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HeavyDude

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Everything posted by HeavyDude

  1. That actually makes perfect sense. I admit I was one of those that sorted mods in MO by categories (I "grouped" them), though file conflicts took precedence. Best to be away with it I say if it causes more headaches than necessary. I would like to have the option to hide individual files through the Vortex interface (like in MO) rather than delete/hide the files from their mod folders. I'm not a tester but look forward to getting my grubby hands on it. Best of luck guys.
  2. I suppose you could open the SSE texture and see how it compares to the Oldrim texture in Photoshop, especially in the channels department.
  3. There is a quality difference but you won't (can't?) notice it. You can safely set it to its lowest setting. To judge for yourself reddit Fallout 4 godrays thread
  4. Also interested. Does it still work the same as in the original, same issues?
  5. Ground cover seems good, more dense. Lighting is good (excluding the tint) not much to say about it really. This release is mostly a visual, performance and stability upgrade; everything else about it is vanilla. Once the mods start rolling in it'll get better. That being said its an important upgrade, again: dx11, x64 should make a difference, we'll see. Sticking to the original for now mainly for the gameplay mods.
  6. In response to post #43549745. #43549900, #43569515, #43570325 are all replies on the same post. Also kryptopyr.
  7. Just remember the first trailer we got for Skyrim. While it does look pretty good (to me) I'll still take it with a grain of salt. Still excited tho, just cautiously so.
  8. There should have been a more open conversation between 'Thesda and the moding community. People were hurt, trust was broken, respect lost, but we'll recuperate. I hope we all have learned from all of this and come out a little bit wiser out the other end.
  9. In response to post #24563144. Why would you apply that logic on the Nexus but not apply it on the Workshop? Valve profits from the Workshop too, they profit even more now.
  10. Yes, but millionaire football players are whats wrong with football. Theres not as much passion for the game anymore as there was in the era of Maradona and earlier. Overpricing the job they do and exploiting it is whats ruining any sport (F1?). I think money will ruin things, why would you give away something for free if you can now profit from it? But on the other hand, this: "Why are you complaining? Mod authors invest a lot of time and put in a lot of work to give you all of this. For free." This won't work anymore, and people will judge a mod harsher, a LOT harsher, when they have to pay for it. Jus as you said, there's enough drama as it is, with money involved... God help us.
  11. A couple of "wayshrines" could be scattered throughout the wilderness; they should be IN the wild rather than anywhere near anything civilized. They'd be inactive by default and to activate them you need to make a sacrifice, that way not everyone can just use these things. To be able to activate it you need to have HP, MP, SP above a certain amount. While activating it your HP, MP, SP get damaged 100 points each (or increase/decrease the number to whatever). The "wayshrines" wouldn't just teleport you to to a different one, they teleport you to a different plane (a small room, a plane of oblivion with no alignment, a tiny one). The first time you activate a "wayshrine" and try to teleport here, you'd bee greeted by the sight of several dead (not undead or ghost) adventurers and some unfriendly dremoras (that's why only a few can use these wayshrines). The dremoras are NOT respawning, they spawn only when you activate a wayshrine that's been inactve (so only once per wayshrine). After all of them are activated, no more dremoras spawn. While in the mini-plane of oblivion you're presented with "gates" that represent shrines on nirn, walk through and you teleport to its shrine, but to be able to teleport there you first have to activate it on nirn, until then the gates are sealed. Meshes for the gates could be the oblivion gate ones.
  12. Theres THIS but as you can see its for Fallout. So i tought that bringing it to Skyrim wouldn't be impossible since it was done in Fallout 3. Here are some pics done in PS just to get a sense of what I'm talking about:
  13. This looks surprisingly good. I like it. It's not that hard to make if you try to play around a 3D modeling program (blender, 3ds max etc.) I might give it a go, but seeing that there is already a Red Eagle replacer, I'm not sure...
  14. I found something, "Full Male Body Mesh" by Sundracon. It's basically vanilla body without the flap AND the gaping hole in the waist area. I'll stick with that.
  15. Is there a vanilla male body mesh that doesn't have a waist hole AND doesn't have the rag around it? I'm trying to make some leather/fur pants, and those get really tight so i can't really work the waist area now. The hanging rag isn't really "tight" and if i just remove it them i have a hole as seen here: This may be worse 'cause i cant see what I'm tightening the pants to. I don't really want to use some custom meshes since i want the armor to fit the vanilla body. Help guys?
  16. In response to post #9102584. 1. NMM 0.5 is coming out soon, pretty major changes, but it is an open BETA (can't stress the BETA part enough). 2. Cluster troubles, they are workin' on it.
  17. For crying out loud... Whenever there's a VS debate [this VS that] the comments explode with hate. No rationality or logic to be found.People are *very* passionate about the things they like, and more so about the things they dislike. Just read the post, and vote for whatever you want. And please for the love of peace in the comments section, don't start a holy console/PC crusade of 2013.
  18. Love the notification feature, there's now no excuse not to endorse a mod (except not liking it); two thumbs up!
  19. I hope the mod community finds a way. Something along the lines: "How many scientist/engineers would you like to assign to this project?" popup window, research time would be impacted by this number (a min and max value). Scientists should require a lab, where do those guys do their magic? Same for engineers. A foundry equivalent for said scientists. Let me promote my soldiers to what I want, and thats a major f***in' capital "I". Ya know; spend that exp the way i want, towards aim, hp, def, etc. Bigger talent trees. More guns, not just: "go get plasma, everything else is a waste of time and resources", guns with pros and cons (high critical and aim - low dmg, huge dmg and aoe - tiny range...), generally more equipment and more choice (give me options man). A revamped inventory system (maybe unnecessary). Just throwing ideas out there, maybe some of them are worth something to someone.
  20. I believe that's a bug (getting skeleton > changing deco > equipping titan or some other high tier armor). Its possible, try it out guys but there's clipping if you look closely. It doesn't bother me but I'm just sayin'. Hope they don't fix it if it indeed is a bug. EDIT: Also decos differ, each one of the low tier ones has a different one, so you can have a mix and match thing goin' on. Happy customizing!
  21. While speaking of picture sizes, why dont you resize the hot files images, make them fit better somehow. Now they are just cropped from the upper left corner down to the left, sometimes thers nothin even there (insanitys katana for example)
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