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LHammonds

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Everything posted by LHammonds

  1. Non-steam version of Skyrim? Really? I have Comodo and it doesn't cause me any problems with Steam. I smell a filthy pirate. I sure hope nobody uploads the CK for you. If you don't see "Creation Kit" in the list of Steam tools, simply logout of Steam and log back in. That is what I had to do in order to see it after 12:00
  2. It is called "Creation Kit" (No Bethesda prefix and it is 40 MB download) http://i228.photobucket.com/albums/ee11/Conan_Lon/Skyrim/FoundSkyrimCK.jpg
  3. There are many kinds of skullcaps to choose from...I didn't have any in particular in mind when I suggested it. Here are some examples: http://tes.nexusmods.com/downloads/images/8440-1190683720.jpg Norman helmet + chainmail Coppergate helm Historical armor Helm + Coif Spangehelm
  4. How about a simple half-dome cap (like 1/2 of a football) with chainmail attached to the bottom. BTW - Armor looks fantastic. Great job and congrats!
  5. RevenantGhost banned. By request
  6. Clothing/Armor acting like cardboard and not moving with the player's body definitely sounds like a skinning / rigging issue. Clothing/Armor typically is weighted to serveral bones with overlapping and varying degrees of weight values to give it a smoother look when moving with the skeletal bones. If you did nothing to the existing clothing and the rigging seems messed up, I would venture to guess that you did not have all the skeletal bones attached before exporting to NIF format. To check and make sure you have a good/working rig, select the skeleton, go into pose mode, grab a bone and rotate it around to see how the movement affects the model. Always press ESC when done testing out the movement of a bone so it does not save the modified bone. LHammonds
  7. That's a nice-looking rifle you got there...and welcome to the Nexus. If you have Oblivion or Fallout 3, those are some nice platforms for creating models and getting them in-game to see how they look. I've also seen people use the Unreal engine to create a rotating statue animation to show off their models (portfolio building) LHammonds
  8. [ post yesterday ] Happy Birthday! [ /post yesterday]
  9. I don't think adding a new weapon to the game (.esp) or making a replacer is a problem. Typically, bows in Bethsoft games have been painful to implement due to morphing and key frames (and the lack of tools to create them). In Oblivion, there was a process using an ancient version of NifSkope to get it working but very few people could do it. Programmers for pyffi and nif scripts was able to help us getting bow morphs to work directly from an export in Blender without requiring Nifskope magic skills. Long story short, it may be difficult to get a working custom bow NIF...at least much more difficult than any other kind of weapon due to the morphs. Then again, I haven't been playing around with getting custom models into Skyrim so there may be a trick to getting this to work. I'd really need to see if anyone has already added custom bows...then find out how they did it. With the correct version of PyFFI and Blender NIF Scripts, I was able to create some custom bows for Oblivion. Here are the tutorials in case you are interested: Blender: Bow Import and Export Blender: Bows with New Geometry Blender: Bows with Modified Geometry EDIT: I went through about 4 pages of bow mods and none of them were sporting new models...just re-textures. If I have time tonight....err....nevermind. Just remembered I have a Father / Daughter dance tonight. I'll see if I can get one of my custom bows for Oblivion to work in Skyrim...hopefully this weekend. My free time is so erratic that it is hard to get anything done that requires a long stretch of time trying to figure something out like this. LHammonds
  10. yrtomin banned for piracy. Came into the chat looking for help with his pirated version of Skyrim. This person might buy Skyrim later but the fact remains, he is an admitted pirate right now for at least Skyrim. :pirate:
  11. Until I'm specifically told otherwise, Ginny, (and I don't see that happening) you're darn right their heads will roll. I'm not so sure about that. We can only moderate for actions on THIS site...not other sites. Sure, I'd like to thump the guy on the head that would do something like that but the fact is, we CANNOT prove a member here is the same as a member elsewhere unless there was cooperation between the staff at both sites as well as several other factors...planets aligning and all that. Just imagine if I created a ginnyfizz on another site, setup the same avatar, tag line, posted in a similar tone, etc. and then did something in an attempt to get Nexus moderators to ban you for something that happened at another site. There are many things that can happen but we generally try to stick to the rule of "don't bring your dirty laundry from another site to here"...which has kept us out of trouble and being played. There can always be exceptions but that is the general rule we stick with. LHammonds
  12. And the key bits of information you want to know is... "The Skyrim Creation Kit will be a free download via Steam under Tools, Bethesda add." I *know* some of y'all are clicking on that toolbar repeatedly all day...so when you find out the Creation Kit is available to download, send me a PM so I can update the CK Release Info thread so everyone subscribing to it can get an email notification. :thumbsup: Thanks, LHammonds
  13. I'm confused by this thread as well. In the past, console games HAD to be polished and DONE because there was no updating a DVD once released. That has changed over time and there isn't the same kind of pressure to release a game that does not require patches. Furthermore, with devices that can receive updates, I would assume they would rather have games that are released somewhat buggy so that those without pirated copies can get the patches as soon as they are released (granted, it is a lame idea but I can see number crunchers seeing this as a positive for them). Anyways, I don't think they ever said the CK would release "with" patch 1.4, but "soon after" according to their latest blog. I still think this game is well worth the $$ even without any patches (actually, I'd rather have wanted the option to NOT have any patches up through 1.3). lol. EDIT: Just finished downloading ~190 MB of something...must have been patch 1.4. LHammonds
  14. Please read the news article. Also, if you are using add-ons like NoScript and Adblock, you will need to update your rules to allow for the new domain names. As for missing images, probably due to just a lag in your ISP's DNS updates. Should be resolved in 24 hours (assuming your providers DNS updates are working)
  15. MisterGaga banned for trolling [troll] This member edited his posts in only what I can assume was an attempt to hide his tracks rather than owning up to his mistake. I sent an "unofficial warning" via PM (not even a strike) as follows: and I received this reply: Here is the original text of the offending post: Reference post
  16. Got a link for me to read up on this? I cannot find it via google searches due to my search words being too commonly used.
  17. No problem. I had to look that up on one of my tutorials a long time ago to figure out how to do it. When you asked how to do it, I had already forgot...so I started looking through my tutorials to find the one that did it...boy, that took a while. I probably should have googled the answer for a quicker result. lol.
  18. LOL. I don't think so. The moderation and legalities surrounding it would be too problematic to ever work. How can Bethesda know if such-n-so modder really created that model? What happens if an asset that was used in a pay-for DLC was ripped from another game? Or stolen from another author and presented as their own? Was the model created using a non-commercial version of 3ds Max...which any works made from it cannot be sold? There is a VERY long laundry list of all kinds of problems that have no easy answers when it comes to custom content. If anything were every to be made for sale, it would probably be confined to just .esp plugins using stock assets. Even those have a laundry list of potential gotchas but it is far less than custom assets. I don't really know anything about SteamWorks. Are there custom-made community assets being sold through it right now? LHammonds
  19. Looks great. The code was updated to account for non-list items in the middle of a list by using colon character after the pound sign. Example: # List 1 # List 2 #: Note about list 2 #: Another note about list 2 # List 3 # List 4
  20. Thanks for letting me know about it. I'll remove my 2.49b setup and see if I can get this working. If so, I'll create a tutorial on how to do it. Software that I'm testing: * Operating System: Windows 7, 64-bit * Python 3.2.2 (32-bit) * Blender 2.61 2.60a (32-bit 64-bit) * PyFFI 2.2.0 beta 1.8 * Blender NIF Scripts 2.6.0 alpha1 EDIT: 1st try failed. PyFFI does not recognize Blender versions higher than 2.60 EDIT: 2nd try failed. PyFFI did not detect the 32-bit version of Blender 2.60a. Since the option for 64-bit Blender is there, gonna have a go at that but not sure how 64-bit Blender can communicate to 32-bit Python...especially when it seems Blender 2.6 comes with its own Python. I got to the part where you "enable" the add-on and noticed the fine print: So basically, they have the shell of the program there where it can be installed into the new system (which 2.5x and 2.6x is vastly different from 2.49b). Plugins for newer versions than Blender 2.49b is currently not available yet. Nothing to see here...move along. ;) Dang, now I gotta get everything set back up for 2.49b again. LHammonds
  21. Your 2nd account, smabadn, is also banned. I was about to accept your apology and unban your original account even though you created a 2nd account to appeal your ban instead of using the correct procedure but your last little jab about how you will just create a new account if your original is not unbanned didn't quite sit well with me. Your option to return has been closed with me. You will have to appeal to the site owner because you won't get a 3rd chance with me. LHammonds
  22. Would you mind adding it to our wiki site or letting somebody do it for you? Thanks, LHammonds
  23. XWM Audio format information can be found here. As for the release of the CK and the relevence of these tutorials, it may not impact any of the modeling, animation, NIF manipulation and texturing tutorials if they do not DIRECTLY support conversion to and from NIF/DDS format. I seriously doubt they would include NIF/KF/XWM/DDS plugins...however, I do have a super tiny shred of hope they will include the plugins used to convert content into game format since they said we will get the same tools they used. So when they say "Creation Kit," I am assuming they just mean a plugin creator / editor and nothing else. LHammonds
  24. karzyarmycat banned. Piracy Reference post :pirate:
  25. Morneau500 banned. Uploading assets from another member and claiming permission was given when in fact, it was not...and when confronted about it, decided to ignore it. Mod title: Bloody Good - gory blood decals Original author: dDefinder
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