Jump to content

tawatabak

Members
  • Posts

    457
  • Joined

  • Last visited

Everything posted by tawatabak

  1. to tell the truth the few mods i produced since the start of beth.net, i only uploaded there cause the community seems way more thankfuly then the spoiled community here. i believe console player are the more grateful community at the moment and im a pc-player that will never get a console again cause i love my pc-powers xbox players are the guys that use my mods most not the pc masterrace and i have way more friends playing on consoles than i have playing in pcs and im happy and proud to be able to provide them with mods bty excuse the bad englsih cause its not my native languade
  2. i dont think so but leveling in fallout is fast enough if you ask me i wouldnt need those exp
  3. thats the problem they should be as smart as dogmeat and essential and if possible atleast a bit of a charakter to them and the companionslot doesnt matter to me cause i use unlimited companion framework
  4. i think build limit doesnt matter i used an older version few month ago and i had no problem at all with my big ass settlements
  5. try using this http://www.nexusmods.com/fallout4/mods/8330/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D8330%26preview%3D&pUp=1 than you only have to build the perfect settlement once and use it with every playthrough u do in the future
  6. not a bad idea but really damn hard and time consuming idea on the modauthor`s side you can carry your settlements over with http://www.nexusmods.com/fallout4/mods/8330/? but it will not copy annything added by mods
  7. i may request a lot but i would like to do a violet(the female raider of new vegas) style of playthrough which means i want to be the leader of a pack of dogs but all of them a different breed we already have dogmeat in the base game which is a nice start but 1 canine isnt enough for a doglovin person like me i searched the nexus for dog companion mods and could find some but all of them seem poor made no barkin not being able to fetch and so on sometimes you could not even dismiss them there are tons of replacer for dogmeat but sadly no good standalone dog companion so i thought to myself "well requesting doesnt cost me anything, lets try it" well, if anyone is able to create dog companions that behave like dogmeat (exept for queststuff like searching for kellogg), please do me the favour ,i would be really thankfully wolf http://fallout.wikia.com/wiki/Wolf#Vicious_wolf mutant hound http://fallout.wikia.com/wiki/Mutant_hound#Glowing_mutant_hound Mongrel http://fallout.wikia.com/wiki/Mongrel#Alpha_glowing_mongrel junkyard dog http://fallout.wikia.com/wiki/Junkyard_dog + maybe other breeds like the houndoom replacer for dog meat ofcourse only if the author gives permission http://www.nexusmods.com/fallout4/mods/16516/?
  8. i like the ideas and would lie to rquest them for EVB
  9. i like the ideas and would lie to rquest them for EVB
  10. u will not have much luck on this request believe me i requested khan-related stuff(even easy stuff) for months now and nothing was made people dont seem to like the khans
  11. i want to fly but i dislike power-armor i currently use cross jetpack mod to explore the waste but what i want is a perk that gives me the jetpack-effect, so i can hold space and start flying regardless which armor i use + no falling damage and if possible unlimited flying i know its not lore friendly or anything but would be awesome to me just add a magazine somewhere in vault 111 to gain that perk please any modding-genius please help me
  12. http://www.nexusmods.com/fallout4/mods/13044/?
  13. i dont care if they are full pretty fast im full even faster and always have to use the trade menu to make them carry just bothers me
  14. im using like 4 companions at the same time and im sick of having to loot everything myself and give the stuff my companions afterwards would be possible to make companions auto-loot the corpses of their victims and maybe even loot some containers by themself i guess its most-likely not possible but then again some modders always seem to amaze
  15. sorry to bumb but i still think it would be one awesome settlement so pls maybe someone will take the challenge now
  16. nothing? how disappointing so my game stays bright and happy with rainbows and flowers
  17. but i dont want to build settlers them like robothomedefense or general of the army defense or just simply spawn as much i like, like supermutent workshop ghouls and humans should get separate beacons believe me i tested all of the mods u mentioned but i want them to randomly spawn outside of my settlement and move there just like every regular vanilla settler does
  18. how about different beacons for different kind of settlers like a beacon for normal settlers a beacon for minutemen a beacon for bos-soldiers a beacon for ghouls a beacon for raider a beacon for super-mutants a beacon for synths a beacon for robots a beacon for animals like dogs cats and brahmin so we can choose which type of settlers will come to our settlement supermutents could use the male ghoul voice if someone could create a mod like this it would be really awesome
  19. im looking for mods that make the game look creepier i only found http://www.nexusmods.com/fallout4/mods/6202/? http://www.nexusmods.com/fallout4/mods/1986/? but thats just not enough could anyone point me to some mods that scare the hell out of me
  20. i love the khans pls someone bring them to the common wealth
  21. thanks but my game crashes every time i set up a camp this mod doesnt seem to work for me
  22. i tried myself on this placed a workshop and build-able area there my problem now is i cant get the recruitment beacon to work and i cant get it to show up in my pipboy
  23. i found this https://community.bethesda.net/thread/9281 its really helpful but i cant script even if my life would depend on it in other words i need active help, which i doubt to get
×
×
  • Create New...