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Elaura

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Everything posted by Elaura

  1. My character uses Arkay's cremation (mod) to destroy necromancer and vampire corpses. I doubt she would leave immature spider egg sacs and chaurus egg piles to mature and hatch, but I can't seem to find a mod that allows you to destroy them. We all know how much time we'd waste trying to harvest all the chaurus eggs and then you have a million chaurus eggs. Does anyone know of such a mod or have the talent to make it?
  2. I'm with the OP. I've been playing Skyrim since it came out. The grey-face bug was introduced into skyrim by an early update to the game and was never fixed, because of the CK workaround. As for mods and load order, I have moved offending mods to the end of my load order, the very end, past all patches and DYNDOLOD, and still encountered it. How much do modders and mod users have to jump through hoops before we can reasonably call this a bug and attempt to fix it? The script sounds like something I would definitely try. It also sounds as if it would be compatible with any mod that adds NPCs. I am currently using all of the Bijiin mods, Improved Bards, and The Ordinary Women. I use MO2, so I can move them around and keep the load order as follows: The Ordinary Women Bijiin Improved Bards I also use Interesting NPCs (3DNPC) and Cuyima's update to the faces. At this point, no greyface. The problem comes when I use Populated Skyrim Hell Edition for Open Cities with civil war. If a script would keep me from having to choose which mod I like better, sort through mods' BSAs and patches, and delete NPCs baked into my saves with Resaver, I would be perfectly happy to simply play with my load order until everyone looks right. FWIW, zEBD does something like this "on the fly," though it is not as customizeable as the regular EBD mod, which can change height, though I don't know if it changes weight. Load order isn't a bug either, but BOSS and LOOT exist.
  3. It amazes me how unhelpful people can be. First deleting a guide, then pretending that nobody could possibly have anything to add to the existing information. I've followed all the links and guides I can find and am still having this problem. Can anyone offer anything NEW?
  4. Opps. I requested a mod that isn't yours. The one I need is Rabbit HD. But I would be very grateful to you is you could share all your Skyrim mods. Please?
  5. I know this is a very old thread, but for posterity, I read here: https://www.reddit.com/r/skyrim/comments/2dumz3/has_anyone_run_into_the_blur/ that this may be related to the trip to Helgen in the beginning. The path begins blurry as the player wakes. Apparently this can be triggered later in the game. I wonder if it has anything to do with Live Another Life and skipping the regular intro altogether? I have gotten this effect at Fort Neugrad and use LAL to start the game with alternate paths. Makes sense.
  6. Just to add a little info to this issue: NVIDIA GeForce 960 Windows 10 Home, 64-bit Skyrim (Not SSE) UUNP-Special bodies I used Texblend on UNP Mature Skin textures Everything was fine at High Graphics settings When I set my preset to medium, that's when I got the black diamond skin glitch, only on females using the Mature skins. I also use Bijinn's and none of the females in his pack that had bodies were affected. Things I tried: I ran Optimizer Textures (Ordenador) http://www.nexusmods.com/skyrim/mods/12801/ on the three texture files generated by Texblend using default settings. After loading my savegame, I still had the black glitch, but when I pressed F4 it went away. For me, this problem was unique to the textures generated by Texblend and using the Medium graphics setting preset. Hope this info helps if anyone wants to update documentation.
  7. It's a necropocalypse! In the four years since the last post in this thread, beavers, raccoons, ducks, moose, mountain lions, and other wildcats have been modded. I'm still waiting on skunks and squirrels. There are badgers and rats, so maybe a smaller badger would work for the skunk and give the rats a fuzzy tail and voila, a squirrel. Unfortunately, I'm crap at modding skyrim. Any takers?
  8. "A businessman who does business with gangsters and pretends he's not a gangster . . ."* It seems the only mistake made by anyone was believing money doesn't make the world go around. Gaming is a business, hosting mods is a business, now modding is a business. By the way, taking their money is not the same thing as keeping the games I have already paid for and maintaining a (free) membership in order to continue playing those games online with my friends. What I don't intend to do is support companies who take money for mods nor those who support taking money for mods. I can forgive a modder with stars in his eyes and dreams of being "recognized" by the big leagues. Artists have been signing bad contracts that take advantage of them since the first contract was signed. I can't forgive the businessmen who see the starry-eyed modders as pigeons. I have made my decision not to buy anything from Valve or Bethesda ever again. I won't be utilizing the mods hosted on Steam or Nexus, free or not, unless the money-for-mods racket is stopped. You aren't a hypocrite, or a champion, you're just another businessman. *Victor Victoria
  9. This is still happening. I got it by pressing the right arrow key while looking at the pictures for either Epic Elves or Beautiful Elves (Skyrim). I can't remember which. I've gotten this "warning" before but I wasn't paying attention to what I was doing and shut down immediately thinking it was malware on my computer. I did a scan and it wasn't on my box. I got the "this site needs Java, you should update" version. On IE 11, it isn't just a pop-up, it took over the page completely.
  10. It may not be relevant to your issue, but Morrowind does have a particular aspect ration it "prefers". Non 4:3 resolutions may have problems; however, mine looks fine on my native 1600X900. Any resolution will be fine in windowed mode, though.
  11. The issues you are reporting have to do with the version of MGE that you selected during install. The crashing was probably due to the initial version of MGE being incompatible with your GPU. If it was MGEXE, it requires shader 3 support. The blue line is likely because the second time around, you chose the MGE with water foam. This is not the best option, because it causes that blue line and also can slow the game down when facing water. I suggest you run MGSO Options.exe again, drop *only* the MGE version back to 186 (no foam) or rev 178. When you finish, run the MGEgui.exe and uncheck the tickbox next to "show FPS". If the blue lines don't go away, try lowering your MGE version again. After running the game and making sure the counter and blue lines are gone, you may want to re-run MGSO Options and change some things; leaving your MGE version alone.
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