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Was hoping a mod Author for Last of Us 2 tcould create bindable mouse 4 and mouse 5 buttons mod, as it would make dodging easier on mouse and keyboard. Naughty dog seem to forget that they come with more than 2 buttons now.
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On the previous version of the forum, when clicking on a PM, it would automatically take you to the newest message without the need for excess clicking and scrolling. This saved a lot of time. Currently, when you click on a message in your inbox, it takes you to Page 1. If the conversation has multiple pages, you need to manually change pages and scroll down. It's a little annoying and wastes time. Proposed change: Go to the newest message when clicking on an inbox message.
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So, i downloaded all the required mods for Lovingpiper mod but THBrows isn't downloadable anymore. What do i do? it's my first time really modding i tried outside nexus but i'm scared of messing up or might download a virus and i don't know how to do it independently.
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- Piper
- Lovingpiper
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Mod request Assassin Creed Shadows Correct Sound effects
DarkLadyPhoenix posted a topic in Mod Ideas
My biggest issue with Assassin's Creed Shadows is that the noises of two animals are very very wrong. You'd never know if you've never been to Japan, but I have and it's so grating. It's like giving a horse the sound of a goat. First off the Tanuki. They're canids! They bark and yip like foxes and wolves. Not a low trill of the raccoon. The other animal they got horribly wrong is the crow. Crows in Japan do not have that high pitched "caw". They are larger, have a much deeper voice and say "Hah." instead. Look up Jungle Crow and you'll see the difference. -
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- dragon age
- Dragon Age The Veilguard
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I'm experiencing a very annoying visual glitch that affects the white/blueish outlines around containers and items that can be picked up. The attached screenshots clearly demonstrate the issue. It only appears around the containers/interactive items outlines, and there are no other visual glitches anywhere else in the game. I have already tried to change, enable or disable every single possible graphics settings, both in-game and in NVIDIA Profile Inspector. Believe me, I've set to off, on, low, high, ultra every single video and graphics toggle. I've tried enabling and disabling DLSS, RT, FG, Shadows, everything. Absolutely everything. I've tried various DLSS presets such as D, J and K after swapping the relevant DLL files at no avail. The issue persists with every DLL version and DLSS preset. The ONLY 'workaround' that eliminates the issue is completely disabling anti-aliasing in the user.ini file, however this significantly degrades the visual quality of the game, and it's simply a band-aid over the real issue that I'm still unable to pinpoint. I've uploaded a video on Giphy that shows the issue in motion: https://giphy.com/gifs/2Rb13LcykSddM85noM I have a RTX 4000 series card with the 566.36 drivers (572.x branch ones do NOT fix the issue), game version is 2.21. I can't believe no one else ever experienced this specific issue.. does anyone have even the slightest idea about how to proceed in order to diagnose and fix this glitch? It's very distracting and annoying.
- Today
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I have a script with fragments of the quest stages, and I'm adding a function enableObjectsAtFirstStop. Scriptname QF_TXXI_DC_CarriageQuest_02002DAF Extends Quest Hidden Function enableObjectsAtFirstStop() ;some code EndFunction ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE enableObjectsAtFirstStop() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetStage(10) ;END CODE EndFunction If you try to compile the script from the quest scripts section, the script compiles successfully. But if I open the code of a specific stage of the quest and try to compile the code from there, I get an error: enableObjectsAtFirstStop is not a function or does not exist How do I access this feature? (I've done this several times before, but I don't understand the principle of operation)
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Mods Adding the possibility to delete Mods Download History
Pickysaurus replied to AlaxoucheModding's topic in Suggestion Board
We don't delete download history at all because it's fundamental to how some of our website systems work. Including the various mod author rewards (free premium, Donation Points). We have had to limit how much each user can see themselves to 30k downloads for performance reasons though. -
hey everyone. i've been working on a mod for quite a while, and in one part of it, in an interior cell that i've created. there's a draugr boss that will be waking up from his coffin when the player enters a trigger box. here's an image of that in CK: as can be seen in the image, the draugr npc is connected to the trigger box through "Activate parents", And he is connected to the coffin marker through the "linked ref". the problem is, in the game, all the other draugr that are leveled actors, aka just randoms, behave normally and come out of their coffin when the player enters the trigger box, whereas my NPC Draugr, does not. he will instead come out of the coffin without even opening the coffin's door (NorSarcophagusTopAnim01). and patrols around until he detects the player. i don't know what might be wrong. but i suspect that in the default script that i attached to him "Masterambushscript" i might not have filled the properties right. if that is not the case, i don't really know, what is. any help with this would be highly appreciated.
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Hello I would like to request a mod that adds back the missing costumes from previous entries in the Storm Series, without replacing existing ones, and preferebly compatible with NBUNSC Mod Manager. The Costumes missing are: Naruto PTS Pajamas (Storm 1) Naruto Hokage Costume (Storm 2) Hidan Damaged Cloak Costume (Changed to a armor break since Storm 4) Naruto Hokage Costume (Storm 3, Road to Naruto Version) Naruto Goku Costume (Storm 3) Sakura Hello Kitty Costume (Storm 3) Kakashi Hatake Battle with Kakuzu Costume (Storm Revolution, changed to a armor break since Storm 4) Itachi Uchiha Apron Costume (Storm Revolution) Itachi Uchiha without cloak (Storm Revolution, changed to a armor break since Storm 4) Thanks in advance
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Sorry for not answering sooner. i've been sick for a couple of days. this solution is actually good. im going to use this in another situation for another mod for sure. my problem with that dylbill script was the fact that the guard did not attempt arrest at all, even if i attempted to pick the lock. so even if the crime bounty increases, it doesn't matter as long as the guard does not attempt an arrest. which was the point all along, the arrest, not necessarily the crime bounty. the bounty increase was meant to incentivize the guard to get aggressive and attempt arrest. it definitely does happen in skyrim as well. if for example you're at somebody's house past their work time (after 8-9pm in game time). now for the solution that i finally found, which btw, many thanks to @xkkmEl for helping me step by step to reach my desired outcome with this script: 1. you have to set the ownership of the display case to the faction that you would want, to arrest the player when he tries to open the lock. 2. one of my main issues was the guard never arrested the player for the right amount of bounty, so he was always susceptible to being "persuaded" to let the player go and there's a very high chance of success even with a very low speech skill and that's because the guard is attempting arrest for a 5 gold crime of trying to pick a lock, not for the script itself, eventhough the bounty was definitely added through the script. so inside the script, i changed all the "SetCrimeGold" arguments to "SetCrimeGoldViolent". which now makes the guard only have an option to take the player to jail or attack the player. 3. i also wanted the player to get arrested for simply activating the display case not for picking the lock, so i transformed the script to only have the OnActivate event, without the "Lockpick menu" arguments, but the script that i came up with can also work for lockpick menu, as the guard will attempt arrest even when you're in the lock pick menu and either broke a lockpick or opened the lock. here's the script now: Faction Property CrimeFactionWinterhold Auto Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() CrimeFactionWinterhold.setCrimeGoldViolent(CrimeFactionWinterhold.getCrimeGoldViolent() + 1000) SendStealAlarm(Game.getPlayer()) EndIf EndEvent the "SendStealAlarm(game.getPlayer())" makes sure that even if the guards are looking away when you open the lock, they will notice you picked the lock and therefore attempt an arrest. on the otherhand, if you are sneaking and open the lock and steal the item while sneaking, the guard does not notice it, therefore as intended, the only way to steal this without getting arrested is to be sneaking.
- 25 replies
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- crime gold
- crime/bounties
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A simple spell restriction?
JettHawke replied to amokrun1's topic in Skyrim's Creation Kit and Modders
Interesting idea! Haven't seen a mod like that—might need a custom script, but sounds doable with conditions. -
Account Banned - tuxick2 tuxick2 has been banned from Nexus Mods for violating our community rules. Reason Alt account of tuxick Donation points abuse, using alt account to purchase second game key The efficiency of our moderation approach and moderation tools is dependent on the principle of each user being linked to a single account. It is therefore forbidden to register or use more than a single account per user without pre-approval by staff Users with multiple accounts may have one or all of their accounts suspended. In the event of alternative accounts being used to evade a ban or restrictions on a main account, all accounts belonging to the offending user are subject to suspension (i.e. a ban) and any (pending) unban appeals are forfeit. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. Moderation History Banned by CapraKurt. This member received 0 formal warnings before they were banned.
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Formal Warning Issued - Madbey3796 Madbey3796 has received a formal warning for violating our community rules. Reason Unreasonable comments on mod pages Terms of service violation Terms of service violation Do not post with the intent of provoking an angry response or argument over a topic (“flame baiting”). Do not post personally or generally insulting remarks towards someone else, or a group of people. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://www.nexusmods.com/posts/152374631 Account Restrictions As part of the warning, Madbey3796 has been restricted from using the following features: Restrictions: [ This user cannot send private messages for 7 days This user cannot post comments on the sites or forums for 7 days]. Moderation History Warning issued by MaxHeadroom. This user has now received a total of 0 formal warning(s).
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Mods Adding the possibility to delete Mods Download History
zloybelka replied to AlaxoucheModding's topic in Suggestion Board
There already is a 30k downloads cutoff, thank you. I prefer my download history where it is now. -
Formal Warning Issued - sprlop1234 sprlop1234 has received a formal warning for violating our community rules. Reason Threatening and aggressive comments made on bug reports Terms of service violation Do not post with the intent of provoking an angry response or argument over a topic (“flame baiting”). Do not post personally or generally insulting remarks towards someone else, or a group of people. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://next.nexusmods.com/admin/moderation/cases/165622 Account Restrictions As part of the warning, sprlop1234 has been restricted from using the following features: Restrictions: [ This user cannot send private messages for 14 days This user cannot post comments on the sites or forums for 14 days]. Moderation History Warning issued by MaxHeadroom. This user has now received a total of 0 formal warning(s).
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hi, i just download blender 2 week ago and start play a bit. my goal is to do some clothe, so i need first animated caracter so i start animated sequence with mixamo. when import fbx file, blender put all in the upper right windows, but there is a lot of thing here i'm not sure what could i do or not. ( so add little screenshot for detail) about the "1" : when check detail of thiese element there is nothing in, could i delete it ? about the "2": it's one section for animation, but in my mind, i only use animation, pose and armature could i delete the skin related thing ? ( i already have this same file in the "tpose" section at the botom) thx in advance ( very newbee, sry about that's ^^)
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Why were the mod results increased in size and reduced per row? And why is there no option to change this? I have an ultrawide display, the site became even more miniscule with even more wasted space and even more scrolling. Yet again a design is made for a portrait mobile focus when all the mods are used... on a PC. It makes no sense. Give us a way to control the fixed width of the website; flexible width has existed for decades, why do so many designers ignore it? It's active on the forum, why not the mod pages? This redesign went through rounds of testing too, but somehow so many things unfit for purpose and are being rapidly changed due to feedback after it was pushed to live. Also the 'downloaded' and 'update available' markings are nearly invisible to the eyes (especially downloaded). It used to be obvious and unmissable.
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Remove EVERY Planet Map POI Markers and Quest Markers
Kresr0ck replied to Kresr0ck's topic in Starfield's Mod Ideas
@Ahplla If you can somehow also remove the names from transparent map markers, that would be sweet! :] And a lot of today's technologies are not in the game, so I wouldn't really mind removing GPS from my game. Spending hours, days, weeks even, just to trying to find a location is the point of this mod idea. :] -
It's too dark. Just plain and simple; too dark, too high of a contrast which negatively affects the eyes (at least, my eyes). The color scheming of the old site should not have been a casualty of the redesign. If anything, it should've been added as a user customization choice. Always this should be, but it's routinely ignored, like most accessibility issues. Wow, didn't even see this was the case; yeah that is completely awful. ITAD did a redesign and grossly destroyed the usability of the site and has this same issue (but worse as it shows the same image from the 404 page until you enter something), and despite having direct contact with the creator and writing some rather giant e-mails, nothing was really improved. Full page obfuscation, or worse, a popup that unexpectedly changes the location of your focus, is not a positive thing. Search should always be inline from where it is, and it used to be perfectly fine; only negative would be its smaller size.
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This is not a debate. It would be better reposted here: https://forums.nexusmods.com/forum/8874-mod-ideas/ In English preferably if you want to get it noticed.
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I want to make a mod that makes every NPC can self-destruct. I've done the first step - make it possible for any creature to hack in, but I can't find a way to automatically trigger self-destruct. So, when select self-destruct on hacking, which event/function is triggered? How to use it in my script?