Jump to content
⚠ Known Issue: Media on User Profiles ×

NateTheWizard

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by NateTheWizard

  1. It all depends on your play style. I personally go for a more individualistic approach when playing the game so I don't usually take on followers as a matter of principle. As for their usefulness, they can be incredibly valuable (necessary even) in tough fights at higher difficulties. Followers also essentially give you extra inventory space, which is great when you're out dragon hunting or looting dungeons. At the very least I would say to try out a follower, and if worst comes to worst you can just dismiss the follower or uninstall the mod :)
  2. So are you saying that when you enter the cave, instead of the follower being directly next to you, they spawn in the middle of the cave somewhere?
  3. As Hyacathusarullistad said, there isn't a particular level at which I start the main quest. I tend to try and travel the land a bit, build up my map/skills as well as complete a handful of side quests before starting the main quest (if I start the main quest). I do this to get acclimated to the build and to make sure that the character is worth playing. Personally, I'm not a huge fan of the main quest and much prefer to stick to Guild questlines and side quests.
  4. I really like the look of those distilleries. I agree that there should be a maturing process for the mead/wine. However, you could structure it so that you have the option to dispense whatever you're making at any time but, like you said, would be much more potent if dispensed after properly maturing. This avoids locking people into waiting the whole maturing period and gives players the option to go with a weaker brew if they are in a pinch. This structure obviouslyalso rewards people who wait the process out. If a wait time were put in place I, personally, would want it to be a significant period of game time. Nothing crazy, maybe 10 game days or so, but enough to discourage people from simply putting the ingredients in and then waiting 24 hours to get their mead/wine. I know I can't wait any more than 2 days before I get antsy and just start letting time pass normally! :tongue: As for effects, I think you can get a little creative. Yes, you could do the standard 'Reduce shout time' for the Blood of a Divine, but you could also do something like 'Increased damage when fighting dragons'. This is a little bit of a different take on the Talos theme, but it would be interesting to see how helpful something like that would actually be. Also, from a development standpoint, it poses a bit of an interesting challenge. Instead of tweaking character stats, you'd be tweaking AI stats (or character damage output, depending on how you approach the problem) which is a slightly different and possibly more involved/interesting process. I dunno, I haven't dabbled in mod creation but I know that variety is what keeps any type of development interesting :)
  5. I really like the Daedric/Divine themed drinks. Can I put in a request for Talos' drink to be called Blood of a Divine? Or maybe a Talos Tea that you can give to Heimskr in Whiterun to get him to calm down a bit :thumbsup: Also, how does the process actually work? Is it basically just alchemy/cooking with a waiting period?
  6. I've always wanted something like this. Unfortunately, I don't know if a mod like this exists.If I stumble across something I will post it here.
  7. http://www.nodiatis.com/pub/6.jpg This seems about right
  8. I haven't maxed out a skill tree in a while. I've sort of moved away from a stat oriented game focus to one that emphasizes fun gameplay. That being said, on my first character I maxed out: Smithing, One-Handed, Sneak and Speech.
  9. 1) As a person who plays primarily on console (not by choice), I don't have the option to cheat. But I know that, if I were able to play on PC, I would have no desire to cheat. That's just not the way I like to play the game. 2) As for advice, remind yourself why you're playing the game. Are you playing Skyrim to 'Be the best at it' or to show off all of the things you've done? Or, do you play to kind of escape into this immersive world and do things you don't get the chance to do in the real world? I think if you're part of the second school of thought, you won't find yourself cheating because it removes that immersion. If, however, you find yourself in the first school of thought and view cheating as an easy way to the top of this ladder you're climbing, then you should stop and consider how much more rewarding it is to actually 'Earn' (with hard, virtual, work) your in-game achievements as opposed to having them handed to you. Long story short: It's more about the journey than the destination.
  10. I found that, in my first playthrough, I tended to go with a hack/slash approach because I found it to be the easiest way to progress through the story and to learn the basic mechanics of the game. However, now that I've played through the story and am just enjoying gameplay, I am gravitating towards a stealthier, role-playing play style. I'm currently working on two characters. The first is a stealth archer who is trying to make it through the dark brotherhood. I've also recently started my first mage character and I'm doing everything in my power to only kill if absolutely necessary. I'm specializing him in Illusion and Restoration. The end goal of the mage character is to collect every book in the game. I don't use fast travel, an HUD or in-game music on either of these characters to give a more immersive gameplay experience. I love the ability to roleplay in Skyrim. The freedom to be whatever type of character you want to be, personality-wise, is what draws me back to the game time and time again.
×
×
  • Create New...