aurreth Posted April 28, 2021 Share Posted April 28, 2021 I got to wondering, would it be possible to put all the elements required to create a settlement, workbench, markers, borders, etc., into a packin so that all you could drag that to a cell and have all the necessary moving parts already linked? You'd still have to do some editing, move the pieces to their proper locations, stretch the build area and border, etc., but you wouldn't have to worry about missing a step and forgetting some link or XMarkerHeading. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 28, 2021 Share Posted April 28, 2021 There is already such a packin as far as I remember. And yes. Link to comment Share on other sites More sharing options...
aurreth Posted April 28, 2021 Author Share Posted April 28, 2021 There is already such a packin as far as I remember. And yes. If it already existed the various tutorials would say "grab this packin" as the first step. I've yet to see one refer to one. But if it worked it would make things easier: 1. Create new settlement layer and make it active2. Drag packin to the settlement3. Expand buildable area marker4. Expand border marker to match5. Drag workbench to where you want it6. Drag markers to appropriate places7. Edit map marker Ok, I think there's a step missing. Location probably. Still, the thing that kills most attempts is forgetting one of the dozen markers required, or just forgetting to link one of them. If everything came prelinked, so you only had to move and resize things for the most part, would make life easier. Link to comment Share on other sites More sharing options...
SKKmods Posted April 28, 2021 Share Posted April 28, 2021 I have scripted the creation of a full workshop settlment including Workshopparent registration at the push of a button, except: (1) Map markers must be unique placed objects, they can not be created PlaceAtMe as the attributes can not be set from script. (2) Locations must be created and hand tagged LocTypeWorkshop and critically LocTypeWorkshopSettlement as there is no script command for AddKeywordToLocation or to add a location to cells/cells to a location. Therefore never published. Link to comment Share on other sites More sharing options...
aurreth Posted April 28, 2021 Author Share Posted April 28, 2021 I'm thinking an ESP with all the parts, for quick placment and editing. Then use FO4Edit to merge the packin esp with settlement esp so you don't have strange dependencies. Link to comment Share on other sites More sharing options...
niston Posted April 28, 2021 Share Posted April 28, 2021 There is already a pack-in with the settlement workshop and what not.Like Zorkaz said. Link to comment Share on other sites More sharing options...
aurreth Posted April 28, 2021 Author Share Posted April 28, 2021 There is already a pack-in with the settlement workshop and what not.Like Zorkaz said. Where? What's it called? Link to comment Share on other sites More sharing options...
niston Posted April 28, 2021 Share Posted April 28, 2021 WorkshopExteriorStarterPackin under PackIn category in CK.It has Workshop, Chest, Trigger and Markers. Link to comment Share on other sites More sharing options...
aurreth Posted April 28, 2021 Author Share Posted April 28, 2021 Thank you, that is what I was looking for. It's missing a couple things, like no WorkshopLinkSandbox keyword in the workbench, but it's a start. Link to comment Share on other sites More sharing options...
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