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megageeklizzy

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Everything posted by megageeklizzy

  1. I don't want to sound rude or annoying, but I'm still willing to edit meshes if you guys send me the files. Otherwise, I will start making conversions of popular armor mods when you release.
  2. I'm sure the author would have made a link to it if it was released.
  3. That looks pretty cool. I think you would have to use the original textures, though.
  4. My best guess would be the blood mod. Also, unless the image doesn't show the complete load order, MarasCziter has a perk mod for Inigo but doesn't have Inigo. Doubt that's the problem, though. Opening the inventory is a fairly common issue, and there are several things that can cause it, IIRC. Google it and try things until something works, and post here if nothing seems to work. It may be one of the UI mods.
  5. http://forums.nexusmods.com/index.php?/topic/3112740-login-error-cannot-reach-the-nexus-login-server/page-4
  6. I made the mesh look how I wanted, but I seem to be doing something wrong getting it from Blender to Skyrim. Check out this glitch: http://i.imgur.com/SHBNISi.jpg I'm not sure what is causing it. The eyes look weird in that picture because trying to use my edited eyes results in an infinite loading screen. I need to figure out what is causing the problem in order to do my planned character overhaul, anyway, so I'm not going to give up on this. I'm going to start a topic in the troubleshooting forum and hope I get an answer.
  7. I don't think it would be too hard to do. I'm currently screwing around with head morphs anyway, so I'll see what I can come up with.
  8. The Creation Kit and I don't have a good relationship, but if you can find someone who can implement new skeletons, I can probably edit the meshes.
  9. I think you can uninstall and reinstall NMM, but that's kind of a hastle. There's got to be a way to do it. I'll google it. EDIT: Can't seem to find anything. Hopefully somebody else will help.
  10. It's against the rules to publish it, but I believe you can email it.
  11. Assuming you use Windows, go to start>default programs>associate a file type or protocol with a program. Find nxm and change the default program to NMM.
  12. I think it's from one of the Monster Hunter games.
  13. The royal vampire armor is entirely different from the other vampire armors, so that wouldn't be an issue. You wouldn't be able to do it in nifskope, though. You'd have to use a program like Blender or 3DS Max that lets you actually edit the mesh.
  14. I've spent the better part of the day looking for a way to do this, but I can't seem to find anything. I've decided that I could probably achieve the same effect by scaling the skeleton bone nodes and using Unique Everything. Unfortunately, however, I can't seem to find a way to edit the skeleton nif in Blender. When I try to import it, Blender gives an error message about the BSboneLODextradata. I went into NifSkope and deleted it, but Blender still shows the error. I checked, and there isn't another instance of BSboneLODextradata, so I really don't know what the problem is. If anybody can help me do this or help me do what I talked about in the first post, I would really appreciate it. Even if you just have a basic idea of what I can do, a point in the right direction is better than nothing. Please let me know if you can help me. Thank you for reading.
  15. Is this what happens with your mod, or without your mod?
  16. In response to post #27527609. #27527849, #27527994, #27528224, #27528879, #27528919, #27529224, #27529299, #27529544, #27529909, #27530019, #27530539, #27530744, #27531059, #27532069, #27532379, #27532479, #27532774, #27534654, #27536949, #27537029, #27537364, #27537434, #27537699, #27537784, #27538114, #27539284, #27542064, #27542384, #27543549, #27544024, #27544079, #27544349, #27545064, #27547409, #27549534, #27554170, #27554760, #27554915, #27555635, #27559975, #27561095, #27561920, #27562995, #27565100, #27565465, #27566025 are all replies on the same post. Well, the percentage of the gaming community that is female has been rising quite steadily, and while a lot of people think that females mostly play Candy Crush and other (horribly sexist) "girl games", there is also a growing population of PC and console female gamers. As a female who is a part of the gaming community, as well as a student studying to be an artist in the industry, I think games have taken huge steps toward being better suited to women. Sure, we still have our scantily dressed heroines with thunder-thighs and massive breasts, but at least they aren't stuck in a cage crying while they wait to be rescued by the male protagonist.
  17. Okay. In that case, duplicate shieldbreaker and use the second method I listed.
  18. So you just edited the texture, right? I assume that you used the Creation Kit since you have an esp. There are two options: 1. Make a copy of the original texture and keep it somewhere as a backup, then name your new dds exactly the same thing as the original and replace it. If you decide to publish the mod, you will need to make folders to match the directory to put the texture in the right place. (In the zip or 7z that you upload, make a "texture" folder in the same place as the esp. Inside it make an "armor" folder, and inside that make a "spellbreaker" folder with your texture inside.) In the Creation Kit, make sure that you haven't changed the directory of the texture used by the new Spellbreaker. 2. Make a new folder in the "texture" folder and name it something that you will remember is your spellbreaker mod. Put your texture in it. If you decide to publish the mod, you will need to copy this folder and place it in a folder named "textures" that you will include in your zip or 7z along with the esp. In the Creation Kit, with the esp for your mod active, go to the miscellaneous section of the object window. Make a new texture set, and add the new texture in the first slot, the original _n as the normal, and the original _m as the environment map(you might want to look up the _m, I'm not sure it's environment). Find spellbreaker in the armor part of the items tab, click on the world item, and in the list on the left side of the new window change the texture set to your new texture set.
  19. I'm not sure I understand. Snow Elves should already be able to wear other armors, as should custom races. What did you edit?
  20. I am making body replacers for both males and females, and would like to impose limitations on the range of weights between _0 and _1 for different races. For example, I would like to make high elves only able to use the lower end of the slider, as they are supposed to be thin based on lore. This might require a script of some kind, and while I don't know how to script, I would be happy to learn a bit if someone could point me in the right direction. I know that Unique Everything allows different bodies for different races, but that would require me to make armor conversions for every race, which is ten times the amount of work as using the same body for all races. If I can limit the weight slider range without changing the body for different races, the armors will scale appropriately. If you have any ideas of how to implement this, please let me know. I really want to make this work, and I think it would really add a lot to the game by making the races look more unique. I appreciate any advice. Thank you for reading.
  21. Honestly, I don't think I would make active perks. You can make spells that require a certain level of a skill or skills to cast and make it obtainable as a spellbook, but making them perks is a little bit...weird. I guess I don't really have any logical reason against it, but I feel like it strays too far from vanilla. It might also cause some issues when you get to non-magical skills and try to balance everything. It would also require you to figure out how to have perks require multiple skills, which will be clunky if it's even possible. Sorry to seem negative. I really like the arrow barrage idea, I just don't have any idea how you could implement it.
  22. I'm interested in helping you remodel armors. Just link me the body and let me know what you still need if you want me to help. I don't currently know how to do weighting, so either one of you will have to do it or I'll have to learn(which I don't think would be that hard, and I am willing to do it). Also, Derok, you need to delete some PMs if you want people to be able to message you. If you just got tired of getting PMs because of your project, I understand. I just thought I'd let you know.
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