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Posts
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Everything posted by Lucidx
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11th birthday, 1 million NMM unique downloads, and a download overhaul
Lucidx replied to Dark0ne's topic in Site Updates
Why don't you guys offer volunteer work to nexus members if you'd like more people to be working? -
The dawngaurd crossbow animation would be perfect for a rifle or a pistol, and I've seen some mods implement rifles, they all look goofy to me. I would love to see an implementation of a proper wooden flintlock style musket, sure it could be dwarven themed (brass / gold) but not a ridiculous bulky steampunk immersion breaking chunk of useless overpoweredness. Why has no "Rifles of Skyrim" mod been announced? These animations are perfect for rifles and no one is making use of it! Am I not seeing a mod that adds a musket or something along those lines, is the idea more difficult than I think it is?
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LE "loot" inventory panel for people with clean inventories
Lucidx posted a topic in Skyrim's Mod Ideas
I play skyrim in the most realistic fashion I can, and I use many mods to help with that. Before I go adventuring I bring my gear, which is very simple. Question items, some potions I plan I might need, a scroll or two, torches, camping supplies, my armor and my primary, secondary and ranged weapons. I keep my inventory very clean and usually carry under 100 lbs of gear when I head out to adventure or do a quest. What I hate is how when I pick up loot, it gets thrown in with my kit. I would like to see a mod that allows people who keep their kits organized to be able to pick up loot and it all goes into a "loot" catergory, like it's in a separate bag, it would still give encumberance but it would not clog up your actual inventory and instead you could transfer items to the inventory and to the loot bag. This would help with not only keeping your kit clean but making sure you don't unload anything on accident that was part of your kit and save a hell of a lotta time sorting things. I'd like to see this happen, I have limited modding knowledge despite being a veteran mod user since the beginnings in Morrowind. I have some knowledge though, if anyone is interested in this idea, shoot me a PM. I don't think this would be THAT hard to accomplish considering what has already been done and how advanced some skyrim mods are. -
I'll try out this mod, thank you very much for the help. The latest patch fixes the dragon body problem. I get dragons every time I fast travel to certain places. Is that when you get them OP? Yeah I get them every time I fast travel to pretty much anywhere outdoors, half the time there will be one dragon flying around like an idiot to either the north or the west and another dragon flying around like an idiot in the south or the east. Not to mention every time I go into a dungeon or cave, the moment I walk out there's gonna be a huge dragon fight despite my having just killing like ten draugr deathlords. they arent submitting to the tyranny of paarthunax's "way of the voice" Which simply boils down to the dragons still thinking they're the king of the word and you're nothing more than a scrawny little nerd who has taken an intrest in shouting at random people. Yes, the lack of recognition from both people and dragons after the main quest is just heartbreaking, I didn't feel like I completed the main quest at all once it was finished. What was with all the dragons sitting around acting chill when you come back to the throat of the world and then they just go back to being dicks once they leave paarthunax' sight, I know right? Hopefully bethesda releases some sort of huge expansion to the end of the game like they did for Fallout 3.
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Skyrims is brilliant, Dragons were amazing for the first 24 hours invested in the game, now that I beat the main quest, have all of my shouts, I'm sick of them. Terribly sick of them. You can't go ten feet into the wilderness without encountering a dragon, I use my dragonrend to get them on the ground and then select them in the console and type in kill every time I see them. I can only compare the annoyance they give me to having a computer virus that doesn't destroy your computer, just gets in the way constantly. I have retired from the main quest and seek only to get all of my major skills to 100 then pick up a smithing, enchanting and alchemy, then exploring the rest of skyrim once I am godly good with all due equipment. I have more than enough dragon bones and dragon scales than I will ever need... Does anyone know of a mod or console command that removes dragons or at least makes them very rare?
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Ah, yes, I downloaded and activated archive invalidation, it works smashingly now at first glance, thank you for the help.
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I toggled invalidation in the FOMM, does that do the same thing?
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http://img841.imageshack.us/img841/2325/screenshot0y.png Image was to cumbersome in size to attach. So here's a link.
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So my load order is included at the bottom of this post. I'm having a problem with textures in game seeming to swap around in a way. All of the guns added by FWE, when my character holds them, seem to constantly be changing textures to random different textures in the game. Same goes for many animals, a lot of animals take on random textures too, like that brahmin in megaton had a texture for a roving trader outfit. I'm not sure if this is a conflict with my mods or if it is a problem with my graphics card. I use an ATI Raedeon 5770 I think, if that info is required I can confirm the actual model. Here's my load order, I would give many thanks and kudos to anyone who would look it over and tell me what might be causing this problem. Screenshot attached Thanks for reading Load order: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Project Beauty.esm EVE.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp EVE.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Project Beauty.esp Owned!.esp Total active plugins: 37 Total plugins: 38
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It's funny that I just installed Fallout 3 the other day and went to look for mods today, and of all days I chose the day that the site is being updated.
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Actually yeah, I just realized that I had set it to alternative fast travel or w/e it's called with the motorcycle. Thanks for the help.
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Ever since I installed RTS NW I have been unable to fast travel. Everywhere I am regardless it always says "Fast travel is currently unavailable from this location" or something to that effect. I search around and found no fix for this. I don't know if this is caused by RTS or a conflict but I tried installing a fast travel from anywhere mod and that didn't fix it. I tried "Enablefasttravel 1" in the console and nothing happened, "Showallmapmarkers 1" didn't do anything to fix it either. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm RTS NW.esm HairPack.esm CRAFT.esm CALIBR.esm xCALIBR.esm xCALIBRuniverse.esm FO3 Wanderers Edition - Main File.esm 20th Century Weapons.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm CRAFT - Activation Perk.esp DarNifiedUIF3.esp Fellout-pipboylight.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp 20th Century v5 ALIVE (Vendor).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Raider).esp 20th Century v5 ALIVE (Chinese Ghoul).esp 20th Century v5 ALIVE (Slaver).esp 20th Century v5 ALIVE (Talon_Regulator).esp 20th Century v5 ALIVE (Brotherhood_Outcast).esp Tailor Maid.esp EVE.esp EVE Operation Anchorage.esp DUIF3Extras.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Project Beauty + FWE.esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp Owned!.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp DIM CUSTOM RACES V2.esp CUSTOM RACES.esp TecVault.esp 20th Century v5 ALIVE (SuperMutant).esp RTS NW - Volume 1st.esp RTS NW - Volume 2nd.esp RTS NW - Volume 3rd.esp xCALIBRuniverse.esp xCALIBR_2CW_CP.esp xCALIBRmunitions.esp xCALIBRmunitions_FOSEnhancements.esp UndergroundHideout.esp xCALIBR_override_FWE5.esp Total active plugins: 70 Total plugins: 102
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I know I'm kind of an on again off again poster (on again off again FO3 player) But anyways, I've been having randoms CTDs during gameplay, a few upon saving. First off, the game has a stable frame rate and my computer handles it fine at the settings I have. This is my load order, I used auto sort on the new FOMM I copied and pasted it from the load order report in fomm, so it might not look like a normal load order. I know it's kind of a pain to look through peoples load order for inconsistencies but I'd greatly appreciate it if anyone can help. Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm HairPack.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm 20th Century Weapons.esm Mart's Mutant Mod.esm Project Beauty.esm DCInteriors_ComboEdition.esm Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp DarNifiedUIF3.esp Fellout-pipboylight.esp CRAFT - Activation Perk.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Original Perks.esp UPP - Experience Perks.esp UPP - Quest Perks.esp UPP - Beverage Perks.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp 20th Century v5 ALIVE (Vendor).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Raider).esp 20th Century v5 ALIVE (Chinese Ghoul).esp 20th Century v5 ALIVE (Slaver).esp 20th Century v5 ALIVE (Talon_Regulator).esp 20th Century v5 ALIVE (Brotherhood_Outcast).esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp Tailor Maid.esp DCInteriors_DLC_Collectables.esp EVE.esp EVE - FWE Master Release.esp Mart's Mutant Mod - Project Beauty.esp DUIF3Extras.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Operation Anchorage.esp EVE Anchorage - FWE DLC Anchorage.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Project Beauty + FWE.esp BLTC.esp BLTC Immersion Patch.esp BLTC Less Addictions.esp BLTC Hypo Fix.esp FO3 Wanderers Edition - Project Beauty.esp Owned!.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp DIM CUSTOM RACES V2.esp CUSTOM RACES.esp 20th Century v5 ALIVE (SuperMutant).esp Total active plugins: 73 Total plugins: 85
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I recently got Windows XP to boost my performance in video games (used to have vista). Anyways I reinstalled fallout 3 and got some mods and installed FOMM. I try to start the game and it tells me I need to patch it, it says I still have the original version. The problem is, when I patch it with the 1.7 patch (latest) it gets to about 12% and then jumps to 100% and disappears, leaving the game unpatched. How do I fix this, I do not believe I have any 3rd party no cd modifications or anything like that.
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I'm trying to make a mod for my own personal use that will simply just replace all instances of power armor, enclave armor, any kinda power armor in the game with the DA Dragonscale armors from that mod. I cannot just overwrite the Enclave armor by renaming the DA armors, it gives an error. Going through each power armor and changing it's model and texture and stats is to much of a hastle. Does anyone know a good workaround for this?
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I'm having trouble with the Aundae in cyrodiil mod. I have a problem where whenever I wait or sleep no matter how long it shows those vampire dream popup things when I wake up in a loop. When I click done it shows another one and it keeps showing another one forever. Where are these dreams located in the editor and how do I completely remove them?
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I'm working on a mod and I need to create new shader effects, I have absolutely no idea as to how I might go about doing this however. Can anyone give me some advice or point me to a shader making tutorial?
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What can I type into the console to skip me to the end of the last mission because I just lost my save and want to do broken steel.
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Even with no mods in my fallout 3 crashes every 30 seconds, what is wrong with it? It's patched to 1.7 and I have the unofficial patch but it still crashes with that,
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Here is my load order Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm Hairday.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp DIM CUSTOM RACES V2.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp DarNifiedUIF3.esp PowModBasic.esp PowModOpsA.esp PowModPitt.esp PowModPBS.esp EVE Beta_0.9.4.esp Classic Fallout Weapons BETA.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp DCInteriors_ComboEdition.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Broken Steel.esp UPP - Pack 1.esp UPP - Quest Perks.esp UPP - Pack 2.esp Existence2.0.esp RWD.esp AlternateStart.esp bltc.esp Total active plugins: 45 Total plugins: 62 The game crashed pretty much once every 15 minutes. It happens when I enter new cells. It doesn't always crash when entering a new cell, it's like a 15% chance the game will crash when I do. Please help me!!!
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Banning Pronam for misrepresenting the talent it takes for a good whack of the ban hammer
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I ban pagafyr for not banning me
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Ban Pronam for using a period inside of parenthesis.
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I'm at the part where the alien Exosuit thing is on the ship and I have that nuke thing in my hand. How do I lock onto something with that nuke and why doesn't the game tell you how? (Or how do I kill the alien thing)
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IMO, as a female gamer I would say it's just a humorous stereotype that I think people take to seriously sometimes.