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frontaldnd

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Everything posted by frontaldnd

  1. Arguing that someone that disagrees with you is hopelessly wrong, specially in such a debatable topic shows a personality not worth discussing anything with. "You're either on my side or the wrong side" is a very healthy system of debate and problem solving. A lot of people also keep talking about things they have no clue about, including me. Nobody really has any idea how deep they want to go with collections, what functionality that requires or who is/isn't right about the future, because we can't see into it. The fact that such a debate that pretty much boils down to personal priorities keeps being regurgitated with no end in sight, specially when it's normally brought up again by the same people that keep saying everything about it has already been discussed, is truly a marvel. And here I thought this topic wouldn't end up being about collections as it's focus point, but it seems to be too much to ask for.
  2. You have no clue how powerful collections are going to be. You have no idea how versioning works and which files get automated and replaced, you simply have no clue. Nor do I. If all vortex does with collections is download a list of mods, then it's not really that impressive.
  3. I specially find the term cathedral silly when terms that apply to what is being talked about already exist on the software development sphere. For both ownership and licensing.
  4. I'm sure most 'grand mods' use lots of resources from 'cathedral' mods/resources. Releasing a large mod that uses many peoples' resources and time as free use is probably very hard for obvious reasons.
  5. I feel like the subject has slightly shifted but I do believe mods matter more than people are stating. Sure mods might not be a straight forward high percentile stat, but the fact that modding adds so much longevity and replay value for a very dedicated sub-set of players brings statistical benefits to bethesda and their sales. It's rare for a single player game on steam that hasn't had any substantial update for many years to maintain a top 50 place in steam charts, to maintain a healthy and active community and to appear over and over again on various social outlets for this or that reason. For me, mods are very much a way to add replay ability to games that I enjoy the premise of. For example, I like FO4's premise and how bethesda does open world RPGs and their mechanics, but if I had to replay FO4 base game I probably wouldn't bother. That's where mods come in. New quests, new places, new customization, etc etc. It's like getting a new bethesda game without having to wait a decade. It's great and thanks to anyone and everyone that contributes to making it possible.
  6. To be real mod collections can be anything at this point. If they actually are powerful enough to take a full modded game + settings + tweaks and easily set it all up, then it's going to be amazing for everyone I think. If they can't handle the ini changes that many mods require or can't streamline things such as script extenders and other nuances, then it'll be meh.
  7. Not wanting to bump this thread but it's better than making a new one. I just read something on reddit that got me pumped. What if Vortex could automatically detect all mods (and their versions) existing on a save file and by just having your save you could select "import settings" or something. This would create a new profile for that save, search/download/install all mods and file changes necessary for that save and blamo, play your game where you left off. It wouldn't be a vanilla save file but probably a vortex managed compressed one that does all this or something but i think it'd be really cool.
  8. If I want to release such a project I have a reason for that and I will do. Some "half baked products" got only finished because of releasing and with the help of the comunity. So don't request to stay away with that.... I'm pretty sure they were asking NexusMods to make sure the new functionality was as good as possible, rather than something half-baked. I don't think it was directed toward authors at all... This exactly.
  9. You aren't supposed to use it like that tho. I'm pretty sure, unless I'm mistaken that the version data will be used for compatibility assurance and not for auto updating. It'll just dictate what versions of the game the modlist / mod has been tested/developed for, allowing you to more quickly pick it. This way if you're running version X.1 you pick the modlist for version X.1 . The modlist for version X.2 wich is a further update might work with your old game version but you pick it at your own risk because it wasn't tested/developed for that version of the game.
  10. An ending where you lose. Not just die and reload lose, a proper end credit "you lost and you disappointed the whole world". Much like Thanos before all the time travel BS. I feel like I've never seen a game/mod where you try your best do everything right but no matter what you do it's not enough, the odds are too much against you.
  11. Interesting mod selection ( ͡° ͜ʖ ͡°) But yeah a game filter should be present in any mod listing.
  12. I'd assume almost every modder has a different reason why they enjoy/do modding. Some put more importance into certain things and others don't care about those same things too. One man's trash is another man's treasure and all that. I think the only thing that can settle the rumble brought on nexus because of these changes, is how good the new tools are. I don't think anyone is in a position to know what'll happen from here on out, for all we know maybe the new tools are actually competent at their role and will promote the drive (creativity, social interaction, monetization, etc). Nexus has really dove head first into this and the results are obvious in this section of the forums. I really hope Nexus does a good job with the new collections/integration tools. Take your time, but please don't release a half baked product after all the commotion it has generated. If you want nexus to continue under the best conditions I'd give as much feedback towards the best possible implementation of the new tools, as a mod author, mod user or even both.
  13. Bannerlord is very much under development and you can choose to play under a more stable (but without all the new bells and whistles) version of the game. Right click your game on the steam library -> Properties -> BETAS -> use the drop down menu to select a version of the game. Normally on a mod page you'll see what version of the game a mod was made for. Lots mods break between game version in bannerlord. My advice would be to pick the version of the game previous to the current beta version (1.6.0 at the time of this post) and install mods for that version. That way the game doesn't update and you can have a stable experience. If you want the new features of new updates you'll have to change your mods accordingly.
  14. Should read this: https://forums.nexusmods.com/index.php?/topic/8788378-do-not-post-game-specific-questions-here-use-their-own-nexus-sub-forums/ I'd post on the FO4 sub forums for any FO4 related help. https://forums.nexusmods.com/index.php?c=3485,3500
  15. This might not be helpful but I find it easier to access game specific forums by going to that game's section on the main nexus mods page and then Community -> Forums at the top. Being able to favorite "games" on the forums for easy access much like the main nexus page could be a useful forum feature
  16. Instead of putting extra steps for mod authors that might cause confusion it'd be easier imo to make this a collection based info, I'm guessing collections will also swap out ini files and all the settings necessary for it to work so I can't see why a collections author isn't required to specify what version of the game was tested with the collection and if multiple versions of the collection were tested store them (just like you store multiple past versions of mods) so a user can pick a version that fits them. This would also remove the need to update older mods that aren't updated anymore with version data.
  17. I find it very impressive that after 113 pages in the thread you still haven't understood that technically there isn't a single logically understandable reason why you shouldn't be able to delete mods for the implementation of the Collection System. If anything this is a corporate policy decision, but certainly not something that needs to be implemented for the greater good of all. It's clear that some people here suffer from extreme veteran entitlement around here so this will be my last post here. It's pretty obvious that a certain number of people can't see past their own noses. They can't understand how having a mod list that is stable and guaranteed to work with older and tested versions of mods is paramount to the success of any collection system. It's like saying that people should all be using test branches of software instead of stable versions because the test versions have extra features but might break everything. I can understand the frustration of having some privileges/rights that you used to have suddenly taken away from you, but I find "very impressive" how after 113 pages you still can't see how this will greatly improve the system's functionality for everyone else. Keep being you. The gifs were entertaining. Nobody really cares :D
  18. Or you could, y'now, just leave the thread and stop reading it. That's always an option, you don't HAVE to post in every single thread, or have the last word you know. Says the 19k posts guy. Don't understand why a certain sub set of people are being so aggressive. ¯\_(ツ)_/¯
  19. Well yeah I'd expect it'd work something like -> loads your modlist/settings (from account or locally) -> checks locally for the files -> retrieves any missing files from nexus -> Installs and replaces setting files / load orders -> Happy gaming :D
  20. If you were actually here for more than a minute, you'd have seen the endless threads on this very topic. You are not adding anything, you are rehashing what has been gone over ad nauseum over and over before. Do all of us a favor, and go read the past threads. I'm sick of having to provide the same links over and over to people who don't know the history, haven't done the research, and refuse to accept what's documented fact. I know it's nothing new. It's just that people started bringing up terms of use and eulas to prove their point on ownership once again like always and then the same reply (as always was used) once you upload it here you allow nexus to do what it wants with it. It might not have been enforced before, but it will be now. If you don't want the same things repeated over and over tell the guys bringing it up again and again to stop it. *sigh* Okay, one more time, for the last time. Licensed rights are not the same as ownership. They have nothing to do with ownership. You can't give away ownership through licensing. Responding to verifiable fact that mods are owned by the mod author (and if done under license protected by copyright as derivative works) (in a discussion where multiple people are claiming otherwise) with the fact that NexusMods is stating anyone using the site grants NexusMods a license is responding to a discussion about fish with a post about lemons. Sure, you can draw a link between the two, but you're really talking about two very different things. Until last month everyone "knew" because it had been said officially for years that the Nexus respected author's rights and the author's choice to post or remove their work, despite what the "boilerplate" (as some called it) in the ToS said. That ToS, and the 180 degree turnaround in policy to start enforcing it, is part of the problem because it claims all six rights granted to a copyright holder, eternally, and that wasn't policy until last month regardless of what the ToS said. Think what you will about the topic. The facts are out there if you want them. As a poet said, I can't make you want the truth, it's up to you. I mean sure, I never said nexus owns the mods anyway, that wasn't what I was saying. But they can do whatever they want with them, since that's the license the owners signed.
  21. Interesting that someone who has already admitted to multiple account violations and claimed they didn't know that was against the rules is suddenly and specifically able to quote an irrelevant clause to the issue of our ownership of our files. Because like it has been mentioned before, this argument of mod creator rights vs nexus has been repeated to a nauseating effect. So it's not hard to know that clause exists since it's been brought up so many times in this and other threads. But hey, I'm the new guy on the block I never read anything or know anything based on what the "veterans" say.
  22. If you were actually here for more than a minute, you'd have seen the endless threads on this very topic. You are not adding anything, you are rehashing what has been gone over ad nauseum over and over before. Do all of us a favor, and go read the past threads. I'm sick of having to provide the same links over and over to people who don't know the history, haven't done the research, and refuse to accept what's documented fact. I know it's nothing new. It's just that people started bringing up terms of use and eulas to prove their point on ownership once again like always and then the same reply (as always was used) once you upload it here you allow nexus to do what it wants with it. It might not have been enforced before, but it will be now. If you don't want the same things repeated over and over tell the guys bringing it up again and again to stop it.
  23. That "some guy" was me. And that's not what I said. There are benefits to mods going mainstream but they aren't for the majority of mod authors. They benefit people using mods and companies exploiting mods for their own purposes/profits, and possibly a very small fraction of mod authors who may get invited to the "other side" like the authors who are working for Creation Club. Any hobby going mainstream rarely benefits the amateur hobbyist who was previously enjoying the hobby, with the exception of greater availability of tools. But mods going mainstream isn't even a real part of the discussion here, because it's a wishful thinking hope rather than an actual verifiable consequence of what's going on here and now. There are reasons why the Nexus is doing this and the choices they made. But those reasons are for the benefit of the Nexus, by providing a new (income-generating through increased site traffic/subscriptions) service to the average mod user. They are at the expense of mod authors and knowingly so (go read some of their posts), although there are many authors who do not mind giving up what they are being told to give up. Basically, everyone benefits from the current situation except for the mod authors who don't want to give up their rights to support the new business model, or who have other concerns with how the situation is being handled. I can respect that. I understand why some people wouldn't like it, but as long as you see how this benefits a lot of other people it was a good talk. I don't expect people to change their minds or to support nexus' decision. I'm just putting my opinion on the matter out there even tho some people portray it as attacking mod creators, it's nothing like that. I really like the idea of properly moderated and curated "modlists" that might open a new age of modding for the masses and despite our divergent views on it I do believe popularizing modding can bring lots of benefits to everyone involved, including mod creators of every kind. Pretty sure everyone here wants to see the modding community grow even if our views on how it should be done are different :D
  24. Are you proposing they do a worse job so they lose market share and maybe capable competition appears? I'm missing the punchline here.
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