maps, I used to make them for Fallout 3, ad "maybe" New Vegas (I don't remember) Could you please give a bit more details about the nifskope part? How do I add luminescence to a mesh?There are plenty of tutorials but I couldn't find anything specific to FNV/FO3. Since everything about this engine is so unusual, I figured it can't be as simple as a run of the mill glow map; there must be some quirk. Here's a tutorial for Fallout 3 right here on the Nexus, it's the one I used. Google is your friend https://wiki.nexusmods.com/index.php/How_to_add_glow_maps Link to comment Share on other sites More sharing options...
nognow Posted March 16, 2021 Author Share Posted March 16, 2021 I did search on google. I can't believe I missed it.But it's missing my main question about TYPES of glow maps. NV's included weapon glow maps are black and white, but I've seen various other permutations. Link to comment Share on other sites More sharing options...
HadToRegister Posted March 16, 2021 Share Posted March 16, 2021 I did search on google. I can't believe I missed it.But it's missing my main question about TYPES of glow maps. NV's included weapon glow maps are black and white, but I've seen various other permutations. You can make the part you want to glow any color you want Glow Map Tutorial for Skyrimhttps://www.nexusmods.com/skyrim/mods/63066 When I was doing it, I would make the part I didn't want to glow, Black, and then I'd use whichever other colors for the parts I wanted to glow.Red, Blue, Green, Yellow etc.I figured that part out by Experimenting to see if using different colors would work. Don't forget to name your glow map properly, with a 'g' at the end of it. IIRC it's like goggles_g.dds Then you edit the path in the nif to reference the goggles_g.dds Link to comment Share on other sites More sharing options...
nognow Posted March 16, 2021 Author Share Posted March 16, 2021 Look for NiMaterialProperty (it's inside of NiTriShape or NiTriStrip) and inside there's Emit Mult as well as color of emission you can change (by default it's black), just below Specular color (you can't change specular color btw).Actually, spec color can be changed.Do you mean that the value doesn't do anything? Link to comment Share on other sites More sharing options...
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