nognow Posted March 16, 2021 Author Share Posted March 16, 2021 I did search on google. I can't believe I missed it.But it's missing my main question about TYPES of glow maps. NV's included weapon glow maps are black and white, but I've seen various other permutations. You can make the part you want to glow any color you want Glow Map Tutorial for Skyrimhttps://www.nexusmods.com/skyrim/mods/63066 When I was doing it, I would make the part I didn't want to glow, Black, and then I'd use whichever other colors for the parts I wanted to glow.Red, Blue, Green, Yellow etc.I figured that part out by Experimenting to see if using different colors would work. Don't forget to name your glow map properly, with a 'g' at the end of it. IIRC it's like goggles_g.dds Then you edit the path in the nif to reference the goggles_g.dds Thanks!I fckd around with adding full glow maps (as part of a specular workflow with diffuse/normal/glow) to the entire weapon, actually quite interesting results! setting the multiplier to something low like 1.1.I can't tell if setting values below 1.0 does anything Link to comment Share on other sites More sharing options...
HadToRegister Posted March 17, 2021 Share Posted March 17, 2021 Thanks!I fckd around with adding full glow maps (as part of a specular workflow with diffuse/normal/glow) to the entire weapon, actually quite interesting results! setting the multiplier to something low like 1.1. I can't tell if setting values below 1.0 does anything Yup, keep the light color, White on the NIF, and just use the different colors in your glow map dds instead, like a lighting gel that goes over stage lights to make them blue, red etc.. It's a good feeling once you get things working and have some success Link to comment Share on other sites More sharing options...
KiCHo666 Posted March 17, 2021 Share Posted March 17, 2021 Actually, spec color can be changed.Do you mean that the value doesn't do anything? I meant that, yeah. You can change it in Nifskope, but there's no change in game. Link to comment Share on other sites More sharing options...
nognow Posted March 20, 2021 Author Share Posted March 20, 2021 update 1: setting emissive mult to values under 1.0 DOES work and seems to work inversely (reduces glow maps' colors strength) similar question: do height maps do anything? there's a slot for them, but I can't see any changes in-game. Link to comment Share on other sites More sharing options...
nognow Posted March 23, 2021 Author Share Posted March 23, 2021 does anyone know if height maps are used in FNV? Link to comment Share on other sites More sharing options...
HadToRegister Posted March 23, 2021 Share Posted March 23, 2021 does anyone know if height maps are used in FNV? I never used them, especially for glow textures, I'm not sure what the point would be Link to comment Share on other sites More sharing options...
nognow Posted March 23, 2021 Author Share Posted March 23, 2021 does anyone know if height maps are used in FNV? I never used them, especially for glow textures, I'm not sure what the point would be Unrelated to glow maps.Just didn't want to start a new topic for a very similar question.There's a dedicated texture slot for them but I haven't seen them used Link to comment Share on other sites More sharing options...
Pixelhate Posted March 23, 2021 Share Posted March 23, 2021 It's named parallax in NV. I thought I answered those questions already. Link to comment Share on other sites More sharing options...
nognow Posted March 23, 2021 Author Share Posted March 23, 2021 It's named parallax in NV. I thought I answered those questions already.I had already known that since the slot is called "height/Parallax" in nifskope.That wasn't my question. I asked why am I not seeing any effects and why is it never used. I haven't seen a single mesh of any kind that uses it. Link to comment Share on other sites More sharing options...
KiCHo666 Posted March 23, 2021 Share Posted March 23, 2021 Bullet holes use parallax maps. Link to comment Share on other sites More sharing options...
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