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SKYRE or Perkus Maximus?


danielesalerno

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The biggest issue I see with Perma currently over SkyRe is that Perma's patcher takes an amount of time that would threaten to drive someone insane if they had to patch frequently (eg trying out new mods or removing old ones that were imported into the patch and is now a required master).

 

For me, SkyRe's patcher took a few minutes at most to complete. Perma on the other hand takes me 45 minutes. Just taking yesterday's example, I removed a mod in an attempt to improve performance (populated lands and paths or something), only to discover that it was imported into the Perma patch. 45 minutes later, I could run Skyrim again to see if the game ran any smoother.

 

Apart from the patcher being insanely slow and possibly trying to do too much, Perma seems pretty good. It's mostly the perk system that sets it apart from SkyRe. Unfortunately, the patcher puts a dampener on things if you, like me, tend to mess around with mods on a fairly regular basis.

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boh .. skyre is good, but it seems that perma is better... but i have so many problems and doubts..

 

i downloaded MO 3 days ago .. i'm a little noob xD i don't understand when i have to build a new mod (click right on overwrite -> create mod)

 

i'm italian, and i'd like to have the perk tree in my language but i can't change it.. i don't know if ITA language is supported. I think yes because in the PerMa Translation Table the %translation in italian is 100%, but in the file languages.xml there isn't ITALIAN tag. And then in the patcher u can choose the language and there is italian...but nothing happens...

someone could help a little noob like me? xD

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The biggest issue I see with Perma currently over SkyRe is that Perma's patcher takes an amount of time that would threaten to drive someone insane if they had to patch frequently (eg trying out new mods or removing old ones that were imported into the patch and is now a required master).

 

For me, SkyRe's patcher took a few minutes at most to complete. Perma on the other hand takes me 45 minutes. Just taking yesterday's example, I removed a mod in an attempt to improve performance (populated lands and paths or something), only to discover that it was imported into the Perma patch. 45 minutes later, I could run Skyrim again to see if the game ran any smoother.

 

Apart from the patcher being insanely slow and possibly trying to do too much, Perma seems pretty good. It's mostly the perk system that sets it apart from SkyRe. Unfortunately, the patcher puts a dampener on things if you, like me, tend to mess around with mods on a fairly regular basis.

I mess around with mods a LOT. Patcher takes me 3 min to run, tops. Might be our machines - is yours sub par in terms of CPU?

 

Also make sure you're running through the debug.MoreHeapspace.bat.

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Hmmm, I have an Intel 2500k CPU, so that should be fine. The slow patching is possibly due to me running it from MO with its (I believe) memory limitations. I've tried running via the bat and jar files, and via SUM. All slow, and I don't even have any armour or weapon mods.

 

The Perma patcher does add in many other mods as required masters, meaning removing these mods will require a repatch (or Skyrim will crash on startup).

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