Jump to content

Bought dlc's now freeze on loading screen- Advice needed


MaanLook

Recommended Posts

Hello,

 

Today i purchased all of the skyrim dlc's, And installed onto a clean installation of vanilla skyrim.

 

After everything was set and ready i decided to do some .ini tweaking, which i've done before with no problems. The game ruins fine without my edited ini files, but with them seems to freeze on loading screen when starting a new game(havent tried loading a saved game, as i just started fresh and have none)

 

I believe the problem lies with SkyrimPrefs.ini but i'm not entirely sure, Kindly look through it and let me know if you see anything.. That needs fixing :P

 

 

Skyrim.ini

 

 

 

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uExterior Cell Buffer=64
[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMinGrassSize=75
b30GrassVS=0
bAllowCreateGrass=1
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
[interface]
fSafeZoneX=15
fSafeZoneY=15
fSafeZoneXWide=15
fSafeZoneYWide=15
[MapMenu]
uLockedObjectMapLOD=8
uLockedTerrainLOD=8
fMapWorldMaxHeight=150000.0000
fMapWorldMinHeight=1500.0000
fMapWorldZoomSpeed=0.0800
[screenSplatter]
bBloodSplatterEnabled=1
[imagespace]
bDoRadialBlur=0
[Camera]
fOverShoulderPosX=0.0000
fOverShoulderAddY=0.0000
fOverShoulderPosZ=0.0000
[GamePlay]
bEssentialTakeNoDamage=0

 

 

 

 

SkyrimPrefs.ini

 

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=0
iRadialBlurLevel=0
[Display]
iBlurDeferredShadowMask=0
fInteriorShadowDistance=3000.0000
fShadowDistance=2000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1500
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=2
iWaterMultiSamples=0
iMultiSample=1
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=0
iSize H=720
iSize W=1280
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 6900 Series"
bFXAAEnabled=0
iShadowMapResolution=512
fShadowBiasScale=0.5
iShadowMaskQuarter=3
iAdapter=0
iPresentInterval=0
bDrawShadows=0
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=0
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=0
iDifficulty=2
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=950
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=150000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15
fLODFadeOutMultItems=15
fLODFadeOutMultActors=15
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=1024
iWaterReflectWidth=1024
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

My thanks for any and all advice given :smile:

Link to comment
Share on other sites

I agree with Avaro. Raising uGridsToLoad will really mess up your game stability, may corrupt your savegames and it is very hard to revert to a lower setting. You might get away with it if you have no mods whatsoever, but Dawnguard and Dragonborn are what I would consider to be really big mods. I highly recommend leaving uGridsToLoad at 5.

 

The square of uGridsToLoad is the number of cells your game loads. At uGridsToLoad=5, it's 25 cells. At uGridsToLoad=7, Skyrim will load 49 cells. At uGridsToLoad=11, your game will attempt to load 121 cells at once... and probably fail.

Link to comment
Share on other sites

Even if your computer could handle 11 grids to load (and I don't know anyone's who can, I think that Geforce found the game engine couldn't handle more than 9, and recommends no more than 7)

Your exterior cell buffer is not properly configured.

 

To quote from the Geforce Guide:

uExterior Cell Buffer=36 - This variable controls the number of world cells (controlled by the uGridsToLoad setting) that are buffered to RAM to provide smoother transitions and improve stability. The general rule for the optimal value to assign to this variable is to take your current uGridsToLoad value, add one to it, then multiply it by itself. For example, if you set a uGridsToLoad value of 7, change uExterior Cell Buffer to 64.

Link to comment
Share on other sites

This problem keeps occurring. There is something about DB that causes a big fail with many people using ugrids greater than 5. I recall this exact same scenario occurring right after it was released. There's another new topic on here with the same problem, but he has ugrids at 7. He has ignored my advice so far. Let's see what happens.

Link to comment
Share on other sites

Well, I have been using ugrids at 7 for over a year now, very stable...(concessions in other areas made, of course) but I have yet to get DB.

If I start crashing on DB when I get it, and reverting to the default ugrids stops it, then I would consider that pretty strong proof you are right!

Now, if Steam would help out Science and just have a sale.... ;D

Link to comment
Share on other sites

My opinion is that Dragonborn is just pure evil when it comes to game stability... I never had any problems until I got it. I would have uninstalled it long ago if it didn't have so much cool content.
Link to comment
Share on other sites

[General]
sLanguage=ENGLISH
uGridsToLoad=11
uExterior Cell Buffer=64

 

 

wooooooo there boy :D

 

...? :) set it to 5.. with uGridsToLoad at 11 you're expecting the engine to do 4x as much as what it is suppose to be stable with. The whole engine's capabilities are based around uGridsToLoad 5. If you want your game to look better, download some high quality LODs, better performance and looks better too.

 

Enhanced Distant Terrain by SparrowPrince | http://skyrim.nexusmods.com/mods/1598/
High Quality LODs by Ethatron | http://skyrim.nexusmods.com/mods/4834/
Distant Decal Fix by SparrowPrince | http://skyrim.nexusmods.com/mods/31982/

 

 

You know, uGrids loads the complete cell... I doubt this stops at just textures/meshes but it's also includes each and every other thing in those cells which should maybe not even be possible to start loading at the same time or running at the same time. I would not even use 7 (tried it, not stable enough with lotta mods when keeping quality up).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...