dudeapocalypse Posted April 20, 2021 Share Posted April 20, 2021 It returns back all the interiors clutter, furniture, light, etc. that I removed in GECK. Link to comment Share on other sites More sharing options...
HadToRegister Posted April 20, 2021 Share Posted April 20, 2021 Stop running QuickAutoClean?Or Run QuickAutoClean first, THEN remove the items in the GECKQuickAutoClean will only run if you run it.Also, don't clean the DLC Link to comment Share on other sites More sharing options...
dudeapocalypse Posted April 20, 2021 Author Share Posted April 20, 2021 Stop running QuickAutoClean? Is there any other way to remove "identical to master" records? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 21, 2021 Share Posted April 21, 2021 Assuming this is your own mod/plugin and not one authored by someone else, "yes there is a way". "Identical To Master (ITM)" means the record is just that: identical to one which exists in a ESM/ESP which is considered a "master" to the plugin. Once the plugin no longer contains any records which are references to the records in the "master", the master can then be removed in FNV manually using the "Clean Masters" function. If that function doesn't remove the "master", then all the record references in the mod plugin haven't been found and removed. The original author of the mod is the best judge of whether or not that "ITM" record is required. Most are well aware of the issue and there are cases where they are needed (such as to deal with other possible plugins' effects of removing them). Given what you said about "removing" things from your plugin that are present in the master, suggest you check out the "Copying interior or exterior cells between plugins" entry in the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
dudeapocalypse Posted April 22, 2021 Author Share Posted April 22, 2021 (edited) Once the plugin no longer contains any records which are references to the records in the "master", the master can then be removed in FNV manually using the "Clean Masters" function. If that function doesn't remove the "master", then all the record references in the mod plugin haven't been found and removed.Thanks, but what I was actually asking is not how to get rid of masters, but how to remove records that I edited and then returned them back to original settings (tested them in game and decided no to do that), because they are still marked as edited and can override things. All that without QuickAutoClean returning back all the master's interior clutter that I removed. If anyone is interested, the solution is:I haven't removed such records before but there might be a script under the apply script when you right click that does that, it should say something around the lines indentical to master remove.Thanks TheBiggestBrother666 on Discord for that. Edited April 22, 2021 by dudeapocalypse Link to comment Share on other sites More sharing options...
dubiousintent Posted April 23, 2021 Share Posted April 23, 2021 That's interesting to know. Do you recall the name of the script? -Dubious- Link to comment Share on other sites More sharing options...
dudeapocalypse Posted April 23, 2021 Author Share Posted April 23, 2021 "Remove identical to previous override records". I think I edited out // skip records that have elements in child group (WRLD, CELL, DIAL) if ElementCount(ChildGroup(e)) <> 0 then Exit;from it too. Link to comment Share on other sites More sharing options...
dubiousintent Posted April 23, 2021 Share Posted April 23, 2021 Thanks. Added as "How to Restore edited records" under the "How to do something" subsection of "Misc Topics" in the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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