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Heightmap Creator work around?
kyago8 replied to kyago8's topic in Fallout New Vegas's GECK and Modders
Returning with a small update: I've been searching the forums and Reddit for any relevant information on importing heightmaps into the GECK. It seems that Adobe Photoshop CS2 is or was at some point able to export in the required RAW settings for importing a heightmap into the GECK (it's also available for free). I know that some people commonly use this with the NVIDIA plugin for photoshop in order to export .dds files for textures. I've definitely made some progress, but this is getting into some forgotten territory, as the latest post I could find on this forum addressing heightmap imports (other than this one) was way back in 2016. It seems that the export settings are available in this program, but for some reason when I tried to change 8-bit to 16-bit, the dialogue box grayed out. I'm sure that there is a common cause leading to this problem (perhaps the scale of the image at import? I used Tanagrams.io to get the basic heightmap, as suggested by the Height_Map_Tutorial_Ashton on the GECK Wiki, and then edited in PS CS2), but as far as I'm concerned, the dialogue option with the necessary exports -- though locked -- is progress. All other export settings that the GECK requires as a heightmap are readily available to change. If anyone has experience with Photoshop CS2, I implore you to try this out for yourself and you may be able to get this to work. It'd be great to restore one of the GECK's lost functions to be used by the community. -
Don't kill Layla! and here's why..
MuteSignals replied to MuteSignals's topic in Fallout New Vegas's Discussion
tried doing this again, just wanted to clarify the reliable method. this is useful for pacifist playthroughs. have a stealthboy before interacting with layla choose the 'attack' option when prompted for dialogue (there is no escaping this interaction as she will follow you even while stealthed) immediately after closing the conversation, use the stealthboy whilst hidden once you are hidden, the deserters will lose aggro and start to patrol the casino as desired. -
MuteSignals is attending C3: Community Creations Con
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I hope this will stay optional and Won't be another Reddit fiasco. That is still hurting.
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I see two possible problems in the crash log, aside from Faster HDT-SMP: 1. VCRuntime140.dll - maybe you should check to make sure that you have the latest Visual C++ runtime installed on your computer? 2. EngineFixes.dll - maybe remove it, and reinstall it (both parts - make sure that you install the second part manually in the proper location, per the mod page instructions. I also see skse64_1_6_1130 in the crash log, are you running SE v. 1.6.1130? That might change which Engine Fixes SSE part 1 you need... Which mods do you have that are not compatible w/1.6.1170? I looked here ( https://modding.wiki/en/skyrim/users/skse-plugins ) and didn't see any mods that weren't compatible with both the ...30 and ...70 versions. There probably haven't been many updates to that page lately, so I would like to know, thanks.
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Account Banned - LoreHero LoreHero has been banned from Nexus Mods for violating our community rules. Reason Throwaway account to upload a racist mod. Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. Moderation History Banned by Pickysaurus. This member received 0 formal warnings before they were banned.
- Today
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So, I'm not sure if this request has already been mentioned as this is the first time I've visited this part of the site, but I'd like to request a mod that removes the pop up that appears whenever you complete an activity in the game, as well as the celebratory jingle theme that plays during the pop up. As fun as the combat and doing things in the game can be, these things make the game look and feel more like a mobile game as Square Enix seems unable to let people just do things without being rewarded with a "hey, you did it!" pat on the back every single time we complete an activity. The first 5-10 times, it's fine, but these things happen hundreds of times throughout the game and it just makes me not want to play it as I don't need to be reminded I did something when I just did something. It comes across as Square Enix needing to reward us every 5 minutes and it just gets old super quick. If it's possible to remove all those pop ups for every activity, that would be a bonus, but I'd settle for the main yellow one and the music when exploring the regions. Thanks in advance if this is possible as it would make me enjoy the experience a whole lot more without this mobile game crap all over Rebirth.
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Could someone please make a mod that stops the NPC's from nagging you so quickly to make a choice or to follow them? Sometimes you don't even have time to read all the dialogue options before they're nagging you or you just want to explore a room. It's so annoying, I can't believe no one has fixed this yet.
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Does somebody know what is the issue?
LerryTheLucky replied to LerryTheLucky's topic in Mod Troubleshooting
I have around 180 mods. -
Account Banned - VincentBoi VincentBoi has been banned from Nexus Mods for violating our community rules. Reason Pirating My Summer Car "I use a cracked 2022 MSC Build, but some mods say it's pirated but it still gets disabled, which is weird" Terms of Service Violation: "We have a strict anti-piracy policy and will take proactive action against anyone whose on-site activity gives us reasonable grounds to believe they are using pirated content such as, but not limited to, games and software. Discussing, promoting or distributing such content on our sites will be met with administrative action." Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://www.nexusmods.com/posts/150220160 Moderation History Banned by JustThatKing. This member received 0 formal warnings before they were banned.
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Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(88): I dont know any 'Platform_Xbox_SCARLETT_LOCKHART' Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(104): I dont know any 'Platform_PS5' Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(956): I dont know any 'Platform_PS5' Error [content0]game\gui\main_menu\ingamemenu\igmoptions.ws(956): I dont know any 'Platform_Xbox_SCARLETT_ANACONDA' Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(60): Unable to find suitable operator 'OperatorLogicAnd' for given types (void, String) Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(85): Property 'comboStatus' exists but was not imported from C++ code. Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(116): Property 'comboStatus' exists but was not imported from C++ code. Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(151): I dont know any 'Platform_PS5' Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(164): I dont know any 'Platform_PS5' Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(307): I dont know any 'Platform_PS5' Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(425): I dont know any 'Platform_PS5' Error [content0]game\localizedcontent.ws(28): I dont know any 'Platform_PS5' Error [content0]game\localizedcontent.ws(38): I dont know any 'Platform_Xbox_SCARLETT_ANACONDA' Error [content0]game\localizedcontent.ws(39): I dont know any 'Platform_Xbox_SCARLETT_LOCKHART' Error [mod0000_mergedfiles]game\quests\quest_function.ws(9039): I dont know any 'Platform_PS5' Error [mod0000_mergedfiles]game\quests\quest_function.ws(9150): I dont know any 'DT_SSD' Error [mod00floreneconomysystem]game\scenes\scene_functions.ws(1295): I dont know any 'DT_SSD' Error [content0]game\temp.ws(14444): Function 'DebugForceCrash' does not take 1 param(s) Error [content0]game\temp.ws(14454): Function 'WritePGO' does not take 1 param(s) Error [content0]game\gameplay\ghosts\ghost.ws(39): Function 'HapticStart' does not take 1 param(s) Error [mod0000_mergedfiles]game\player\r4player.ws(10569): Function 'HapticStart' does not take 1 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(531): Function 'ClearTriggerEffect' does not take 1 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(532): Function 'ClearTriggerEffect' does not take 1 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2473): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2474): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2508): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2529): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2536): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2537): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2549): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2550): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2566): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2577): Function 'SetTriggerEffect' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2581): Function 'SetTriggerEffect' does not take 3 param(s)
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Account Banned - JaguarXFS JaguarXFS has been banned from Nexus Mods for violating our community rules. Reason Ban evasion by (Mysummercarlover95, OpelOmegafan, AlfaRomeo156GTA, etc) Terms of Service Violation: "Users with multiple accounts may have one or all of their accounts suspended. In the event of alternative accounts being used to evade a ban or restrictions on a main account, all accounts belonging to the offending user are subject to suspension (i.e. a ban) and any (pending) unban appeals are forfeit." Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://www.nexusmods.com/mysummercar/mods/7836 https://next.nexusmods.com/admin/moderation/cases/159081 Moderation History Banned by JustThatKing. This member received 1 formal warnings before they were banned.
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"I have a question: does anyone know if there is a file or a mod that affects Geralt's scale? After a clean install of the game, my Geralt appears small in the inventory menu.
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Impatient... okay I will make a video! Just give me like 4 or so days tops... so impatient! You're a damn n'wah it's proven!
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Account Banned - FAKENGAYaiMODs FAKENGAYaiMODs has been banned from Nexus Mods for violating our community rules. Reason Trolling account made to harass mod authors Inappropriate username Terms of Service Violations: "Users with multiple accounts may have one or all of their accounts suspended" "We do not tolerate 'trolling' or harassment of any kind. Do not belittle, discredit, or aggressively criticise another member or their content. If you do not like something or have nothing constructive to add, it's best to simply move along." "When creating an account on our services, the username you choose must be appropriate for all audiences (i.e. be free of profanity). Accounts registered with inappropriate usernames will be subject to an immediate ban." Reference Below are links to where the infractions took place (where relevant). Some links may point to hidden, deleted or restricted content that can only be accessed by moderators. https://next.nexusmods.com/admin/moderation/cases/159077 Moderation History Banned by JustThatKing. This member received 0 formal warnings before they were banned.
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Hello everyone, here are some spell ideas for BG3. Not having the skills to create them and having never seen these spells in other games, I share with you my ideas for a future creation maybe. Take care of yourself, 1. Ferromagnetic Overload *(Iron) • Effect: Affects an enemy's metal weapons and armour, increasing their weight and reducing their movement speed by 50% for 3 turns. If the target is hit by an electric attack, it is paralysed for 1 turn. • School: Transmutation • Inspiration: Sasha and his mastery of iron. 2. Thermal Breakdown *(Sodium) • Effect: An unstable sodium sphere explodes on a target. If it is hit by water, the explosion becomes twice as powerful and inflicts area damage. • School: Evocation • Inspiration: Sodium reacting violently with water. 3. Mercury Leeche *(Mercury) • Effect: A wave of liquid mercury clings to the target, dealing poison damage for 3 turns and reducing its resistance to physical damage. • School: Necromancy • Inspiration: Katja and her toxic techniques with mercury. 4. Lead Mark *(Lead) • Effect: A curse weighs down the target, reducing its speed of action and making it more vulnerable to magic projectiles. • School: Enchantment • Inspiration: The density of lead and its slowing down effect. 5. Hydrogen flame *(Hydrogen) • Effect: A blue fire explosion creates a wall of intangible flames that does not burn allies but deals increased damage to fire-sensitive enemies. • School: Evocation • Inspiration: The pure combustion of hydrogen. 6. Helium levitation *(Helium) • Effect: Reduces gravity on a target, allowing it to jump higher and reduce fall damage for 3 turns. Can be used on enemies to make them easier to repel. • School: Transmutation • Inspiration: The lightness of helium. 7. Silver Bite *(Silver) • Effect: A weapon or arrow is impregnated with pure silver, ignoring the resistance to damage of supernatural creatures (vampires, lycanthropes, spirits, etc.) for 2 turns. • School: Transmutation • Inspiration: The use of money against occult creatures. 8. Chlorine Wave *(Chlorine) • Effect: A toxic gas wave invades an area, forcing enemies to make a Constitution jet under penalty of being blinded and suffocating for 2 turns. • School: Necromancy • Inspiration: Chlorine as an asphyxiating gas. 9. Helium Supernova *(Helium + Fusion) • Effect: Releases a stellar explosion dealing massive radiant damage in a large area. The more HP the launcher has, the more powerful the explosion is. • School: Evocation • Inspiration: The nuclear fusion of helium in stars. 10. Tungsten strike *(Tungsten) • Effect: A weapon is temporarily reinforced with tungsten, increasing its damage and allowing it to ignore resistance to sharp and blunt attacks for 3 turns. • School: Transmutation • Inspiration: Tungsten is one of the most resistant metals and has an extremely high melting temperature. 11. Cryo-Liquefaction Overload *(Liquid Nitrogen) • Effect: Instantly freezes an enemy, making it vulnerable to shock damage. If the target is hit by a physical attack, it may break into pieces. • School: Evocation • Inspiration: Liquid nitrogen is used for cryogenisation and can freeze an object instantly. 12. Vitriol Acid Wave *(Sulphuric acid) • Effect: A jet of sulphuric acid gnaws at enemies' armour and skin, dealing continuous damage and reducing their turnover by 2 for 3 turns. • School: Evocation • Inspiration: Vitriol is an ancient name for sulphuric acid, used for its corrosive capacity. 13. Beryllium Dome *(Beryllium) • Effect: Creates an invisible shield around the launcher or an ally, reducing magic damage received and increasing fire resistance. • School: Abjuration • Inspiration: Beryllium is used in aerospace and radiation protection. 14. Bismuth Heartbreaker *(Bismuth) • Effect: Turns a weapon into bismuth crystal, giving it an iridescent colour and an ability to inflict additional psychic damage. • School: Transmutation • Inspiration: Bismuth is known for its unique crystal formations and changing colours. 15. Neon Current *(Neon) • Effect: A luminous burst blinds nearby enemies and instantly recharges an ally, restoring a recently used low-level spell. • School: Evocation • Inspiration: Neon is used in fluorescent lights and could be used as a source of magical energy. 16. Uranium Disintegration Wave *(Uranium) • Effect: An unstable energy ray hits a target, inflicting heavy necrotic damage and decreasing its resistance to magic for 2 turns. • School: Necromancy • Inspiration: Uranium is radioactive and can be used as a source of destructive energy. 17. Convergence of Lithium *(Lithium) • Effect: Channels a soothing energy that dissipates negative mental effects such as confusion and fear. Can also be used to calm aggressive creatures. • School: Enchantment • Inspiration: Lithium is used in medicine to stabilise emotional disorders. 18. Osmium Punch *(Osmium) • Effect: Impregnates a weapon shot with osmium, the densest metal, significantly increasing damage against heavily armoured enemies. • School: Transmutation • Inspiration: The osmium is an ultra-dense metal, perfect for heavy attacks. 19. Antimony Infusion *(Antimony) • Effect: Applies a metal coating to the launcher's skin, temporarily increasing its CA and making it insensitive to poisons. • School: Abjuration • Inspiration: Antimony was used in ancient times to reinforce alloys and as protection. 20. Tellure Reverberation *(Tellure) • Effect: Creates a vibrating wave that disorients enemies and temporarily increases the incantation speed of nearby allies. • School: Transmutation • Inspiration: Tellure is used in alloys and has electrical properties.
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That does make sense. For context, The First Step (which is given as a follow-up to When Freedom Calls) targets an existing unclaimed settlement that is already populated and does not require a specific quest. That means that at least one of these settlements needs to be unowned and populated by normal settlers: County Crossing Greentop Nursery Nordhagen Beach Oberland Station Somerville Place Tenpines Bluff Notably, Nuka World also edits both The First Step and When Freedom Calls to have Preston refuse to speak with you at this stage, if you've progressed far enough in the Nuka World questline to be at risk and won't continue until (or unless) you clear out all the raiders from Nuka World. However, there are still other ways to accomplish this, such as just going to each of the settlements I've named, attacking them, and then claiming them for yourself after killing the inhabitants. It's definitely something worth looking into, for players who have rendered The First Step impossible to complete.
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Accept - Midnight Highway Paralyzed Age - Evelyne
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A "Spawn-able" Dremora Lord, recruited from you know where, would be really cool to add to Starfield (IMHO) Maybe a grenade or possibly a mine that could "Poof" him in on demand or be triggered by enemy? Give him a pocket full of "Amp" along with his default Greatsword, push the button and "Watch him Go" ! The comments he can say, are about as classic as it gets While one may not have a use for him constantly a quote from the Worlds Most Interesting Man sums it up quite nicely, "I don't always use combat helpers, but when I do I use Dremora Lord" If he could ever make it into Starfield universe or not, can't help but feel we can all agree he is one "Bad Man"
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