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balmz

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Everything posted by balmz

  1. hope i win, want to test some games out
  2. hope i win this, see some games i like
  3. it was a long time ago but basically i moved the default install location to a different place, i think it was any place really https://discord.gg/ykQmFMw here if you use discord maybe i can help more there
  4. one thing that helped me was changing where the toolset was saved
  5. a list of mods would help us, also do you use the 4 gb patch?
  6. In response to post #63100286. merch would be great way for site to make money
  7. yeah it'd look like that, also should be possible to add the skill tree
  8. http://dragonage.wikia.com/wiki/Console_(Origins) const int ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086; const int ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092;
  9. are they enabled in the other campgains list? you could also try installing and uninstalling them as well
  10. https://www.nexusmods.com/skyrimspecialedition/mods/1036 you could suggest the idea here
  11. https://www.nexusmods.com/skyrim/mods/62017
  12. https://www.nexusmods.com/skyrim/mods/90700 https://www.nexusmods.com/skyrim/mods/71471
  13. https://www.nexusmods.com/dragonage/mods/379 probably this
  14. here's my guess on how you do it, go to the summons. xls, rename the wolf utc to mabari, save, drag the file on to the excelprocessor.exe, then put the created file into your overrides folder https://discord.gg/ykQmFMw here's a discord that might help https://www.nexusmods.com/dragonage/mods/274 a mod that might help
  15. how does it not work ,can you be more specfic?
  16. https://discord.gg/GMzWrwG this discord will help you also look for the 4gb patch for dao, for zip files one thing that seems to work for me is i rename the extenstion to dazip then use the other mod managers to install
  17. i'd advise you use daupdate or damodder instead
  18. one thing i did was edit or change the location where the files are saved, i had a similar issue here's a discord that might help https://discord.gg/xGPMUBc
  19. https://discord.gg/bU3Svxa here's a discord that might help also are you using gda editor?
  20. here's some other info that while not entirely related might help NameStrref: 15000000 (String ID referencing the class name) PluralStrref: 15000001 (String ID referencing the class in plural) DescStrref: 15000002 (String ID referencing the class description) TooltipStrref: 15000003 (String ID referencing the class description) Icon: classico_spirithealer (You can create a new icon and put that icon's name in here too. For this tutorial, we are reusing the Spirithealer specialization icon) The ABI_base.xls file contains all the information concerning abilities and the ID numbers that pertain to them. This is also where we will get the information to update the icons and tooltip descriptions for the abilities on the action bar in game. The shapechange.xls file determines what models are used for the different shapes as well as the abilities and base attributes of the assumed shape. The APR_base.xls governs the appearance of all objects and creatures in game by referencing the object id with the appropriate models. This is the file we will use to find our creature ID for use our custom shapechange 2da file.
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