Tomice Posted May 8, 2013 Share Posted May 8, 2013 Hi! I use UFO and would like to take 2 or 3 followers with me. However, since all their bugs are fixed in UFO and they level with you, they are severely overpowered. Even with 2 followers, you just have to keep yourself alive and they'll do the rest. Standard difficulty settings just change your outgoing damage and the damage done by NPC's, so the follower vs enemy relation never changes. Followers will need the same amount of hits for an enemy on every difficulty! The author of UFO doesn't make his followers essential, so he doesn't share my problem. There hasn't been a decent solution for the problem from his side so far, although he's been asked several times about it. For me, making followers non-essential wouldn't change the problem. Weaker enemies would still be killed easily by Lydia & friends, while fighting against strong enemies with non-essential followers would mainly increase reloading and not the fun I have during fights. A simple, quick and dirty soultion could be a ring that reduces ALL damage when worn, but I'm sure there are better solutions! Thx in advance! Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 8, 2013 Share Posted May 8, 2013 You can just do it through console commands. *click follower*ModAV OneHandedPowerMod -50 for example Link to comment Share on other sites More sharing options...
Tomice Posted May 12, 2013 Author Share Posted May 12, 2013 (edited) Thx! I actually found the AttackDamageMult command, which should work for every non-magic attack: *click follower* (his ID appears)forceAV AttackDamageMult 0.25 This should reduce the damage done by followers by 75%. In a short test against a dragon, reducing their damage by 90% made it impossible for them to significantly damage a dragon, while after reverting the value to 1 they killed him in a minute. _____________________________ Now I'd still need a way to make them take less damage before going to their knees - Otherwise they tank too well, making the game still rather easy. It should be possible to subtract e.g. 100 hit points from them, but an absolute number seems like a "dirty" way to fix things. You create a hidden modifier with this command and have to remember what you did, unlike "AttackDamageMult" which can be checked using "getav AttackDamageMult". Also, when you substract 50% of you followers HP on level 20, he'll gain HP normally each level constantly reducing the effect of what you did - in short, it's tiresome this way. It would be "nicer if they'd just take twice as much damage from every attack or if they'd have exactly half the hitpoints they should have. Edited May 12, 2013 by Tomice Link to comment Share on other sites More sharing options...
GrimyBunyip Posted May 12, 2013 Share Posted May 12, 2013 Thx! I actually found the AttackDamageMult command, which should work for every non-magic attack: *click follower* (his ID appears)forceAV AttackDamageMult 0.25 This should reduce the damage done by followers by 75%. In a short test against a dragon, reducing their damage by 90% made it impossible for them to significantly damage a dragon, while after reverting the value to 1 they killed him in a minute. Now I'd still need a way to make them take less damage before going to their knees - Otherwise they tank too well, making the game still rather easy.It should be possible to subtract e.g. 100 hit points from them, but an absolute number seems like a "dirty" way to fix things. It would be "nicer if they'd just take twice as much damage from every attack or if they'd have exactly half the hitpoints they should have. Or maybe half the armor rating?Armor rating seems like a much dirtier edit than health, and probably less precise since effective HP doesn't scale linearly with armor rating.reducing health is probably the best way to handle it. Link to comment Share on other sites More sharing options...
Tomice Posted May 12, 2013 Author Share Posted May 12, 2013 (edited) Thx again for the quick reply ! :smile: As I said, i only see a way to reduce HP by an absolute number, which has multiple issues. - The effect diminishes through HP's gained at level-up.- I create a hidden modifier of the "Health" value, which can't be checked through a console command. Is there some multiplier I could use instead of modifying health directly? EDIT: After my followers stopped doing insane damage, I found out that they aren't so invincible after all. They do fall, but on the essential setting of UFO they just recover to fast. It''s like five seconds until they rejoin the fighting. Maybe lowering their health regen rate during combat will fix my issue? Have to try out... Edited May 12, 2013 by Tomice Link to comment Share on other sites More sharing options...
gabrielrock19 Posted September 29 Share Posted September 29 @Tomice Maybe this is what you're looking for? https://www.nexusmods.com/skyrimspecialedition/mods/81399 Link to comment Share on other sites More sharing options...
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