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jackpack

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Everything posted by jackpack

  1. anybody know the dude from cybernetic dawn, his inbox is full. "probably full of ppl wnting to know how to get the mod working haha" = beta's phff
  2. http://img42.imageshack.us/img42/2487/arnie.jpg http://img178.imageshack.us/img178/8139/14852179.jpg
  3. ok iv got 2 jobs on the go. preferbly the 1st to phoynix as id trust him not to runaway with the wepons or distrabute them & the 2nd it some texture re-texture of wepons iv got. 1) i want a mod that equits all supermutant or better a supermutant faction, with the gow wepons iv made. "you can see them in my armoury thread" the mod will be merged with my main & wont be released untill full mod release!!!. it go's like this: theres a beamoth & his underlings & thay aint stupid. more like inteligent mutants from fallout2. thay have set up a base in an old wepon factory & one of there main is makeing themself new wepons with the intent of becomeing more indapendant & not seen as freaks by the rest of the wastland & anyone else aswell as setting themselfs apart from the rest of the mutants who just ant to eat ppl. the rest of the story is a wip. ---- iv been in max with a supermutan & an enclave armour. i striped the armour to indavidual objects like shoulder, knee & wrist pads & replaced the car doors & poo on the beamoth to make it look like it has made an armour & it looked ok but i was only messing & theres nothing ingame yet. so whoever or if anyone wants the 1st, there will be work on the mutants to make them look good also. ---- 2) iv got a load of wepons "mostly untextured" & there a couple that are so someone to make them look good would be brillant. hear an example. example. http://img441.imageshack.us/img441/1377/65952961.jpg
  4. truth is phoynix theres a def stargate eliment to this mod. but it isnt directly a stargate mod?. you wont be joining the sgc but more of stumbiling across the gate by a diffrent faction who know of its existance. there will be travle to a diffrent planet & as i have a supergate there might be travel to more than one planet in a diffrent galaxy :) id love to have you onboard p & sometime in the future badpenny said he might join it once hes got free time & i see that as a massive scoop, the doors always open. so with the new guy, you & call back thats 4 & poss 1 makes 5.... this is going to be 2nd to the fallout 2142 mod "i thinks anyway"....
  5. there all static so you cant take them. the cubrds underneath will hold the playable models.
  6. been messing with player home & the guy you get it from's a gun nut :) , not that you wll mind. now to add the rest & were sorted. http://img529.imageshack.us/img529/6610/screenshot101z.png http://img512.imageshack.us/img512/4152/screenshot102p.png http://img210.imageshack.us/img210/502/screenshot103c.png
  7. every npc & mutant ect are factions. so you go into the factions section & equipt it in there invontory & all will use it as when you see a raider hear & there! its the one faction that spawns them. also theres wepon groups someware that are named "mutentweps" or "raider weps". every npc faction has this in there invontory as a default & when a raider spawns it is asigned a wepon from said group. iv not got round to it yet but if you stick it in one of the groups it will also make said faction have the wepon.
  8. neaaaa, iv came up wit a better one. im a put "jp" directly onto any meshes like wepons slides so it would descreetly read jp 357 magnum & plaster my textures with jackpack. if someone wants to rip it there gona need to put the work in removeing whatnot from textures & meshes haha :P
  9. you should pm him & tell him to put a link to yours in the descripton as the origonal model. iv never got it working frm there about 3 downloads.
  10. i think the only way to get it is by typeing in a code, but i downloaded it a couple of times & could never get it working eather so u aint alone. i eventuly just took the mesh & put it ingame myself.
  11. http://www.fallout3nexus.com/downloads/images/8987-1-1251974073.jpg http://www.fallout3nexus.com/downloads/file.php?id=8987
  12. when you arnt doing anything just open the geck & fallow the berth tutorials. do 1 page, save & come back the next day to do the next. youl find that after the 3rd day youl have most of it covered & will be building away. it looks hard at the begining but really simple when you know how.
  13. ill pay with a 3d snicker bar & a can of dr pepper :D
  14. ppl might have been put off this because of the gate?, but rest assured that this isnt a stargate mod. think of it as more of a "last action hero mod" you find a ticket that takes you to the movies lol, stargates, vampires, gears of war, ect ect. & as a worker you also get some cool stuff that no-ones else has till the mod comes out!!!
  15. still no takers :( i thought the advantages of getting your hands on some kewl stuff way before anyone else would be tempting ;) ps still apply at the above link. http://thenexusforums.com/index.php?showtopic=146269
  16. http://www.fallout3nexus.com/downloads/images/5046-2-1237751707.jpg http://www.fallout3nexus.com/downloads/file.php?id=5046
  17. theres nothing to instal. you take the parts & attach them to wepons "manualy" :).... thats why theres a tut.
  18. http://img190.imageshack.us/img190/7769/18112087.jpg http://img7.imageshack.us/img7/3764/37764233.jpg
  19. anyone thinking off makeing supermutant armour or upgradeing a super mutant with armour. or anyone know how to add stuff to a supermutant. im wondering if it will be easyer than makeing an armour. the way i see it is you should be able to load up a supermutant nif im max & add stuff like shoulderpads & export it & it will work, but thats wishfull thinking haha. so will you load the nif & then need to rig a shoulderpad to the mutant or something?. ---- iv got my gow wepons & want a new lookin mutant to go with them instead of just normal ones. ty
  20. whoever you want to change then go to npc's in the geck & look for that person & double click them. once the box comes up then go to the invontory section & add or takeaway what you want, hit ok & save :)
  21. i was thinking it was something like that. ill check it out :thumbsup:
  22. i mean i can see everything exept a refrance for the flash. how can i position a flash to the end of the barrow if i cant see it?. the projectile string is there but its the refrance in the window i want to see. even if i delate everything & leave the pro node theres nothing in the window to position so id be doing it blindly?. http://img523.imageshack.us/img523/7991/60439109.jpg
  23. if youv got it in nif format then theres a tutorial in my file hear that tells you how to put it ingame. http://www.fallout3nexus.com/downloads/file.php?id=8770
  24. look hear in the modders forum :thumbsup: http://thenexusforums.com/index.php?showtopic=148739
  25. this all your getting for now ;) http://img200.imageshack.us/img200/1223/80787228.jpg http://img185.imageshack.us/img185/9256/16809662.jpg http://img185.imageshack.us/img185/3452/67154880.jpg ---- on a personal note!. id like to thank callahan for the work you put into tha base in the 1st place its bettr than i would have thought off & your more than welcome you back onto this "humungus mod" when you got time :thumbsup:
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