Something that I have been thinking about is the Damage Resistance system.
On the character sheet in the Pipboy we have a locational display of the player characters Damage Resistance per part. Example: Chest, Head, Right/Left arms and legs.
Then at bottom right we have a Total Damage Resistance.
I think that most players believe that the Total Damage Resistance is their actual score for calculating the amount of expected damage to receive.
There are some things that seem to suggest that the game however does in fact only figure the location that damage was applied.
Most of us understand that in battle the players Limbs can become damaged to the point of hindering gameplay. This would seem to indicate that damage was applied to those spots specifically during the course of play.
Weapons that apply damage over an area should in fact and seem to apply damage over several locations, there is quite a lot of observation to support this idea that AOE does in fact apply its damage multiple times but I am suggesting this is because the damage is applied to several locations on the body of the effected target. Thus the hit point loss is applied more than once.
Basically your damage resistance is not actually the total number in the bottom right hand corner of your screen. It depends entirely where you are hit.
In the early game when I first get my power armor and take it around for a spin I tend to notice that the first part that tends to break is the legs....Thing is more often than not its due to fighting creatures that would only normally hit those area's. The next source of damage that breaks the legs first tends to be pesky explosives such as land mines, grenades, or other explosive device going off.
There are of course "under armors" its my belief that this applies DR evenly across the spots that disallow equipping other parts to those area's.
Then of course there are Railroad Linings, these are understood to be very powerful but I have a feeling that since Damage Resistance is in fact based on where the hit is registered this modification is in fact a whole lot more potent than many players realize.
Then there is a Perk....That I think a lot of players totally overlook. "Toughness"
Toughness adds a measly 10 Damage Resistance.
Of course it seems pitiful considering when we look at our total Damage Resistance and think "I have 70 Damage Resistance, whats 10 more points matter to me!"
Well the thing is when receiving damage the game may not actually be considering your Total Damage Resistance.
If for instance the player understood that the game considered only there leg armor when attacked by deadly mutated feral dogs...Well uh cough this is why these things are "deadly" since the leg armor may only be like 10 DR worth of the Total.
Suddenly when understanding that when attacked by Deadly Feral Dog you have only 10DR well then another +10 DR from Toughness becomes incredibly attractive because this doubles your DR.
So how is it that certain weapons are underwhelming?
Well in the Miniguns case, its obvious...It has 10 damage per bullet so if your opponents have 10 DR on said spot that is hit that is still only 5 damage per bullet....That's before difficulty adjustments, so it could be significantly less damage than 5....Like 2 damage.
Same goes for the Submachinegun.
Most players think they are doing the stated damage in the information panel. However what they are not told is that there are 6 pellets (? sorry don't have the editor open right now).
So in the previous games the damage was divided up amoungst the number of shots in the shot. So 60 damage is only 10 damage per shot against a target with at least 10 DR on each part, which translates to 30 damage IF all the pellets hit and IF you are under the Range, typically meaning that if you empty both barrels into dead center of mass target in front of your character you will not kill them.....(consider that most raiders have at least 20 DR early game on Chest Piece).
Range the biggest issue with the guns in the game.
When we look at range we see a number for shotguns like "90" but we are not told what measurement system this is....Feet, meters what we don't know.
However 60 is about the length of one prefab wooden room in the Settlement maker.
So if your shotgun has 90 range which is basically the Long Barrel double shotgun....You have a range of 1 and a half of those prefab rooms.
If your inside that range you can expect that you will do your full damage before modifiers of course.
If your twice that range you will do 1/2 damage. Basically 3 little wooden rooms. At 2 wooden rooms you are doing 3/4 of your stated damage if all pellets hit.
Shotguns also have spread....So its actually not likely that you can have a consistent grouping.
I find that it would be hard to argue in favor of a short barrel in this game.
I think when you consider that we can agree that shotguns are well competing with the melee weapons for close quarters combat.
The next thing against shotguns is that they weigh a lot and cost ammo to use, which also weigh a lot.
I think that for the most part the weapon ranges of the guns don't actually extend out far enough, so in a lot of cases this is likely to be the number one culprit of why weapons don't perform as expected.
Next would be cases like shotguns having their damage spread across several projectiles per shot.
Then the interaction between Damage Resistance, Hidden Resistance (example mutants are typically 100% resistance to radiation however some damage is still done and there is a reason for that), and Difficulty Modifiers.
The trouble with Automatic Weapons.
First Person Shooter with Vats mini-game...
Well for the most part I don't use Vats when playing the game. I don't do trick shots either, I tend to fire dead center of mass which means that the bulk of my shots are hitting the opponents highest DR value. This is with a weapon that doesn't get the benefit of "armor penetration" and also it gets a damage reduction cause its apparently somehow fair that although I pay the same amount of caps for my ammo that I should do as much as 1/3 the amount of damage. I have a problem with that....Cause its a tripple penalty for not taking Vats shots and for using a weapon that favors first person shooting gameplay.
Just something that I have been thinking about and thought I would share it here. I have tried to look around for information on this but it seems that nothing has come to light in search results at least that don't date back to release date of the game.
Edited by gamefever, 27 November 2016 - 04:31 PM.