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Static objects moving after re-loading


malkaViana

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Lately I've been obsessed with placing tiny static items in small places. I'm using a heckload of mods for my micromanagement. The obsession started with Vault 88, where I had no issues (except for the usual hell that is placing objects in general.) I made excessive use of Place Everywhere and Scrap Everything.

 

Then I went on to Spectacle Island. And by now I might end up as a feral decorating hermit.

But... some of my objects don't want to stay in place. Whenever I go to another area of the island, whenever I go to sleep, reload, do anything that requires my home area to load... things shift ever so slightly. If I just let them they will even wander on.

By now I'm in war with a Drunken Gnome, a lifesaver, a napkin, a newspaper and some deskfiles.

I gave up on a mop, because that thing went straight to the roof twice.

A teddybear and a coffee can surrendered to my maniac endeavors. It feels like everytime I'm not around or close my eyes, someone wanders in to rearrange the furniture.

 

I just have no idea why this happens and I'm really curious. Besides, I couldn't find a topic on this (might be my stupidity in searching, but I usually find a solution to my issues quite quick around here. So if anyone has an idea, please let me know.

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Haven't looked at what OCDecorator does script wise but here's my guess:

 

OCDecorator does apply a non-havoc script "Onload()" meaning that the objects only are static when they are loaded.

 

In the meantime NPCs trample over your stuff and leave it elsewhere.

 

I know that from placing mines that wandered off while my character was elsewhere

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Well that's just bizarre...... Is physics getting weird, or do they just not like to stay in place?

It never moved when I looked or stayed close by. It was just out of place, somewhere in the air, through the ground, to the side... Every object had a different direction. I tested reloading and that made it worse every time I did it. Loading after starting the game always worked with an older safe, but from then on it got messy. Messy enough that I scraped everything today, as more and more objects started freaking.

 

Haven't looked at what OCDecorator does script wise but here's my guess:

 

OCDecorator does apply a non-havoc script "Onload()" meaning that the objects only are static when they are loaded.

 

In the meantime NPCs trample over your stuff and leave it elsewhere.

 

I know that from placing mines that wandered off while my character was elsewhere

I never encountered that with OCD before. I.e. I decorated a cafeteria with meals for over 20 virtual eaters in Vault 88. Every fork handplaced, OCD stuff only. I've got 37 people living in a quite small enclosure and they usually spawn in that place when I arrive. I found floating stuff maybe twice. And I am not sure if that wasn't my mistake.

Beside, after things went postal on Spectacle Island (where except for me no one is) I checked the Vault to see if I had the same issues there. Did the reload game again and no changes at all. Everything in it's place.

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Sounds like a Morrowind experience...... that was a problem with physics..... You would walk into a room, and things would literally explode all over the place. If was interesting to watch, but, truly depressing in the room you had just spent hours decorating...... I even wrote a mod to log where everything was when you left a room, and replace back to the exact same spot when you returned.

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@HeyYou You mean Oblivion, MW didn't have physics. Well it had three physics...

Nope. Morrowind. It was famous for exploding rooms. Oblivion did as well. :)

 

But, it was pretty much the same problem. Things did not stay where you put them. A fair bit of the time, they were nowhere NEAR where you put them.......

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Ah okay you mean wandering objects. I kind of hoped you were hinting at a mod that gave objects havoc physics :wink:

 

But yeah wandering objects in FO4 can be spotted when placing mines, so maybe it affects other objects too.

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