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IxionInc

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Posts posted by IxionInc

  1. I firmly believe that after Fable's release, every RPG requires some method of livestock abuse.

     

    +approval

     

    If not chicken-kicking, then at least cow-tipping from Fallout 3.

  2. I'm not one for making the holds as populated as freaking Detroit. The fact that each character would have to be handmade, and preferably unique, and you'd have to have over 100 of them.

     

    However, I do want more NPCs around that wander on the roads. Like trade caravans that go to different cities in Fallout 3. Maybe some wagons that go around transporting prisoners or passengers.

  3. So one day, I'm walking around Skyrim, being awesome and stuff, when I decided to walk into one of those racks with the dead animals. Comically, they flailed about, making ridiculous "THUD!" noises as they hit me in the face. So it struck me with a very stupid request:

     

    Could someone please make weapons from the harvestable dead quails and rabbits. And if possible, could you please leave in the physics that make their lifeless bodies flop around?

     

    Think about it; A bandit jumps out of nowhere to try and fondle your coinpurse, and you beat the s*** out of him with a dead rabbit. It would be spectacular!

     

    ..I need help, don't I?

  4. I'd like the mod to just do away with "default" equipment entirely that can't respawn and that shows up in the NPC's inventory list when you trade with them. That way you could just give them what you want them to wear/use and do away with everything else they start with that you don't want. I can think of a few reasons why followers were coded this way with default equipment, but it seems to be outweighed by all of the problems it seems to cause.

     

    I wish they had an improved system of what the "Raise dead" spells do. Have the NPC NOT have a default inventory, aside from clothes, armor, etc., and instead pick up any better weapons they find from the environment. Like off of corpses and such. It'd be cool to have Faendal walk up to a slain draugr in Bleak Falls Barrow, and have him pick up not just an Ancient Nord Bow, but as many Ancient Nord Arrows as he can carry.

  5. Okay, I understand everyone has boners for SKYRIM, but jegus you take it a bit too far.

    If you don't like the requests, ignore them? Or better yet, just leave your version of SKYRIM alone, since modding anything in SKYRIM would kind of screw up your purity?

  6. Yeah. If you're not going to give more of a description than "Three guys in a band" (Which sounds like a very racy sitcom). I know plenty of three-person bands, and even more bands with three people, however, they probably aren't what you're thinking, so you're probably going to have to suck it up and make them yourself

     

    It's sliders. If the mouse doesn't work for you, use the bloody arrow and enter keys.

  7. The fire spells do, kinda. But not a strong light. However, I think all atronachs should get this light, because Candlelight and Magelight are freaking worthless. I feel that that kind of dual functionality would make conjuration spells like, 20% cooler.

    As for what light?

    Well, Fire Atronachs are like a bloody torch, so that's covered.

    Frost Atronachs could cast some kind of blue glow or mist, or it could glow in the colors of an aurora or something. It's a big glacier. Come on.

    Sorm Atronachs could glow purple. Maybe a bunch of sparkles and sparks could fly from it every now and then.

  8. Alright, I can work with this. Which Doctor- Tenth or Eleventh? Eleventh-style would be interesting [A manic dragon?!], because the Eleventh Doctor tends to have moments of extreme ferocity and emotion, while the Tenth is more composed, but still every bit as dangerous as when he's really angry he won't let emotion get in the way of a plan he knows will work. In any case- I'm a major Doctor Who nut, so thanks for that analogy! I should have the new lord up later today.

     

    By the way, the Doctor, the Widow, and the Wardrobe is out Sunday- hurray!

    Either one would be cool!

    I honestly love David Tennant's character, since he seems like a better companion, but Matt's character would be interesting to go with.

    Haha, me too. Glad I could help. :D

  9. Hey guys- I'm having trouble with the third lord; the one you can choose to ally with. Considering that he's going to be the player's ally- and I seem to have hit a blockage for now -I'm asking for your imput. What do you want your draconic 'Jarl' ally to be like? Archetype, personality, that kind of thing. I want to make him sympathetic, someone you'd want on your side- and that's why I am turning this over to you.... you know, unless I suddenly have a creative breakthrough, in which case I'll still take suggestions :tongue:

    I guess look at likeable characters like Farkas.

     

    I have no clue like what kind of Hold he's a 'Jarl' of. Or even if he reigns over a hold. But I'd say a mage-like character who isn't a douche could work (Despite using that archetype for Aokrilotkro).

    Or maybe a Dragon who actually likes humans, due to their ingenuity, or their smithing, or something. Akin to the Doctor from Doctor Who. A sympathetic, yet powerful character, who you can trust. And no matter how much you screw up, he'd still be on your side.

  10. As cool as this would be for a necromancy mod or something, I really have to say I hate people who say "Oh, this isn't 'real' magic!".

     

    Not only would it be counterproductive gameplay-wise, unless you're going for a really powerful Thrall, but that's just very inconvenient to do unless the circle has some purpose to make up for it being a requirement. It'd have to be like J3X's Necromagic, where you can cast spells from within the circle too.

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