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Posts
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Everything posted by balmz
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Levelling Issue Dragon Age Awakening
balmz replied to Mallerstang's topic in Dragon Age: Origins's Mod Troubleshooting
try disabling isle of broken dreams and alley of murders when playing awakening -
Levelling Issue Dragon Age Awakening
balmz replied to Mallerstang's topic in Dragon Age: Origins's Mod Troubleshooting
you need to tell us what mods you have -
Editing Poison Making Help
balmz replied to LynxAQ's topic in Dragon Age: Origins's Builder Troubleshooting
i believe the second version of combat tweaks has that feature and the creator made the files available to everyone https://www.nexusmods.com/dragonage/mods/354 -
try these https://www.nexusmods.com/skyrim/mods/2820 https://www.nexusmods.com/skyrim/mods/37440
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hmm how strange, only thing i can think of is you lack enough space on your pc, also where is the toolset saved to? maybe that's the problem
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brecilian outskirts won't load
balmz replied to wickcl2007's topic in Dragon Age: Origins's Mod Troubleshooting
try it without that mod -
brecilian outskirts won't load
balmz replied to wickcl2007's topic in Dragon Age: Origins's Mod Troubleshooting
you using any mods for the game? -
Questions about DAO & DAA modding
balmz replied to Murielkai's topic in Dragon Age: Origins's Discussion
a mod might work for daa if it is made compatible or doesn't change major things, here's some links to help you out https://wiki.nexusmods.com/index.php/Add_a_New_Class_Tutorial https://dragonagemodding.wordpress.com/2009/11/11/a-start-creating-a-module-to-give-your-player-an-item/ https://wiki.nexusmods.com/index.php/Jwvanderbeck_Toolset_tutorials http://www.datoolset.net/wiki/Main_Page https://discord.gg/ykQmFMw https://www.nexusmods.com/dragonage/mods/3316?tab=files for trying to make dao mods in daa, try this i tested the method of COPY-PASTEING the entire "block" of information located in the AddIns.xml file that describes the Mod installed. First instal the mod normally, try it in-game to see if it works (in origins) Second find the AddIns.xml file and locate the entire block that correspond to this MOD, should be the last ones. I recomend something simple to edit the file like "notepad" COPY the block that starts from: </AddInItem UID="lance_ss_divine"... and ends with: </AddInItem> BEWARE not to copy other mods since ALL mods start and end with the line </AddInItem> and also BEWARE that the very LAST line of the AddIns.xml file is different, don't copy it nor change it and DO NOT delete the original block of information since it will stop working in Origins. then PASTE below the entire block and JUST change the portion where it says "Single Player" in the very first line with only one of the following lines: "DAO_PRC_EP_1" "DAO_PRC_GIB" "DAO_PRC_STR" "DAO_PRC_LEL" Each line represents a module, you MUST make a new block per each module you want to include this mod into, the previous lines where meant for: "DAO_PRC_EP_1" - Awakening "DAO_PRC_GIB" - Golems Amgarrak "DAO_PRC_STR" - Withc Hunt "DAO_PRC_LEL" - Leliana's Song. Finally, BEWARE: when saving the file you MUST save the file using the UTF-8 Encoding, IF not the file will not be recognized by the DAupdater the next time you try to install a new mod, it will give some LOG error. I hope this works for you as it did for me, and remember to always make a backup copy of your addins.xml file before making any changes. Good luck. -
what's the problem with your toolset? maybe i can help
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are you using any overrides? also have you talked to morrigan?
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i thinki the mod that let you harvest the hanging roots was woodcutter or something https://www.nexusmods.com/skyrim/mods/68597
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Mod for delete/fire party members?
balmz replied to baksblr11's topic in Dragon Age: Origins's Discussion
it should be avaiblle in the dialouge options, if not try qwinns fix pack or this mod https://www.nexusmods.com/dragonage/mods/4928 -
Mass Rejuv do not stack on current origin version
balmz replied to baksblr11's topic in Dragon Age: Origins's Discussion
maybe it's a bug fixed in one of the bug fixing mods- 1 reply
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- mass rejuvenation
- spell mechanic
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(and 1 more)
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Vortex Launcher doesn't recognize manually installed Mods
balmz replied to Franpa's topic in Dragon Age: Origins's Discussion
are all the files in the daomodmanager together? like did you extract them all to the same place? -
Unlock all talents/spells (No tree branch restrictions)
balmz replied to 0303456's topic in Dragon Age: Origins's Discussion
well you could always just use the console to learn the spells -
jope i win
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cool contest
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Games closes without warning at cutscene
balmz replied to DFails02's topic in Dragon Age: Origins's Mod Troubleshooting
do you have any sustained abilities on? for me sometimes the game will crash if i have one on during a cutscene, especially if it leads to another room -
sounds fun, good luck everyone
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Vortex Launcher doesn't recognize manually installed Mods
balmz replied to Franpa's topic in Dragon Age: Origins's Discussion
don't use that, use damodder or dao-modmanager for dao -
Dragon Age Mods messing character creation
balmz replied to Watman92's topic in Dragon Age: Origins's Mod Troubleshooting
don't use nmm for dao, use damodder