Evilslayer Posted March 29, 2021 Share Posted March 29, 2021 I just started a new game after downloading a bunch of mods. I'm using Arthmoor's alternate start mod, but every time I spawn in the world I get a text box with the message you get when you reach the border of the world, and I'm sent back where I created my character. First I thought it was Better Cities that caused the issue, but the problem persisted even after I de-activated the mod. Then I deactivated Alternate Beginnings and got Alternate Start - Arrival by Ship, but still I get the error message. Link to comment Share on other sites More sharing options...
Pellape Posted March 29, 2021 Share Posted March 29, 2021 You need to provide a modlist to make it possible for anyone to be able to help you solve this. I did tried Better Cities and MMM together before I found MOO and that corrupted my saves for sure, so be very selective of what mods you want to run. Link to comment Share on other sites More sharing options...
Striker879 Posted March 29, 2021 Share Posted March 29, 2021 Look at Arthmoor's reply to a comment in the Alternative Beginnings mod comments that was started by GeorgeCorbul on Mar 17 2020 (currently back on page 4 of the comments ... take note of point number 3 in George's post and Arthmoor's reply to that point). Link to comment Share on other sites More sharing options...
Evilslayer Posted March 31, 2021 Author Share Posted March 31, 2021 Funny thing... 3) There seems to be a conflict with Mages Guild Quests (https://www.nexusmods.com/oblivion/mods/39591) and Fighters Guild Quests (https://www.nexusmods.com/oblivion/mods/41012) for some of the starts, namely the 'Ranger in a distant camp' and both options for 'Immigrated to Cyrodiil' (don't know if any of the others are affected, though the 'Secluded vampire' start seems to work alright). What happens it I spawn into the location as normal, but as soon as I'm there, a window pops-up saying "There's no reason to go there, I better turn back", and it teleports me back to the mod's original cell. Those are the two starts I tried when I was testing the game. As for the mod list: Knights of the White Stallion 4dot4AFK_Weye Version 2_32All Compatibility Versions (Combined Download)Alternative BeginningsBanesGuildsUnited_v2_6Bank of CyrodiilBetter Cities v6.0.13BHC Expanded 1_2Blades Faction Mod V3 FinalBlockhead 11.0Book Placement v2 enCompanionViljaALL_IN_ONE_V4_04Consistent Beggar Voices 1.2 (Audio Quality Fix)Creature Diversity 1.14Daedric Lord Armor v110Destroy the Dark Brotherhood - OblivionElven Map ReduxElven Weaponry 375 full finalEngineBugFixes v2.22Fighters Guild Quests 1_8Gold Horse Courier 1.2.3Guild Advancement v1_7Idle Dialogue - Version 1-3Immersive Weapons 2Improved Trees and FloraKnights of the Nine Revelation 1_3_7 Full InstallKvatch Rebuilt 3.0 RC3Loading ScreensLoading ScreensSILosing My Religion Full 1_43Mages Guild Quests 1_9Mark and Recall V2.1Mudwater_V_1_2_FullNAO - Natural and Atmospheric OblivionOblivion Character Overhaul - Unofficial Patch 1.2Oblivion Character Overhaul v203Oscuros Oblivion Overhaul 136b - OOO 136 Complete BSA Installer EXEPhinix Portable TentPopulated Prisons 12Quest Award LevellerQuest Log Manager 1_3_2b (disabled)Real Sleep Extended 2_5Red Ring Road SignsReedstandRetextured Caves and Mines Doors - DoorsRuined Tail's Tale RTT_3_0SB Inventory GoldSkooma Deals - Buying-Selling-Having Others do it for you - Skooma DealsStirk 1_3Sutch VillageThievery in the Imperial CityThieves Arsenal - TA_Odd_Jobs_Complete_v1_5Town of Alnwick - Alnwick V2.0 - Town ExpansionUnofficial Oblivion DLC PatchesUnofficial Oblivion PatchUnofficial Shivering Isles PatchUrasekVampire Hunting OVB 3_2Vaults of CyrodiilVergayunVerona House Bloodlines - BloodlinesV12CompleteWeapons of Morrowind I just realised that I've got a lot of thieving mods, yet I have no intention of doing thief stuff on my first character on my new computer. Anyway, the list is a WIP as I still plan to add more mods, but I'd rather fix the current issue I'm having before continuing. But I want some advice. I'm thinking of adding Unique Landscapes. What patches should I look for? Link to comment Share on other sites More sharing options...
Striker879 Posted March 31, 2021 Share Posted March 31, 2021 Just an exercise in dotting the I's and crossing the T's ... confirm that you have bBorderRegionsEnabled=0 in the [General] section of your Oblivion.ini (found in your Users\[username]\My Documents\My Games\Oblivion folder not Oblivion_Default.ini found in your game's Bethesda Softworks\Oblivion folder). Link to comment Share on other sites More sharing options...
Evilslayer Posted April 22, 2021 Author Share Posted April 22, 2021 Well... that actually worked. Thanks! I've got a few more mods to download, but at least it's working now. Link to comment Share on other sites More sharing options...
AlexZander40 Posted April 24, 2021 Share Posted April 24, 2021 I highly recommend Unique Landscapes. I can't play Oblivion without it. Adds much needed variety to the game world landscape.Unique Landscapes and Better Cities requires some patch plugins.Sutch Village Lost Coast has a patch. You can download https://www.nexusmods.com/oblivion/mods/13834?tab=files the Unique Landscapes compilation file and check against the mods in your list. Link to comment Share on other sites More sharing options...
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