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mutliple master files skyrim special edition creation kit?


tommahawke

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allright so the creation kit has been released from beta first of all why do we have to use the bethesda launcher? because it starts with the data map empty, once all esm files are copied it first thing happening at my creation kit when loading the standard files ... creation kit 2.0 stopped working .... immediately when it is about to load the files ....

 

so then the next thing coming up after that, multiple master files are an issue as well, how the ....

 

please need some help immediately!!!

Edited by tommahawke
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so i think i solved the first part of the riddle.
in order for the creation kit to work you'll have to cpy/paste your entire Skyrim SE Data folder (all esm and bsa) to the data folder of the creation kit.

now all that is left is the multiple master files part

 

update:

last part is open your CreationKit.ini and add the line bAllowMultipleMasterLoads=1, under [GENERAL]

Edited by tommahawke
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I've been doing that, but it doesn't fix the constant crashing. I added the [General]
bAllowMultipleMasterLoads=1 and everything. Maybe I'm missing a step?

 

I know the issues with the crashing in the old CK was by changing bEnableAudio=1 to 0, but I don't have a SkyrimEditor.ini in my main folder of SSE. Am I suppose to? O.o

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1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition)

 

2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work.

 

3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces....

 

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa

 

4. Save file

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1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition)

 

2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work.

 

3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces....

 

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa

 

4. Save file

 

Thanks bud. Forgot to add (Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa) All saved.

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1. Locate your CreationKit.ini file. (C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition)

 

2. Add "bAllowMultipleMasterLoads=1" (without the quotes) under the [General] section. Anywhere will work.

 

3. Scroll down to near the bottom and find the [Archive] section. Find the line that starts with "SResourceArchiveList2=Skyrim" and a list of .bsa files. Add the update, Dawnguard, Hearth Fires and Dragonborn bsa files to the list with commas and spaces....

 

SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa

 

4. Save file

Seriously?! We have to do that again?! I can understand doing that for the original creation kit, but why this one? It was supposed to be specifically made for the special edition.

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  • 2 weeks later...

Kia ora

 

Has Beth broken this I have my ini edits done but I now can't load the DLC's, I could before the last patch tho

 

 

 

 

[General]
bUseVersionControl=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
SLocalBackupPath=Data\CheckInBackup
bUseEyeEnvMapping=1
uGridsToLoad=5
bExternalLODDataFiles=1
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bLoadTheUserPlugin=0
bCreate Maps Enable=0
bDisableDuplicateReferenceCheck=1
bCheckForMultiFileForms=1
uExterior Cell Buffer=36
uInterior Cell Buffer=3
bPreemptivelyUnloadCells=0
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
bClearPersistenceOnVCSort=0
bAllowNonGroupedVersionControl=0
iFullSaveCellThreshhold=20
SFile Path=
bLight Radius=0
bMaximize Editor=0
bPreview=0
bAllowUnsafeSave=0
bAllowMultipleEditors=1
bAllowMultipleMasterFiles=1
bEditorHotLoading=1

[MAIN]
bDrawWaterRefLinks=1

[Display]
bSAOEnable=0
bLoadMarkers=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
fGamma=1.0000
bShadowsOnGrass=0
bActorSelfShadowing=0
bStaticMenuBackground=1
iTexMipMapMinimum=0
fLightLODStartFade=5000.0000
iSize H=300
iSize W=467
iAdapter=0
bEnableImprovedSnow=0
iEnableShadowCastingFlag=1

[PreviewMovement]
bRecreateEveryUpdate=1
fPreviewLandTextureTiles=8.0000
SPreviewLandTexture=Landscape\Dirt02.dds
SPreviewLandTextureNormal=Landscape\Dirt02_N.dds
iPreviewTextureSize=256
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
fCamera Pan=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.2500
fCamera Rotate=0.7500

[MESSAGES]
bSkipInitializationFlows=1
bAllowYesToAll=1
iFileLogging=0
bAllowFileWrite=1

[Movement]
iAutoSave Time=0
fClip Dist=300000.0000
fLand Mult=1.0000
fCamera Pan=5.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=2.0000
fCamera Rotate=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iSnap Angle=45
iSnap Grid=64
uFlags=60

[Archive]
bInvalidateOlderFiles=1
bUseArchives=0
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa

[Papyrus]
bPerforceEnabled = 0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512

[Flowchart]
bPerforceEnabled = 0

 

 

 

 

 

Edit:

 

Made a CreationKitCustom.ini

 

[General]
bAllowMultipleMasterFiles=1

 

 

But still will not load more than one master

 

I just don't get it and yes I took the edit's out of the default, in fact deleted it and got CK make a new one

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