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tawatabak

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Everything posted by tawatabak

  1. i would ,ike to be able to make supply lines between raidersettlements, vassalsettlements and and normal minutemensettlements i mean im the raideroverboss and im the minutemenleader after i gain control of a settlementworkshop, i want to be able to manage them as much as possible tell my operators at zimonja to supply my settlers at sanctuary, tell the minutemen at castle to supply my red rocket vassal just be able to make supplylines to each and every workshop i own i was able to make my raiders work like normal settlers and and make supply line from my raider settlement to normal settlements but not the otherway around
  2. u can get them with http://www.nexusmods.com/fallout4/mods/13285/?
  3. at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux so i thought to myself how about a peaceful ending instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots and you together with pack, operater and Disciples fight against the rust devils leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world i know this would be a lot of work but im sure it can be done could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower
  4. after finding all the starcores the game unlocks the nukaworld robotparts for the automatron workbench well i want them to be unlocked right at the start of the game
  5. it really annoys me to find all of the starcores so could anybody make a mod that places them all in an easy to reach place like the root cellar
  6. im looking for a mod that lets me spawn settler, operaters, disciples and pack members and minutemen for my settlements i know cheat terminal lets me spawn normal settlers but no nukaw. raiders my raider outposts seem too empty and it takes ages to populate them
  7. i would even like some creatures of a dlc to appear in another one like gatorclaws in far harbor rustdevils in nukaworld the nukaworld ants and worms in far harbour
  8. i love how you guys destroy ech other statement after statement, but always end up with some polite sentences if politicians were that way, the world would be a better place
  9. i saw a mod that removes smoking animation completly from the game replacing cigaretts and cigars with bubble-gum just search the nexus a bit
  10. would be great, but u need a team of modding gods, which u wont get anytime soon, unless u put a bit more efford into the project than just your idea
  11. You flat out don't know what you're talking about here. NONE of that was necessary AT ALL to sell mods on Valve's platform. They do not require you to register as an LLC. The only thing they do, when the time comes, is mail you a 1099-C form telling you what was withheld from your sales and sent to the IRS. That's it. No, I'm not going to scan in my 1099-C to show you. Either you know I'm right or you're just here to spread entirely false information about how this worked once already. tl;dr: You weren't there. You know nothing. 1. I don't live in America. I live in continental Europe. Very different laws. But, aside from how people are therefore excluded from paid modding due to the practical and legal limitations of registering as self-employed to report income, there's some long term effects to consider as well. 2. I was there, and I watched the disaster unfold first hand. 3. Making condescending remarks like "You know nothing." says more about you than it does about anyone else. Now, since paid modding abjectly failed before we could see the long term effects of industrialising mods, I'll just list what would have happened: - Good bye net neutrality. Now you've commodified web traffic. The meritocracy is dead, and you need to buy an audience with competitive advertising. Survival of the fittest becomes survival of the fattest. - With market competition, the atmosphere will change drastically. Newcomers will be completely shut out, as tutorials become trade secrets, and there is a direct financial incentive to withhold helpful information. Before you know it, you need to take modding courses and pay tuition to learn how to mod. - There's also a financial incentive to hinder, sabotage and otherwise limit rival mod content. The community will have far less choices as a result. - An art form becomes an industry. Which is how Citizen Kane turns into Snakes on a Plane. Expect a flood of commercialised low quality nonsense intended to appeal to the most broad and vacuous demographics possible. - An industry as small and unregulated as paid modding is stupidly easy to monopolise if someone just generates enough revenue. Before you know it, three or four "modding studios" will control the majority of content and traffic. Warner Brothers, Nestlé, Ubisoft, and so on. Every industry has them, and with paid modding it will be even easier to establish a corporate aristocracy. - How long before people begin to patent modding techniques and methods to assure nobody makes free equivalents of them? Asset protection is a massive part of financialism. Expect more and more legal obstacles as time passes. - Unless you're a lawyer, then chances are that your Terms of Service is full of exploits and ambiguous language that predatory modding companies can use to appropriate and even copyright your assets. Moderators on the Nexus operate on common sense to protect assets; Lawyers don't. And most importantly of all, modding is a fun hobby. It's something people do to express themselves, and share content with other players. To hold it for ransom, or to create a toxic environment in which people fight one another over immediate gain will completely ruin that. The community who once got content for free is now expected to pay for it. The modders who once were driven by inspiration and joy of creating, are alienated only to be replaced by people who are motivated by their own selfish gain. I develop games commercially as well, and to me, modding is about getting away from that horrible climate and just focus on what truly matters. Namely, creation for creation's sake. To actually have fun, and do something with some kind of meaning. I don't see why anyone would possibly take away the many virtues of modding in an effort to turn it into yet another business dominion. You can find that literally everywhere else. This is an oasis for all intents and purposes, and if people can't see the benefits that come with sharing a fun experience with others for it's own sake, then, I feel sorry for them. I'm extremely grateful to the people who use my mods, I could never think of demanding anything from them. this
  12. yes pls took me like 5 hours to find them dont want to do this in a future playthrough
  13. is this https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2643807 the real mod ? im asking cause many comments state it would be fake
  14. i ased how to in another topic with no replys im always willing to make it myself but without help ,the knowhow, proper ttutorial and not being native english speaker, it is f*#@ing hard to learn some of the stuff and help in the community (nexus) only occourse rarely if you wanna guide me throught this task so i can do it myself, and learn for future project, i would be honored but just just tellin do it yourself doesnt help at all
  15. lol it wasnt hidden when i posted
  16. all i want is to make dogmeat a big wild cat like a tiger, lion or panther im not a dogperson always preferred cats
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