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Dark0ne

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In response to post #24615349. #24615514, #24615539 are all replies on the same post.


Axeface wrote:
Ventry wrote: Your in the minority.
You do realize this right?
CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is Valve 30% Bethesda 45% Modder 25%, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit.

This is blatantly and obviously an attempt to lure people into making DLC on the cheap.


Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.

But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.
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In response to post #24599574. #24613394, #24613669, #24614094, #24614579, #24614814, #24614874, #24615179 are all replies on the same post.


Nostalgiaheart wrote:
Norard wrote: 2k hours?! You humble me with my paltry 1094! I salute you sir!
Draugas wrote: There is certainly a lot of panic, and a deep breath is warranted, but sadly it's just the start.

Blender is now up on Steam. Thankfully it's GPL, but what plans does Valve have for the inevitable Workshop content? What percentage will they be asking from content devs who want to post there?

edit: Just to clarify, the second paragraph is my musing about future Blender content going into Steam Workshop
anonownsyou wrote: 1303, suck on that
xgeneofargox wrote: @Draugas I believe TB said it was 75%. In case you think that I mistyped; that's seventy-five percent.
Draugas wrote: xgeneofargox, hmm?

I don't think I'm the droid you're looking for.

(ie, I don't know what you're talking about :D)

edit:
Ohhh ok. I mean what percentage from people who will be posting Blender content, not Skyrim mods.
KensaiTonada wrote: 2163 hours. I don't know whether to be proud or horrified.
xaosbob wrote: To Draugas:

What percentage will they be asking from content devs who want to post there?


I think that's what xgeneofargox was answering. 75% seems to be the number I have consistently run across in any discussion of the curated Workshop, including Gopher's first impressions.


4,689....believe it :)
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In response to post #24615349. #24615514, #24615539, #24615594 are all replies on the same post.


Axeface wrote:
Ventry wrote: Your in the minority.
You do realize this right?
CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is 30% to Valve, 45% to Bethesda, and 25% to the modder, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit.

This is blatantly and obviously an attempt to lure people into making DLC on the cheap.
thestoryteller01 wrote: Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.

But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.


"We will see more quality, better support, and better updates from modders."

You keep telling yourself that.

"very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

Certainly not any modders.
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In response to post #24615349. #24615514, #24615539, #24615594, #24615744 are all replies on the same post.


Axeface wrote:
Ventry wrote: Your in the minority.
You do realize this right?
CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is 30% to Valve, 45% to Bethesda, and 25% to the modder, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit.

This is blatantly and obviously an attempt to lure people into making DLC on the cheap.
thestoryteller01 wrote: Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.

But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.
dechurch wrote: "We will see more quality, better support, and better updates from modders."

You keep telling yourself that.

"very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

Certainly not any modders.


"very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

While I agree with what you are saying, is it not the above that is part of the problem. As a lot of people will be doing a lot of work but not sharing in most of the financial benefits, the benefits that keep a roof over our heads. The point being that it is not only modding that things like this are happening.

Full respect to you, I am just trying to bring up a point because I think this discussion really matters if we (as the consumer/content provider) are going to help Valve avoid exploiting its customers.
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I am so sick of seeing the modding community acting like drama queens and claiming that everything is going to hell. I'm also livid at other people giving so much hate to other mod creators.

 

I'd like to now point to Xilverbullet's Midas Magic mod and witness the wonders of Skyrim's "community". Lovely. Glad to be part of this, guys!

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EDIT: I Have changed my mind and all my mods will remain nexus exclusives.

 

My mod, Phenderix Magic Evolved, will now be hosted on the steam workshop. (pending approval now)

The skyrim nexus version will exist as an old version that can still be used.

 

The new version which requires DLC and adds over 100 more spells will be available only on the steam workshop for $2.99.

 

I have put more than 1000+ hours into making this mod and would like to be compensated for people using my work.

Many mod authors put a lot of work into their creations and I believe this is a great opportunity for the community to give back.

I have modded for years and only one person has ever donated money to me. This is an obvious sign that the donation system does not work.

No one is entitled to anything, let alone free mods. People releasing mods for free should have gotten a lot more respect and thanks for the amount of time they spent on their creations.

The community needs to settle down and realize that in the long run this is a good thing and will result in much better mods being made.

 

This development has reinvigorated my interest in Skyrim modding and I will definitely continue to mod for Fallout 4 (whenever it is announced...E3 please!?!

 

With every purchase of my mod, Skyrim Nexus will be getting a share of the money.

 

Please be understanding of this decision. I did not make it lightly.

All of my other 7 mods will be Nexus exclusives and not ever be ported to the Steam workshop.

 

EDIT: I Have changed my mind and all my mods will remain nexus exclusives.

Edited by phenderix
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In response to post #24616159. #24616399, #24616454, #24616704 are all replies on the same post.


phenderix wrote:
sunshinenbrick wrote: Thank you and I think you should get at least 75% of that $2.99.

To pay your rent with.
Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

Cheers, good luck. Keep calm and keep modding :)
phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
$500 - new companion NPCs that use spells added by this mod.
$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
If goals met, new goals will be added.


I sincerely wish you good luck.

As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date. Edited by BluemaxDR
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In response to post #24616159. #24616314, #24616454, #24616704, #24616799, #24616909, #24617019, #24617144, #24617304, #24617354, #24617394, #24617519 are all replies on the same post.


phenderix wrote:
BluemaxDR wrote: I sincerely wish you good luck.

As for me, I'm going to take a break from modding Skyrim for a while. Well except for updating one because Raulfin is updating the combat system in his and I feel obliged to keep mine up to date.
Axeface wrote: Good luck phenderix. There is nothing wrong with what you are doing and it is an inevitable progression in gaming and modding, I havent used your mods because they dont suit me personally - but they suit a lot of people and have value. Please try to 'weather the storm' of rabid screaming masses on the forums until the storm clears. Maybe you could provide some kind of extra incentive to buy, while still offering the free option?

Cheers, good luck. Keep calm and keep modding :)
phenderix wrote: While the file is still pending review here is a list of features I intend to add using a goal system.

Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
$500 - new companion NPCs that use spells added by this mod.
$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
If goals met, new goals will be added.
BluemaxDR wrote:
Every $200 - New spells will be added or an existing archetype will be significantly modified and improved.
$500 - new companion NPCs that use spells added by this mod.
$1000 - new worldspace containing many things to do regarding this mod. (Town, vendors, shops, npcs, new world)
If goals met, new goals will be added.


Like kickstarter....smart.
Turnstyles wrote: I wish you luck, though I am sorry to say that this may kill peoples trust in you as a modder. I make this in no ill way, but as a statement. This does not guarantee good mods at all, and incentivises theft of assets for profit. I hope you take this well.
Axeface wrote: @Turnstyles.
"Trust in him as a modder" - what does that even mean? Trust that you can take from him forever and never give anything back other than an optional 'endorsement' click?
OiramX5 wrote: I understand your position but dont agree with your vision, you will receive only a little value of money (most go to Valve and Bethesda), but it is your work and time, you do what wish (And Valve too now, she will be your "partner" and owner of your mod, just read about Cheskos said it).

I respect you decision and wish you good luck with this.
Shadowmane01 wrote: Well I respect your decision you have a hobby and see a chance to make a few quid out of it why not. People do that with other hobby's such as arts and crafts and so on. I was initially very upset about this mods for money thing but I'm calming down a bit now. I do have a question though will your workshop edition use the MCM if so what % of the $2.99 goes to them ?.
phenderix wrote: Thanks for the mostly positive comments so far guys. Magic Evolved does not contain any assets created by other modders. I will certainly never be stealing ideas or content from other mods just to make a profit. I have enough original ideas for new mods and improvements on existing mods. :)


MCM is getting a portion of pay. My mod barely uses it but it will receive a portion of proceeds nevertheless.
Silki08 wrote: They should be paying you guys more. Like for reals.
butthead123 wrote: Good luck with that though i wish it felt like my money was going to you rather than valve :(


Thank you and apart from questioning whether you feel it totally justified to advertise Steam Workshop on the Nexus, I would like to ask if you think you should get at least 75% of that $2.99.

To pay rent with. Edited by sunshinenbrick
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So, if a mod that uses stolen assets actually gets through the "Under Review" (I know, how likely is that?! (Takes tongue out of cheek)) and makes money but is then found out to be such the money goes into Steam's coffers? Isn't that called profiteering?

 

For me the worst part is that a lot of mods nowadays require compatability for others, which means if I want my mods to be as compatible as possible I have to buy said mods! Sorry, not gonna happen!

 

Last thought, I was thinking of doing a retexture paid for mod for socks, how many colours does a HDMI 40bit system generate? 281.5 trillion if I remember rightly, anyone want a new pair of socks or two? lol

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