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Modding Skyrim with TESSnip and Nifskope


jaysus

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Yeah, I too am stuck at the adding nif model path for armor - trying to add a new helmet. There are 4 MODL variables, each with random looking string and hex subrecord data. Is there a way of converting a file path into that type of data? Surely some people can do it, but I can't find the info anywhere. Thanks

 

Why dont u use the latest Version of Nifskope (1.1.0-RC5)?

 

With this version u dont need the modified .xml file, it supports Skyrim initially.

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Hi i read your tutorial,but I didn't understand step 6:

assign textures and copy paste properties etc as you need, save and done, a gameready mesh

Is there a tutorial somewhere?

 

Also I saw you mentioned new tutorials,do you know where to find them?

regards

Edited by zzjay
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Guys please help me, I have been trying to get .obj throught nifskope for days now but they keep loosing their UV's in the progress.

 

I'm trying to use throttlekitties modified nif.xml but I get this error...

 

""Unsupported 'Startup Version' 20.0.0.5 specified, reverting to 20.0.0.5""

 

and nifscope won't import vanilla files now.

 

Do I need a specific version of Nifscope for this to work?

 

Please any help would be greatly appreciated I'm at the end of my rope here!

 

Thanks

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