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ElijahHouck

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Everything posted by ElijahHouck

  1. Alton IL took 3 years. Ethas going to be 11 times larger. Does it mean we should expect Ethas in 32 years? :confused: Definitely not. Keep in mind that Alton was my first mod - when I started it, I had literally zero experience. Alton was also a one-man project... this time around, we have a dedicated team of people.
  2. Falskaar is the size of I think... two holds of Skyrim? Ethas is a bit larger than Skyrim itself. I actually just measured the border regions of both, and Ethas about five times larger than Falskaar in terms of playable area.
  3. Thanks! And if you think you're excited about new architecture now, just wait until this Friday, August 16th. We'll be releasing new media in our annual Summer Update. :)
  4. Huh. Strange. Can you post your current load order?
  5. Generally speaking, removing mass quantities of mods and using the same save isn't a good idea. The game simply doesn't like it.
  6. The specific fix that I used won't work. Others are reporting success by removing mods like Blacksmithforge water fix, did you ever have that installed?
  7. Yes, it simply means that you don't have a mod that changes the Windhelm meshes, or haven't extracted the windhelm meshes in the past. Normally, the WH meshes are stored in Skyrim - Meshes.bsa.
  8. I'm not sure how much help I can be, as I've never dealt with BOSS logs, but why not!
  9. I went into skyrim/data/meshes ... there is no architecture or anything, I can list whats in there if it would be beneficial Sure, it could help, who knows.
  10. Did you look under Data/meshes/architecture for a Windhelm folder?
  11. Hey everybody, long time no see. We're looking for a talented level designer to help us shape the world of Ethas. As I'm sure you've seen in past posts, we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! What you'll be doing: Helping shape the world of Ethas, a land made of many diverse environments Creating interesting and unique dungeons and various other interiors, including large, living towns Crafting narrative through exploration, using the land and the spaces below it to help tell a story It would be great if...: You have experience designing exterior locations for large-world projects You have created one or more well-crafted dungeons Have plenty of experience in the Creation Kit or other Bethesda editors Any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! We're a very laid back and fairly small (on purpose) team. As anyone on the team can tell you, Justin (who is the other co-creator) and I don't bark out orders - we let the team have freedom to work on what they want. Sure, we occasionally have deadlines if we want to show off a certain part of Ethas by a certain date, but for the most part, it's up to you. We synchronize all of our material through Dropbox, so if you have an account, that'd be great! If not, we'll help you get one set up and linked to our team folder. We also have an IRC channel, our main means of communication with the team. Feel free to post here, PM me, or email us at [email protected]. Make sure to include any photos, videos, or links to past projects.
  12. Thanks! That's what's awesome about the modding community - while the initial huge surge of smaller mods slows down after a while, a few years after release you suddenly have a huge amount of gigantic mods coming out. And believe me, we're just as excited to release it as you are to play! :)
  13. Great! Just got a significant amount of work done on our economy system (more on that later) over the past few days plus have been working on the Great Valley region since the release of the trailer, Justin has been working on some architecture for one of our cities and some new armor, Andreas has been working on a new large ship model and a dungeon, and Kevin has been working on an Ethisian Steel Bow. We're all quite busy. :)
  14. You deserve a trophy for such a post.
  15. http://www.youtube.com/watch?v=VkhIGR-SFxI One year ago today, Bethesda released the Creation Kit, allowing many of us modders and players to bring our own dreams, worlds, and ideas to life. To celebrate the anniversary of the Creation Kit, we're releasing the first trailer for Ethas: Embrace of Destiny! We hope you enjoy it, and big thanks to Ben Britton for voicing King Emmeric Evers for us. So sit back, and take in the sights and sounds of the world of Ethas!
  16. He is quite dead indeed. That poor, great looking, classy NPC.
  17. Of course not! We'll be trucking at this for a while yet. Remember, just about everybody on the team has experience working on long-term projects - for example, I spent nearly three years on Alton, IL alone. ;)
  18. And here we are at the final week of our 2012 Winter Update! Along the new screens we've released so far for our Winter Update, we have 6 new screenshots today for you all. The 6 new screens feature the following; -The Great Valley -The town of Hearthlake -Combat featuring the Ethisian Steel Warhammer -A Dwarven Ruin in the Wasteland -Elven Ruin Interior -The City of Rilekarth Along side the new screens, we have our 2nd podcast! We go a bit deeper into the world of Ethas, talking about our companions, locations, and story. We also announce the date for our first trailer, so keep an eye out for that. Podcast 2: Ethas: Embrace of Destiny And finally, we have new music. This ambient track, titled "Reachwind", is named for the Reachwind Pass in Ethas, which connects the Great Valley of Virardan, and the Plains of Sorrow in Arelia. The piece combines the majestic views of the Great Valley with the solemn undertones of the war-torn Plains of Sorrow. Reachwind: A track by Justin Hardin On February 7th, the one year anniversary of the Creation Kit, we'll be releasing our first trailer. We can't wait to show you the first in-game footage of Ethas, and are pretty excited for it. Make sure you keep an eye out for the trailer! We hope you enjoyed the 2012 Winter Update, and as always, look back for more information in the future! Here are the images we released, conveniently placed in a spoiler tag for optimum page performance.
  19. Both! We're using leveling systems very similar to Skyrim's, so whether you're starting a new game or jumping in at level 40, you'll be challenged appropriately. And as far as world size goes, Ethas is roughly the size of Skyrim. :) And yeah, the ME3 ending comes to mind when you mention Bioware dropping the ball. The extended cut at least improved it a bit and added some closure.
  20. So I've been trying to set up a counting quest objective for a couple of hours from now. Basically, this is how I want it to appear: With x being the number of soldiers killed. I've set up the proper global variables, have given the actors some onDeath scripts so that they add to the global when killed, yet the quest objective does not display correctly. I have the objectives typed out like so: Kill the attacking Virardan soldiers (<Global=aspCG01VirardanSoldiersGlobal>/<Global=aspCG01VirardanSoldiersGlobalTotal>) Yet in game, it appears as: The globals are both set to short and are not constant. I've looked at MQ105 to see how they are set up, and it appears to be set up exactly the same as I have. Even if the scripts were not working properly, it should still display (0/4), as the first global defaults to 0 and the second global defaults to 4. Does anybody know what's going on?
  21. http://media.moddb.com/images/mods/1/21/20603/RogueCaptain.jpg Time for week 4 of our winter update! Today we take a look at Ethas's reward system, a system that brings meaningful rewards for quests and dungeon diving. The screenshot above shows off the starting armor after having chosen the Rogue class as your playstyle. Also, there was some confusion on how this will effect such a basic system such as loot. Almost all of the loot in Ethas will be completely random, just as it has been in Skyrim. This system merely changes what type of rewards you'll get for quests and at the end of dungeons. Think of it this way - instead of making it to the end of a dungeon, finding a high priced staff you'll never use, then find that no merchant has enough gold to even buy the thing, you'll instead get a reward that fits your playstyle. And if you're not a fan of this system and instead want completely randomized rewards, we'll have that as an option as well. Check back next week for the final, and most epic, part of our 2012 winter update. We'll have a slew of new screenshots, info, and the second episode of our development podcast.
  22. http://media.moddb.com/images/mods/1/21/20603/Companion06.png We're at week two of our winter update, and this time we're focusing on companions. Companions are quite important to not only our development team, but to RPG fans around the world. Check out the article on ModDB! In addition to the article, we've also added the image above of one of our companions in a tavern in one of our many cities. Stay tuned, we've got another update coming next week!
  23. Hey everybody, ModDB is hosting their 11th annual mod of the year competition, and we need your help! If you like what we're doing, head over to our ModDB page and nominate us for mod of the year! While you're at it, nominate our friends at MERP as well. Their hard work and dedication needs needs recognition.
  24. Quite possibly the best reply I've seen all week.
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